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Messages - angleofthought

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1
Deck Reviews / Re: [Standard] mardu control
« on: March 20, 2018, 01:01:00 pm »
the angel is more flexible and resilient


Revision 3

Added/removed cards:
-1 Glorybringer
+1 Angel of Sanctions

2
Deck Reviews / Re: [Standard] mardu control
« on: March 19, 2018, 01:31:35 pm »
just figured lilliana was more of a hindrance


Revision 2

Added/removed cards:
-1 Liliana, Death's Majesty
+1 Glorybringer

3
Deck Reviews / [Standard] mardu control
« on: March 18, 2018, 11:32:10 pm »

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Deck Reviews / Re: [Standard] grixis scrap intruder keeper
« on: December 03, 2017, 11:51:35 am »
thank you all so much for your advice hopefully i'll have the revisions soon so everyone can see what i settled on after play testing

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Deck Reviews / Re: [Standard] grixis scrap intruder keeper
« on: November 25, 2017, 06:02:37 am »
Well I added the reservoir to gain some form of life though after more time to think about it maybe filigree familiar might be better because I can Cascade into it with Treasure Keeper but I also felt the need for another 4 cmc artifact to be able to scrap trawler back another 3 cmc artifact because I only have the 4 treasure keepers to be able to do that and then fling can definitely be cut for another Pia's revolution but it works so well with both ravenous intruder and syndicate trafficker but there is also a point in the deck with scrap trawler treasure keeper workshop assistant and ravenous intruder with 3 or more foundry inspector where the deck goes infinite and eventually Cascades into fling or if aetherflux reservoir is on the field storms off and wins then and there and I didn't think my opponent would be willing to take any damage when they already know that I'll get the cards back anyways but I do want to find more room for more pia's revolution I'm find that not only is it my best turn 3 but it could also get my opponent low enough to win with damage or give the deck longevity. Was there anything else you guys can think of.

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Deck Reviews / Re: [Standard] grixis scrap intruder keeper
« on: November 24, 2017, 11:22:54 am »
it might look like a mess but the synergies are insane but as always any and all criticism is appreciated

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Deck Reviews / [Standard] grixis scrap intruder keeper
« on: November 24, 2017, 11:20:39 am »
grixis scrap intruder keeper

create infinite loop of artifacts and kill my opponent

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Deck Reviews / Re: [Standard] grixis colossus
« on: November 23, 2017, 01:46:36 pm »
i'm working on 2 colossus builds so i'd appreciate criticism and analysis on both

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Deck Reviews / [Standard] grixis colossus
« on: November 23, 2017, 01:44:38 pm »
grixis colossus

draw and fling colossus for the win

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Deck Reviews / U/W Oketra's Monumental Gift
« on: November 16, 2017, 12:19:18 pm »
U/W Oketra's Monumental Gift

Go wide and go big most are using the artifacts as separate strategies but the both want a lot of creatures so I find the work well together

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Deck Reviews / B/W Oketra's Monumental Gift
« on: November 16, 2017, 12:16:09 pm »
B/W Oketra's Monumental Gift

Go wide and go big most are using the artifacts as separate strategies but the both want a lot of creatures so I find the work well together and as always would love to get some constructive criticism

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Deck Reviews / Re: [Modern] B/W elixir control first modern deck
« on: November 09, 2017, 11:01:40 am »
my first attempt at modern but i think it has some good upsides and good match ups that being said any and all criticism is welcome

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Deck Reviews / [Modern] B/W elixir control first modern deck
« on: November 09, 2017, 10:59:09 am »
B/W elixir control first modern deck

deck attempts to have all the answers

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Deck Reviews / Re: [Standard] Mardu Gearhulk Reanimator
« on: November 09, 2017, 10:21:48 am »
well there isn't much reason for the life loss outside slamming a gearhulk on turn 4 which is enough to turn most games in your favor

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Deck Reviews / Re: [Standard] Mardu Gearhulk Reanimator
« on: November 05, 2017, 10:30:58 am »
So another field of ruin the go against scavenger grounds and abrade for crook when I have an opening plus mad cap should only do 5 damage on average and go wide decks get nuked by cataclysmic gearhulk and with both refurbish and mad cap it's pretty reasonable to see at least one per game

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