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Post - hollaz90

Pagine: [1] 2 3 ... 6
2
Deck Reviews / Re: Urza (no stax - no combo) Deck
« il: Maggio 16, 2024, 09:16:39 am »
Changes from 16.05.2024:

-1 Urza's Bauble   
+1 Fomori Vault

4
Best Commander! Love your build:) A little bit different than mine!

5
Thanks for the copy Bro! Have fun with it!

6
Changes from 25.04. - SWITCH TO WURM TRIBAL:

-1 Ajani's Welcome   
-1 Angelic Accord   
-1 Authority of the Consuls   
-1 Awaken the Woods   
-1 Call the Coppercoats   
-1 Camaraderie   
-1 Cathars' Crusade   
-1 Circle of Dreams Druid   
-1 Cosmos Elixir   
-1 Crested Sunmare   
-1 Essence Warden   
-1 Farmer Cotton   
-1 Finale of Glory   
-1 Ghalta and Mavren   
-1 Grand Crescendo   
-1 Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun   
-1 Harmonize   
-1 Hour of Reckoning   
-1 Jaheira, Friend of the Forest   
-1 Lunarch Veteran // Luminous Phantom   
-1 March of the Multitudes   
-1 Mondrak, Glory Dominus   
-1 Moonshaker Cavalry   
-1 Peregrin Took   
-1 Prosperous Innkeeper   
-1 Rhys the Redeemed   
-1 Sam, Loyal Attendant   
-1 Samwise Gamgee   
-1 Second Harvest   
-1 Secure the Wastes   
-1 Soul Warden   
-1 Soul's Attendant   
-1 Starnheim Unleashed   
-1 The Book of Exalted Deeds   
-1 The Gaffer   
-1 Trelasarra, Moon Dancer   
-1 Trudge Garden   
-1 Valkyrie Harbinger   
-1 Well of Lost Dreams   
-1 White Sun's Twilight   

+1 Armada Wurm
+1 Baru, Wurmspeaker   
+1 Bellowing Tanglewurm
+1 Colossal Majesty   
+1 Crush of Wurms
+1 Cryptic Gateway   
+1 Cultivate   
+1 Defiler of Vigor   
+1 Elderscale Wurm   
+1 Elemental Bond   
+1 Elvish Piper   
+1 Engulfing Slagwurm
+1 Enlisted Wurm
+1 Entish Restoration
+1 Garruk's Uprising
+1 Garruk, Primal Hunter   
+1 Grothama, All-Devouring
+1 Heroic Intervention   
+1 Hunting Grounds
+1 Ilysian Caryatid
+1 Impervious Greatwurm   
+1 Last March of the Ents   
+1 Lightning Greaves   
+1 Lurking Predators   
+1 Monster Manual // Zoological Study   
+1 Nature's Lore   
+1 Novablast Wurm   
+1 Panglacial Wurm   
+1 Pelakka Wurm   
+1 Penumbra Wurm
+1 Plated Slagwurm   
+1 Rampant Growth   
+1 Return of the Wildspeaker   
+1 Rishkar's Expertise   
+1 Sandwurm Convergence   
+1 Sifter Wurm   
+1 Symbiotic Wurm   
+1 Up the Beanstalk   
+1 Worldspine Wurm   
+1 Wurmcoil Engine

7
Deck Reviews / Re: Urza (no stax - no combo) Deck
« il: Aprile 15, 2024, 08:16:08 am »
Changes from 15.04.2024;

-1 Efficient Construction   
-1 Lithoform Engine   
-1 Meteor Golem
   
+1 Simulacrum Synthesizer   
+1 Transmutation Font   
+1 Worldwalker Helm

8
The most unique Atraxa Deck I've ever seen! Love it.

10
Deck Reviews / Re: Urza (no stax - no combo) Deck
« il: Marzo 11, 2024, 05:35:38 pm »
I like some of your most recent changes.  The junk diver and myr retriever give you more targets for Arcum's ability.  The Voyager Staff and the Welding Jar give you some more ways to protect key permanents.  All of them can generate a bit of mana if Urza is on the field.  I question the Ensnaring Bridge.  It seems like you should be making big constructs and attacking with them in a deck like this, and the Bridge effects you too.

