deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Aggiorna Sessione button and then try again.

Visualizza post

Questa sezione ti permette di visualizzare tutti i post inviati da questo utente. N.B: puoi vedere solo i post relativi alle aree dove hai l'accesso.


Post - RLFHOG3

Pagine: [1]
1
Commander Deck Reviews / Re: [EDH / Commander] Pure Ravnican Dimir
« il: Marzo 15, 2020, 08:40:57 am »
So the deck actually runs really solidly. As for using Mirko over any of the lazavs. I personally feel that when using cards exclusively from the dimir guild, it's much easier to focus on the milling aspect of black/blue than with the creature resurgence or graveyard manipulation. Lazav, The Multifarious doesn't do much except wait for creatures to hit your graveyard and much the same for Lazav, Dimir Mastermind. It much more waiting with them than with Mirko.
In my mind, Dimir doesn't care about dealing commander damage or even much damage at all to win. They care about milling someone to death. And the best way to do that is to poke them with your flying commander and force them to mill until they hit 4 lands. worst case scenario, you just mill 4 lands in a row and thats all. but that's 4 lands they don't have anymore and they probably needed those.

2
Deck Reviews / [EDH / Commander] Pure Ravnican Izzet
« il: Settembre 04, 2019, 11:46:42 pm »
Pure Ravnican Izzet

The tenth, and final, in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of Ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck Rundown:
Cast Instants and Sorceries.
Cast them again.
Keep casting.
Do you have creatures out? Now they're big from casting Instants and Sorceries.
Did you remember to cast your Instants and Sorceries?
Best cast some more, just to make sure.

3
Deck Reviews / [EDH / Commander] Pure Ravnican Azorius
« il: Settembre 04, 2019, 10:27:12 pm »
Pure Ravnican Azorius

The ninth in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of Ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck Rundown:
Control Everything.
Draw Cards.
Gain Life.
Don't let anyone advance without your approval.
Tax, Counter, and Swarm your way to victory.

4
Deck Reviews / [EDH / Commander] Pure Ravnican Gruul
« il: Settembre 04, 2019, 09:17:56 pm »
Pure Ravnican Gruul

The eighth in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of Ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck Rundown:
Smash!
Make Big Creatures!
Crush Them!
No Mercy!
We Eat!
(It's Red/Green, guys.)

5
Deck Reviews / [EDH / Commander] Pure Ravnican Orzhov
« il: Settembre 04, 2019, 08:14:33 pm »
Pure Ravnican Orzhov

The seventh in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of Ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck Rundown:
Gain and Drain, baby.
You're not here to attack unless it's to win the game.
Syphon life from everyone while they're busy dealing with eachother.
Be political; make allies that you know you can beat later.
Don't cause trouble until it's too late to be stopped.
If someone has beef with you, exile their stuff.

6
Deck Reviews / [EDH / Commander] Pure Ravnican Rakdos
« il: Settembre 04, 2019, 06:58:09 pm »
Pure Ravnican Rakdos

The sixth in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of Ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck Rundown:
Sow chaos.
Winning is secondary to causing pure mayham.
The fun isn't in winning, it's in watching everyone else suffer.
Mess everyone up and take advantage of it.
You are the destruction king of Ravnica.

7
Deck Reviews / [EDH / Commander] Pure Ravnican Golgari
« il: Agosto 30, 2019, 06:34:30 pm »
Pure Ravnican Golgari

The fifth in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of Ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck Rundown:
Fill your graveyard.
Use it to power Undergrowth cards.
Dredge things out of it you want.
Scavenge what you don't need.
Kill things you don't like.
Storrev and Jarad are pretty much interchangeable and a lot of the other commanders are a good fit as well.
Which commander you choose will effect the main focus of the deck.

8
Commander Deck Reviews / [EDH / Commander] Pure Ravnican Dimir
« il: Agosto 30, 2019, 05:19:27 pm »
Pure Ravnican Dimir

The fourth in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck Rundown:
It's mill time, baby.
Mill everyone.
Mill one person in particular.
Mill yourself to get to cards you can use to mill other people more.
Just mill.
Make Szadek, Lord of Secrets your commander for even more milling but at the cost of a more costly commander.

9
Deck Reviews / [EDH / Commander] Pure Ravnican Simic
« il: Agosto 29, 2019, 10:19:29 pm »
Pure Ravnican Simic

The third in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck rundown:
Get creatures.
Make those creatures big.
Give those creatures trample and/or flying.
Win.
If that doesn't work, go for any of the other three alt win conditions in the deck.
If that Doesnt work, start taking everyone else's stuff with Cytoplast Manipulator and Simic Manipulator
Momir Vig get's you what you need all the time. 100% guaranteed or your mana back.
Beware of Spot and mass removal.

10
Deck Reviews / [EDH / Commander] Pure Ravnican Selesnya
« il: Agosto 29, 2019, 06:02:33 am »
Pure Ravnican Selesnya

The second in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of ravnica sets that draw heavily on guild thematics.)
3. "of the Guildpact" artifacts are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere.

Basic Deck Rundown:
Make lots and lots of token creatures. (Obviously, it's Selesnya)
Gain stupid amounts life off said token creatures with your commander, Trostani, Selesnya's Voice.
Out life gain your opponents, destroy them tokens, or get one of you big bois out and smash.
Beware of mass removal.

11
Deck Reviews / [EDH / Commander] Pure Ravnican Boros
« il: Marzo 17, 2019, 01:28:41 pm »
Pure Ravnican Boros

The first in a 10 part series where I go through each card with a guild signet on it and build a deck out of only those cards.

Rules for construction for each guild deck were as follows:
1. The only cards allowed in the deck are cards with guild signets on them.
2. The only exception to this rule are cards that are that are intrinsically tied to the lore of the guild (such as Planeswalkers or cards printed outside of Ravnica sets that draw heavily on guild thematics and lore.)
3. Finally, Guildpact cards are allowed in each deck as each guild is tied to the Guildpact. The same applies to the card Transguild Promenade and Gateway Plaza.

The Maybeboard is used for cards from the guild that didn't quite make the cut because of various reasons.

As always, let me know if I missed a card somewhere or if you have suggestions

Edit: With the Release of War of the Spark, this Guild received some more cards and has been updated to include a couple of them.

Basic Deck rundown:
Summon Creatures, attack with them.
Make your weenies swol.
Make your Swol bois swol-er.
Attack unrelentingly with Mentor creatures and Battalion creatures.
Put the fear of God into your enemies with your Commander, Aurelia, the Warleader.

Pagine: [1]