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Pagine: [1] 2
1
Deck Comments / Re: Budget Selvala, HotW Deck - Comments
« il: Settembre 19, 2017, 10:45:21 pm »



Revision 7

Added/removed cards:
+1 Evolutionary Leap

Changed amounts:
-1 (Main) +1 (SB) Boar Umbra

2
Deck Comments / Re: Budget Selvala, HotW Deck - Comments
« il: Settembre 16, 2017, 08:05:16 am »
Wild Pair Analysis: (organized by (POW+TOU))

(2N)   variable pow/tou
N/N   Realm Seekers (N = number of cards on players hands)
N/N   Feral Hydra (N = X on cast)
N/N   Reverent Hunter (N = 1 + devotion to green)
N/N   Bane of Progress (N = 2 + number of artifacts/enchantments on the battlefield)
N/N   Ulvenwald Hydra (N = number of lands)

(?)   variable pow/tou
?/?   Ulvenwald Hydra (pow/tou are ALWAYS equal to your land count - see rule 604.3)

(0)
0/0   Realm Seekers (Feral Hydra X=0)
0/0   Feral Hydra (can't be found by Wild Pair)

(2)
1/1   Arbor Elf
1/1   Caustic Caterpillar
1/1   Elvish Mystic
1/1   Llanowar Elves
1/1   Scryb Ranger
1/1   Wood Elves
*1/1   Reverent Hunter (stack manipulation)

(4)
2/2   Duskwatch Recruiter
2/2   Riftsweeper
2/2   Scavenging Ooze
*2/2   Resilient Khenra (stack manipulation)
*2/2   Bane of Progress (stack manipulation)

(5)
3/2   Loaming Shaman (can't be found by Wild Pair and won't bring anything either)

(7)
4/3   Temur Sabertooth
3/4   Vizier of the Menagerie
4/3   Kamahl, Fist of Krosa

(8)
4/4   Conclave Naturalists
4/4   Garruk's Packleader
4/4   Silverglade Elemental
4/4   Bellowing Tanglewurm
*4/4   Resilient Khenra (embalmed or stack manipulation)

(9)
4/5   Nessian Game Warden
4/5   Great Oak Guardian
5/4   Greenwarden of Murasa
5/4   Surrak, the Hunt Caller
4/5   Primordial Sage

(10)
5/5   Conduit of Ruin
*5/5   Thunderfoot Baloth (if SelvalaAlive == false)

(11)
6/5   Woodland Bellower
6/5   Krosan Tusker

(12)
6/6   Ravaging Riftwurm
8/4   Hunted Troll
6/6   Soul of the Harvest

(14)
7/7   Thunderfoot Baloth (if SelvalaAlive == true) (IRRELEVANT)

(16)
8/8   Hydra Omnivore
*8/8   Resilient Khenra (embalm AND stack manipulation)


(18)
9/9   Terastodon

(19)
10/9   Artisan of Kozilek (can't be found by Wild Pair and won't bring anything)

(20)
11/9   Void Winnower

4
Deck Comments / Re: Budget Selvala, HotW Deck - Comments
« il: Settembre 16, 2017, 05:03:24 am »

5
Deck Comments / Re: Prideful Queen Marchesa - Comments
« il: Maggio 14, 2017, 08:43:15 pm »



Revision 10

Added/removed cards:
-1 Kiku's Shadow
-1 Plague of Vermin
-1 Throne of Empires
+1 Unburial Rites
+1 Vampiric Rites
+1 Vindicate (BUYLIST)

Changed amounts:

6
Deck Comments / Re: Kynaios and Tiro of Card Draw - Comments
« il: Maggio 08, 2017, 09:54:39 am »
Maybe you could afford removing one or two lands since your average cmc is low and you'll be drawing a lot of cards and you are providing people with some mana doubling. BTW, I don't know if it's a good idea to provide BOTH card draw and mana to other players. It'll probably help them combo really early and end the game for everyone including you, so if you want to keep both things, I'd suggest you go to a control-heavy strategy (counterspells, boardwipes, lots of instants)

I don't think people will be playing too many creatures, specially considering giving mana/draw to players mostly gives them ways to wipe the board; and the ammount of pillowfort/tax enchantments in your deck would probably mean you don't have to worry so much about dying to attacks. So you should worry less about dying to combat and more about protecting your cards/stopping combo. That said, I'd remove Bident of Thassa, Gwafa Hazid, Profiteer, Gisela, Blade of Goldnight, Insurrection and Reins of Power. Edric, Spymaster of Trest could be an interesting addition, though.

