deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Aggiorna Sessione button and then try again.

Visualizza post

Questa sezione ti permette di visualizzare tutti i post inviati da questo utente. N.B: puoi vedere solo i post relativi alle aree dove hai l'accesso.


Post - crankylinuxuser

Pagine: [1]
1
Deck Comments / Re: RAK SMASHHH - Comments
« il: Gennaio 12, 2022, 04:05:49 am »
Why dont you like it?

2
Awesomeness... :)

So here's the changes I've made thanks to Potato Chop, TropicalBoi, Judaspriester, Slyvester12


-1 voltaic Key (Staff of Domincation is strictly better and gives better overall effects)
-1 Arcum Daggson (Too slow, and cannot recur from graveyard *when* killed)
-1 Shadow Rift (Was in there for giving free evasion hit and card draw)
-1 Hindering Light (Not a great counterspell)
-1 Tranquil Cove (Taplands generally suck...)

+1 Mox Opal  (Substitute for land, and one hell of an upgrade)
+1 Staff of Domination (substitute for voltaic key, and gives commander and others reuse)
+1 Dispatch (another removal without any benefit, synergizes with isochron scepter)
+1 Energy Arc (blue white selective fog, synergizes with isochron scepter)
+1 Orim's Chant (doesnt just counter but instead stops spells and attacks cold, synergizes with isochron scepter)


https://deckstats.net/decks/165665/1933312-hanna-the-artificer

3
Yep, I just need to go buy a talisman of Progress - its my only reason it's not in there.

If I was to put it in, I'd take out the Tranquil Cove - taplands suck. At least the other one gives me a scry1.

If I was to take both out, what mana artifact would you recommend alongside the talisman?

4
Thank you much for doing a review @Slyvester12 . after your comments, I've made the following choices...

https://deckstats.net/decks/165665/1950704-uw-artifact

Out:
Aetherflux Reservoir  (As you said, I don't have the adequate resources for lifegain in this deck. Completely agree.)
Kuldotha Forgemaster (requires 3 artifacts to sac and is slow.)
Prismite (2cmc and only fixes color of mana. can do better with actual mana/landrocks)
Reliquary Tower (Commander synergizes with discarding artifact/enchantments)
Dance of the Manse (4/4's aren't going to win me much, if at all)
Mirrorworks (5cmc AND costs 2 per artifact copied. Only very few artifacts would be useful copied.)

IN:
Wanderer's Twig (gets land, synergises with commander for recurring)
Traveler's Amulet (gets land, synergises with commander for recurring)
Terrarion (provides mana, destroy self, and card draw - synergizes with commander)
Cloud Key (makes all my artifacts 1 cheaper, lowering curve for most of deck)
Colossus of Akros (10/10 indestructible wall that turns into a 20/20 indestructible trampler)
All that Glitters (later game this can make any creature into a 10/10 or larger, and if graveyarded is recurrable with commander)

----------------------------------------------------------------

Because of the Colossus of Akros, my overall mana curve went up, but mana providers went up in quantity by 4 (I think the averaging of CMC is betraying that).

I also missed previously from my wincons the large beaters I have. I'd say those are Colossus of Akros, Darksteel Colossus, Master of Ethereum (gets huge later game), Metalwork Colossus, Myr Battlesphere, Soul of New Phyrexia, Steel Hellkite, Sun Titan, Traxos Scourge of Kroog, All that glitters (attached to any creature).

I was considering adding Storm Herd as a 'I win you will lose'... but they'll only be 1/1 flyers and I have no real strat to lifegain.

I mentioned Tezzeret The Seeker as a possible wincon, primarily from the 3rd ability. However the first can get me loads more mana, and the second can get me up to 4cmc artifact tutor into play.

Now regarding the cost, I'd like to put no more than, say $150 into this deck. Probably a better way to put that!

Thank you again!

6
Requested Analysis from https://deckstats.net/forum/index.php/topic,42562.0.html


Lands:
1 Academy Ruins
1 Buried Ruin
1 Command Tower
1 Darksteel Citadel
1 Glacial Fortress
1 Glimmervoid
1 Hall of Heliod's Generosity
1 Hallowed Fountain
1 Inventors' Fair
9 Island
1 Nimbus Maze
1 Phyrexia's Core
6 Plains
1 Prairie Stream
1 Reliquary Tower
1 Seat of the Synod
1 Temple of Enlightenment
1 Tranquil Cove
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower

Mana ramp:
1 Arcane Signet
1 Ashnod's Altar
1 Blinkmoth Urn
1 Everflowing Chalice
1 Expedition Map
1 Gilded Lotus
1 Krark-Clan Ironworks
1 Skyclave Relic
1 Sol Ring
1 Thran Dynamo
1 Unwinding Clock
1 Voltaic Key
1 Tezzeret the Seeker
1 Ugin, the Ineffable
1 Burnished Hart
1 Ethereum Sculptor
1 Foundary Inspector
1 Mycosynth Golem
1 Prismite
1 Solemn Simulacrum


