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Auteur Sujet: Monoblack Worldgorger Combo - Comments  (Lu 577 fois)

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Monoblack Worldgorger Combo - Comments
« le: Mars 10, 2015, 04:23:13 am »
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DaveThePr0

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Re: Monoblack Worldgorger Combo - Comments
« Réponse #1 le: Mars 10, 2015, 04:23:14 am »
This deck doesn't work. You can't get Worldgorger Dragon out, because you don't have any mountains or red mana to cast it. Before you counter me by saying that you can bring it using Dance of the Dead or Animate Dead, when Worldgorger Dragon enters the battlefield, you remove every other permanent from the battlefield until he leaves the battlefield. It will remove the card you used to bring him onto the battlefield, so he won't be able to even come onto the battlefield because the enchantment will be removed.

Cazik

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Re: Monoblack Worldgorger Combo - Comments
« Réponse #2 le: Mars 10, 2015, 04:34:24 am »
XD Red mana to cast dragon. Its a combo I believe. The dragon recently got unbanned. But when you animate dead, everything leaves. So he leaves bringing all mana back untapped. Its a infinate combo i think.

Esarael

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Re: Monoblack Worldgorger Combo - Comments
« Réponse #3 le: Mars 10, 2015, 05:18:06 am »
It does work. Animate Dead and Worldgorger Dragon (in the graveyard) 'combo' to produce infinite mana: each time the lands come back, they come back untapped and you can tap them for mana before they're exiled again. If there is another creature card in a graveyard, the loop can be interrupted by having Animate Dead target that creature card rather than Worldgorger Dragon. This allows on to use that infinite mana on sorcery-speed things too.

If no other creature card is in a graveyard and you can't do anything with that infinite mana at instant speed (and neither you nor your opponent can stop the infinite loop), then the game is a draw.

Of course, all of this also applies to Dance of the Dead.

fhayashi

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Re: Monoblack Worldgorger Combo - Comments
« Réponse #4 le: Mars 11, 2015, 12:18:47 am »
As others have stated, you can't cast Worldgorger Dragon.  It's only there to be a target for Animate Dead or Dance of the Dead.  The drawback is that you also need either a Piranha Marsh or an Expedition Map in play as well.  This build is super dead to Rest In Piece/Leyline of the Void/Chalice of the Void.  I can't think of a black mana response to these spells once they resolve.  There are other more robust decks with the core combo, but they suffer from messier manabases.