deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - khari130

Pages: [1]
1
Deck Comments / Re: Islands - Comments
« on: June 28, 2020, 05:22:30 pm »
Recently added narset to the side for the Snow Control Match Up

2
Deck Comments / Re: Mono Green Ramp - Comments
« on: May 05, 2018, 07:22:35 pm »
Thanks man! I appreciate your feedback.

3
Deck Comments / Re: Grixis Control v2 - Comments
« on: December 18, 2017, 04:30:16 pm »
thanks for the input tho

4
Deck Comments / Re: Grixis Control v2 - Comments
« on: December 18, 2017, 04:29:58 pm »
i dont exactly know about the cost of delve creatures but creatures with no protection are hard to get in and with the small amount of creatures i run idk if thats worth it. If you played with the deck youd know it works out alot better than you think. I can see the argument for terminate and kolaghan's. kolaghan's was strictly a cost efficiency choice. my deck doesnt need to be like every other grixis deck. i wanted lightning bolt but i almost have no chance of turn one red mana. and didnt know if it was worth it

5
Deck Comments / Re: Grixis Control v2 - Comments
« on: December 18, 2017, 04:24:18 pm »
Yall dont realize this is a budget deck. Just in case i cant get the double black turn two at least i have go for the throat and the terminate is there for the extra kill spell but im not running fetches so its not as reliable. getting triple blue would be really inconsistent so no cryptic. snapcasters would triple the price of the deck. black suns lets you clear the board of small creatures or tokens while not kill you own creatures and/or allows you to continually get "wraths" back incase they can build there board up more than once.



6
Deck Comments / Re: Mono Green Land Mob - Comments
« on: January 06, 2017, 07:34:03 pm »
llanowar elves and elvish mystic are used to get out 3 drops on turn 2. This allows you to get out elder to start scaling off lands or tireless tracker so you can have the draw power to find your land tutors. Remember that scute mob is only good once you get 5 lands and that's not possible till at least turn 3 or 4. There aren't any turn one cards that can get lands onto the field.

Pages: [1]