Artifact Mutation and Aura Mutation aren't versatile enough and require specific colors of mana. I'd replace them with Forsake the Worldly and a Naturalize of sorts (Rending Vines replaces itself if you are worried about card draw)

Treacherous Terrain seems weak when games don't last as long enough.

Prosperity is outshined by Minds Aglow (comes with the prebuild) since someone might help you pay for it.

Thought Vessel seems necessary in your deck. And maybe even a Praetor's Counsel so you can get some recursion in emergencies.

Archmage Ascension works wonders in your deck and prevents you from losing from decking out if you manage to reach 6 counters, which shouldn't be too difficult.

Mind's Dilation is insanely good at annoying people/getting some extra value.

WINNING THE GAME
You might want to consider Molten Psyche (specially if you draw it after casting stuff such as The Great Aurora or resolving a Jace's Archivist/Windfall effect).

Vicious Shadows can be very strong if played at the right time (before a wrath, for instance. So if you dropped a Nevinyrral's Disk the previous turn, drop this and pop the disk for a quick kill).

Gaze of Adamaro, Fateful Showdown, Spiraling Embers, Sudden Impact or Master of the Way might work depending on your deck, but would require some tweaks to the deck in order for you to survive long enough to cast them effectively.

Inner Calm, Outer Strenght can be used as a finisher (you can even buff someone else's commander or something like that)

Fireball is a sweet finisher when you have a bunch of mana, and Kydele, Chosen of Kruphix ramps you considerably in a draw-matters type of deck. Inner Fire would also be insane with Fireball.

Thoughts of Ruin can lock everyone down when you have the board the way you want. (A Psychosis Crawler and some of your enchantments that increase draw)

FINDING YOUR CARDS
I don't think you actually need tutors when you have abundant card draw. Paying 6 mana for a Plea for Guidance is just too much. You might do better with something such as Whirpool Warrior, which doubles up as a good way of ending the game with the aforementioned win cons.

CONTROLLING THE TABLE
Opressive Will is a nice, cheap counterspell. As with most single-target removal, just be sure to save it for the right target since it puts you at card disadvantage (you and the person countered get -1 card whilst the rest keep the same count)

Split Decision is great against combo-decks since it's cheap and will always counter a game winning spell since others will help you with it. You might also want to consider putting other counterspells in there.

If you manage to make people attack each other, Vow of Duty, Vow of Flight, Vow of Lightning and Vow of Wildness might work.

Web of Inertia makes you invulnerable to attacks with Rest in Peace, but Rest in Peace is kinda expensive. Ground Seal does it's job quite well against most reanimator decks.

Arcane Laboratory, Eidolon of Rhetoric and Rule of Law all help hosing combos.

Mindlock Orb, Widespread Panic and Aven Mindcensor help against tutors.

Meishin, the Mind Cage can protect you against creature-based decks, but won't work as well against combos.

Tragic Arrogance is pretty good against a lot of strategies since it'll be YOU choosing what each player keeps.

Cyclonic Rift doesn't need introductions.

Sublime Exhalation is even better than Wrath of God if you are playing in a 4+ player game.

7
Deck Comments / Re: Hapatra wip - Comments
« il: Maggio 08, 2017, 07:49:16 am »
Bellowing Tanglewurm might make your creatures unblockable
Thornbite Staff for the little guys
Trailblazer's Boots is great
Ring of Xathrid grows Hapatra and gives her protection through regeneration
Hooded Hydra, Jar of Eyeballs, Spawning Pit and Shadows of the Past  net you some value back from boardwipes
Citanul hierophants almost works as a second Cryptolith Rites
Decimator of the Provinces is almost as good as a Craterhoof Behemoth (Emerge can actually bring him out quite sooner)
Sundering Vitae can be free artifact/enchantment removal (convoke, yaay)
And did you forget about our lord and savior, Thunderfoot Baloth?

Turning Snakes into weapons of mass destruction:
Phyrexian Plaguelord turns snakes into removal/debuff.
Mind Slash can be used to preemptively remove a piece of removal from an opponent's hand. (Henrique used to have it in his Alesha deck and it's quite strong)
Malevolent Awakening turns snakes into recursion
Vampiric Rites allows you to draw some cards.
Primal Growth has excelent value in token decks
Smothering Abomination is quite good if you take some of my sacrifice suggestions.