Tranks for your feedback!

You are absolute Right about the Bridge!

- Ensnaring Bridge
+ Stone of Erech

11
Deck Reviews / Re: Urza (no stax - no combo) Deck
« il: Marzo 11, 2024, 11:53:45 am »
Changes 11.03.2024:

-1 Arcane Denial   
-1 Dispel   
-1 Mirari   
-1 Teferi's Time Twist   
-1 Teferi, Mage of Zhalfir   
-1 Voltaic Key   
+1 Ensnaring Bridge   
+1 Junk Diver   
+1 Voyager Staff   
+1 Meteor Golem   
+1 Myr Retriever   
+1 Welding Jar

12
Deck Reviews / Re: Urza (no stax - no combo) Deck
« il: Marzo 11, 2024, 10:48:56 am »
In all honesty, you're playing a fairly pushed commander already, a bunch of blatant cEDH cards, plus a nonsensical amount of counterspells and other 1-for-1s (or even worse, like with Force of Will, Force of Negation and March of Swirling Mist) not really fit for a casual game, that your premise of no-stax-no-combo-just-value doesn't make much sense.
Moreover, I don't understand many card choices, like: what's the point of having Rings of Brighthearth but not Basalt Monolith? What's the point of having Polymorph, Proteus Staff and Hullbreaker Horror if you run other creatures too? Where are the artifact creatures that's you're supposed to sacrifice to Arcum Dagsson? What creature is supposed to be blinked with Deadeye Navigator? What Displacer Kitten is supposed to interact with? But on top of all this, where are the artifacts that you're supposed to tap with Urza (most of them already tap for mana, the rest are too high-costed for it to make sense)? Am I missing something?
It looks like you've picked a plain cEDH deck and butchered it. Then, since the commander is stupidly pushed and it can still hold by himself in a casual table, you call it a value deck, but it's not. It's just a bad deck with a stipidly pushed commander.
Why don't you pick something like Sai, Master Thopterist instead? It would make for a decent value deck that would actually make sense...

First of all - Thanks for your feedback!

I play this deck only in high power or cEDH tables and have a really nice win ratio with it.
My gameplan is to play nice artifacts, control my opponents AND win with value cards OR an army of Construct Tokens.

Let's look at your questions:

- Counterspells: I play my Urza as an Artifact/ Control deck - which means I need to have a lot of answers for removal spells OR shut down combos from my opponents
- Rings of Brighthearth: I use it to copy the effect of Urza or Proteus Staff - I doesn't run Basalt Monolith - but Grim Monolith
- Polymoprh / Proteus Staff: I run only like 10-12 Creatures in this deck - so every creature will have an impact for my game.
- Arcum Dagsson: I sacrifice the Construct Token that I'm getting from Urza
- Deadeye Navigator / Displacer Kitten: I can fetch them both with the Staff or Polymorph - I blink Urza with these cards - so that I am getting an ETB Construct Token
- There are more than enough Artifacts that i can tap with urza (vor example the construct tokens) - and i run most of all the good mana rocks.

So I didn't picked a plain cEDH Deck and butchered it. I play this deck like i like it and whats suits to my personal play style.

Let my just say: Feedback is always welcome and I'm thankfull for every tip BUT your comment is hateful, not objective and simply exaggerated.
I feeling that you just don't unterstand how I play this deck.




14
Deck Comments / Re: Oldie But A Goodie :) - Comments
« il: Marzo 07, 2024, 06:45:56 am »
Thx for the copy! Have fun💪🏻

15
Thanks for the copy! Have fun!

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