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Messages - Calluna

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Deck Reviews / [Modern] Muroidea
« on: May 09, 2018, 05:59:02 pm »
I've been playing this deck a lot lately and it mostly worked as designed. It is very reliable and almost never misbehaves. It is always fast, and sometimes is *very* fast. Several times I played decks that had enough counters or board-wipers (e.g. Whelming Wave) that I had to rebuild my board, and then I hit a wall because I ran out of cards. Insufficient cards to rebuild, nothing to discard for counter, and no card draw.

So..... I pulled some lands and added 4 Sign in Blood rather than putting them in the sideboard, because people are cottoning on and doing their best to be serious rat exterminators. It seems to be working, and the loss of life if it happens is fine because of Crypt Ghast. Common scenarios are that this deck beats people before they're really started or that it does a bunch of damage early, but the opponent keeps the rat tally fairly low and I finish the game with Crypt Ghast's extortion.

It's a good deck. I like it.

Muroidea

Fast, cheap deck. Colony and other rats out; typhoid rats for blocks if needed; metallic mimic gets counters on so that the colony or pack rats build up rapidly, don't die from every 1/1, and do a good bit of early damage. Counters, and creature removal help keep the playing field clear or remove the worst threats. Crypt ghast and Sign in Blood play the longer game, keeping you in cards and often extorting to finish the game.

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Deck Reviews / Re: [Modern] Muroidea - feedback desired
« on: May 03, 2018, 10:06:25 pm »
I'm agreeing with burn your face that most or all of crypt ghast needs to be in a sideboard, moved out  in favor of a few more counters and creatures.

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Deck Reviews / Re: [Modern] Muroidea - feedback desired
« on: May 03, 2018, 05:28:11 pm »
I was thinking seriously of trading in the crypt ghasts for one mana rats and counters to improve the deck's effectiveness on the first drop since I pulled the bone splinters and have only the typhoid rats for one mana, but I'm not seeing any great options.

4
Deck Reviews / Re: [Modern] Muroidea - feedback desired
« on: May 03, 2018, 05:14:34 pm »
When I played this deck last evening, it was fast every time and the engine worked as designed. Won with three mana, but four was optimal and what I usually had by the end of the game. I did actually use crypt ghast once when between blue deck counters  and unfortunate draw I had only 2 rats on the field and less early damage than usual- that game took a little longer and I won it on extort.

Keep the thoughts coming - it all helps!!


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Deck Reviews / Re: [Modern] Muroidea - feedback desired
« on: May 03, 2018, 04:21:57 am »
Thanks - Cast down might be a better option than bone splinters indeed. I'm also still on the fence about about crypt ghast - it was really for when the game goes on longer than it is supposed to with this deck and it could be useful to bring more mana to bear. This is a baby deck, though, so we'll see if it stays. :)

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Deck Reviews / [Modern] Muroidea - feedback desired
« on: May 03, 2018, 03:59:52 am »
Muroidea

Note: pulled out the Bone Splinters for Cast Down.

Fast, cheap deck. Colony and other rats out; typhoid rats for blocks if needed; metallic mimic gets counters on so that the colony or pack rat damage builds up rapidly. Crypt ghast, counters, and creature removal available if the deck doesn't come out as fast as intended.

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Deck Reviews / [Modern] Death of a Thousand Cuts
« on: December 16, 2017, 08:53:58 pm »
Death of a Thousand Cuts

Black deck based on Liliana, Death Wielder. Use creatures and spells to place -1/-1 counters on opponent's creatures for creature removal. Key players are Archfiend of Ifnir and Crypt Ghast. Contagion Engine will allow proliferation. A few creatures such as Markov Dreadnight can grow on the field and deal damage, while larger Pathrazer of Ulamog  can be discarded with Archfiend of Ifnir and brought into play by Vigor Mortis if the opportunity arises.

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Deck Reviews / [Modern] Dinosaur Stomp
« on: December 08, 2017, 12:08:34 am »
Dinosaur Stomp

Red-green-white dinosaur deck. Attack early with raptors to build up mana pool; use clerics and shamans to reduce cost of dinosaurs and then pull out big creatures to wreak havoc and mayhem.

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