Update After Pondering...
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Windfall ->
Careful StudyWhispering Madness ->
Thirst for KnowledgeMemory Jar ->
Careful ConsiderationNecrologia -> Vorinclex
So an entire day of testing shows that many of these excessively costed draw spells are not exactly what the deck wants. They're only good in one scenario: after I
Sylvan Primordial. They're pretty awkward at times too, since some ask you to discard what's in your hand, sometimes after, or in
Memory Jar's case, a total crapshoot. Oftentimes, I'm still in search of a discard outlet after all of this has happened. So what do we do about it? The # of cards isn't as important as # of cards seen. In the end, I'm a pseudo-ramp, combo deck, and I care more about function than volume. In this case, while
Careful Study,
Thirst for Knowledge, and
Careful Consideration dig considerably less deeper than
Windfall,
Whispering Madness, and
Memory Jar, they are much more controlled, and much more comfortable to use. This deck isn't loaded with threats or power plays - it's filled with a bunch of enablers that combo into broken plays, therefore drawing the excessive amount of cards is both wasteful and at the same time harmful to the
Necrotic Ooze combo. But why these particular spells? First off, they're the most cost-efficient spells in their class. Secondly, they can be cast at instant speed, which makes a big difference in a GY-based deck. Third, they dig the deepest for their costs. Fourth, they still enable reanimation plays and fuel Mimeoplasm fodder. Just playing a few games with them made everything feel much smoother. I give up SOME raw power, but that raw power concedes to the fact that I basically need a huge string of events to happen. Ramp -> Cheat Sylvan into Play -> tap out to play over-costed draw spell -> hope to find combo pieces and hope not to draw them. I also upped the number of tutors and reanimation to compensate, as well as included
Vorinclex, Voice of Hunger to give myself another premium early target to
reanimate.