Spell Removal:
1 Counterspell
1 Dovin's veto
1 Hindering Light


Creature removal:
1 Nevinyrral's Disk
1 Spine of Ish Sah
1 Swords to Plowshares
1 Ugin, the Ineffable
1 Duplicant
1 Memnarch
1 Meteor Golem
1 Steel Hellkite

Artifact removal:
1 Nevinyrral's Disk
1 Spine of Ish Sah
1 Aura of Silence
1 Memnarch
1 Meteor Golem
1 Steel Hellkite

Enchantment removal:
1 Nevinyrral's Disk
1 Spine of Ish Sah
1 Aura of Silence
1 Ugin, the Ineffable
1 Memnarch
1 Meteor Golem
1 Steel Hellkite

Draw ramp / Card Advantage:
1 Anvil of Bogardan
1 Ichor Wellspring
1 Weatherlight
1 Mirrodin Besieged
1 Enlightened Tutor
1 Shadow Rift
1 Tezzeret the Seeker
1 Ugin, the Ineffable
1 Myr Retriever
1 Padeem, Consul of Innovation
1 Sai, Master Thopterist
1 Solemn Simulacrum
1 Vedalken Archmage

Meta:
1 Tormod's Crypt
1 Shadow Rift
1 Ethersworn Canonist
1 Silent Arbiter

Theme:
1 Hanna, Ship's Navigator
1 Academy Ruins
1 Buried Ruin
1 Daksteel Citadel
1 Hall of Heliod's Generosity
1 Inventor's Fair
1 Phyrexia's Core
1 Seat of the Synod
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
1 Aetherflux Reservoir
1 Darksteel Forge
1 Isochron Scepter
1 Mirrorworks
1 Tormod's Crypt
1 Voltaic Key
1 Weatherlight
1 Hanna's Custody
1 Mirrormade
1 Dance of the Manse
1 Arcum Daggson
1 Darksteel Colossus
1 Duplicant
1 Emry, Lurker of the Loch
1 Ethersworn Canonist
1 Kuldotha Forgemaster
1 Master Transmuter
1 Master of Etherium
1 Memnarch
1 Metalwork Colossus
1 Meteor Golem
1 Mycosynth Golem
1 Myr Battlesphere
1 Myr Retriever
1 Padeem, Consul of Innovation
1 Phyrexian Metamorph
1 Platinum Angel
1 Sai, Master Thopterist
1 Shimmer Myr
1 Soul of New Phyrexia
1 Steel Hellkite
1 Sun Titan
1 Traxos, Scourge of Kroog


Wincon:
1 Aetherflux Reservoir (mass damage to the face)
1 Mirrodin Besieged (target player loses)
1 Dance of the Manse (mass swarm)
1 Tezzeret the Seeker (mass swarm)


Identified combos:
(Use of any of the spells each turn)
1 Unwinding Clock +
1 Isochron Scepter + (
1 Counterspell
1 Dovin's Veto
1 Enlightened Tutor
1 Hindering Light
1 Shadow Rift
1 Swords to Plowshares )

(Continual tax and destruction to Artifacts and Enchantments
1 Hanna, Ship's Navigator +
1 Aura of Silence

7
EDH/Commander help . Thanks for taking the time to look at what I'm doing here. This is my first real attempt at making a UW-artifact commander deck. My goal is to hit fast, hit hard, and protect everything while doing both.

Commander: [[Hanna, Ship's Navigator]]

I chose Hanna because she has graveyard recur built in. 50 cards in my library can be brought from graveyard to hand with Hanna. 2 of my lands can also recur artifacts and enchantments respectively. Mana costs are higher because of artifact dominance, but is low in spells and abilities that require certain colors.

Decklist: https://deckstats.net/decks/165665/1933312-hanna-the-artificer/en

Meta Example: In my group, we tend to shy away from "I win you lose" infinite combos. (Think of infinite turns, infinite damage to all opponents, etc). We don't mind complex boardstate. MLD is tolerated if you're in a good position and you're trying for the win. MLD to prolong the game is frowned upon. Large amounts of mana/creatures is fine - just as long as people have a bit of time to respond to them.

Budget: I would consider up to $50 per card to swap. Hopefully I won't have to go that far.

Deck Objectives: I'm able to recur artifacts and enchantments from the graveyard and hand and library - this facilitates me in having ways to cheat things in and out with ease. Blockers block but go away with something bigger coming out. Destroyed/graveyarded enchantments and artifacts are only there temporarily - they'll be back.

In the middle of this, I have 2 ways to gain indestructibility and 2 ways to be untargetable. And with a [[Platinum Angel]], will be annoying even if brought to 0 or milled out.

I have plenty of cards to get me cards either in hand and/or cards in graveyard. The graveyard hit doesn't hurt, since I can bring most of them back out.

I also have a isochron scepter... And all my instants are 1 or 2 CMC. Of course, my sweet play will be to enlightened tutor on isochron scepter and draw answers/bombs.

Deck Win Conditions: I have 3 different wincons: First is to swing with a pile of massive creatures. Secondly, is to [[Aetherflux Reservoir]] after playing a pile of cheap/free artifacts. Third is to outright kill target player with a [[Mirrodin Besieged]]

Pagine: [1]