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Author Topic: [Standard] Deathtoochers  (Read 370 times)

Remedy

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[Standard] Deathtoochers
« on: January 05, 2015, 05:35:52 pm »
Deathtoochers

.     I made this deck to combat the ever loved mono red aggro decks rampaging my local FNM.  The Basic strategy is to try to swarm the field with our single drops and Heir of the wilds. Using Gather Courage tapping one of our Sedge Scorpions, or simply paying with a (G) we get our Heir to 4/4. Giving us enough raw power to run Roar of Challenge for it's indestructible bonus and a near beautiful board wipe.
.     If somebody wants to attack with one of their beefy creatures we deny with our hornet's nest. adding even more 1/1 death-touchers.
.     I Chose to run 2 Garruk : AP for both his +1's (Kill Plainswalker) YES PLEASE! and 3/3 Deathtouch beast. As if this deck didn't have enough instant kills available.
.     Utter End is ran in 2 in case there's a pesky Plainswalker out and i don't have Garruk yet. This is also why i chose to run 2x Despise
.     Hall of Triumph is in to boost our tiny tots giving either our black or green creatures a lovely +1/ +1 helping us move along and  survive some smaller creatures that are chosen as blockers to us
.     Feed the clan is in here purely for the fact that in my opinion the +5 for two mana is obscene (+20 life if all 4 are used in a game.(20 life for 8 mana thank you very much!). and again remember with Heir out and couraged there's going to be atleast 1~2 of these giving 10 life.
.     Bile blight is to help curb out all the pesky goblin tokens that are everywhere. Drown in Sorrow is around to wipe out everything weak (this includes our too so i try not to use it freely unless i absolutely need to.
.     I feel the deck really revolves around just sheer denial on attacks and making you opponent really think twice whether they want to attack /  block or not.  If they do, they lose a creature. If they don't they lose their precious life 1 point at a time.

.     Let me know what you think. playtest it and see how it goes for you. I'm open to any suggestions you guys may have, but please explain why you feel i should + or - cards, dont' just say -1 Heir +1 XYZ.

Drunk Cynic

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Re: [Standard] Deathtoochers
« Reply #1 on: January 05, 2015, 08:35:08 pm »
Even with your really low curve, 20 lands is statistically insufficient to meet the first 4 land drops. 22 Gets you closer, but 23 would be better.

Your two white mana sources won't be enough to power at Utter end to answer Planeswalkers; Hero's downfall is in your colors without the splash.

There are quality creatures in your colors that will natively support the Ferocious notes of Feed the Clan and Roar of the Challenge. Reaper of the Wilds is the strongest example, comes with survivability and death touch, plus card advantage (also helps negate a bit of the pain of Drown in Sorrow, turning each loss into a scry). Pharika, God of Affliction chimes in if you can reach Devotion, with the added benefit of turning dead 1/1s with death touch into living 1/1s with death touch. Lastly, Master of the Feast is 5/5 flying beat stick that answers Stormbreath Dragon. Of the preceding options, try permutations of 4 and replace Hall of Triumph and Hunter's Ambush.

Sideboard: depending on your Meta, consider folding in Plummet for flyers and Unravel the Aether or Fade into Antiquity for artifacts and Gods.
Perpetual Johnny. Interactions and originality are preferable to winning, though winning doesn't hurt.
If I throw statistics at you, they likely came from:
https://stattrek.com/online-calculator/hypergeometric.aspx