Things that I didn't like/feel they are useful enough
I'd trade Rishkar's Expertise for Shamanic Revelation (better in token-based decks)
Drop Orochi Eggwatcher and Orochi Hatchery (flavorful as hell, but too slow. I actually got my Hatchery from you, but I feel like you have to pay 8+ mana for it to be useful since you have to dump 5 mana each time you feel like making tokens...)
Shisato, Whispering Hunter and Shizuko, Caller of Autumn also seem too risky/not enough payoff
Constant Mists is too situational in my opinion. I'd rather have both Heroic Intervention and Wrap in Vigor so that you can save your creatures from boardwipes
Woodlurker Mimic is also very situational
I don't know about Phyrexian Swarmlord, even with some other infect sources... I feel Flesh-Eater Imp or Phyrexian Hydra (or even Phyrexian Juggernaut) would work better
Cairn Wanderer doesn't get wither/infect, so I don't think there's much point for having him.

8
Deck Comments / Re: Welcome to the clan voldaren - Comments
« il: Dicembre 07, 2016, 09:27:12 pm »
Your vampires must be starving. I reccommend Hanweir Militia Captain for a healthy diet. Endrek Sahr, Master Breeder provides cheaper food, but at lower nutrition values.

Did you forget to include your Blade of the Bloodchief or is it in your Atraxa deck?

Blood Mist is cute, Bloodgift Demon salutes you, Whip of Erebos could be interesting.

Maybe drop a kill spell in exchange for a force sacrifice/exile spell?

And some sort of graveyard recursion might be necessary here... Phyrexian Reclamation?

9
Deck Comments / Re: Narset EDH - Comments
« il: Novembre 23, 2016, 07:18:18 am »
+ Gift of Immortality
+ True Conviction

Blink magic could be interesting as a protective measure(?)
+ Eerie Interlude
+ Otherworldly journey

Recurring magic (for prowess triggers)
+ Reality Strobe
+ Chronomantic escape

Cipher Magic
+ Voidwalk
+ Hands of Binding
+ Hidden Strings
+ Last Thoughts
+ Stolen Identity

Classic douchebag Narset deck (people really hate narset decks because of things like this. But they sure are FUN)
+ Beacon of tomorrows
+ Temporal Mastery
+ Temporal Trespass
+ Time Stretch
+ Part the Waterveil
+ Walk the Aeons
+ Enter the Infinite
+ Omniscience
+ Storm Herd
+ Mind's Desire

FLAVOR WIN
+ Profound Journey
+ Dismiss into Dream (your creatures are illusions, I'll show you the truth)
+ Flow of Ideas
+ Lose Calm
+ Taigam's Strike

PLANESWALKERS
+ Venser, the Sojourner
+ Teferi, Temporal Archmage (I have to get one of these too)
+ Ral Zarek (<3)

UNBLOCKABLE NARSET-VOLTRON
+ Aqueous Form
+ Artful Dodge
+ Trailblazer's boots
+ Deepchannel Mentor
+ Distortion Strike
+ Jhessian Balmgiver
+ Marchesa's Smuggler
+ Minamo's Sightbender
+ Prowler's Helm
+ Rogue's Passage
+ Steel of the Godhead
+ Nahiri's Machinations
+ Teleportal

TOOLBOX NARSET
+ Maze of Ith
+ Gustcloak savior
+ Boros charm (indestructible)

10
Deck Comments / Re: Damia, Sage of Envy - Comments
« il: Ottobre 31, 2016, 08:27:56 pm »



Revision 19

Added/removed cards:
+1 Burgeoning
+1 Command Tower

Changed amounts:
-1 Forest
-1 Swamp

11
Deck Comments / Re: Damia, Sage of Envy - Comments
« il: Ottobre 31, 2016, 08:05:52 pm »



Revision 18

Added/removed cards:
+1 Fellwar Stone
+1 Treasured Find

Changed amounts:
-1 (Main) +1 (SB) Banshee of the Dread Choir
-1 (Main) +1 (SB) Corrupted Conscience

12
Deck Comments / Re: Damia, Sage of Envy - Comments
« il: Ottobre 31, 2016, 07:53:47 pm »



Revision 17

Added/removed cards:
+1 Cultivate
+1 Dimir Signet
+1 Faerie Artisans
+1 Farhaven Elf
+1 Golgari Signet
+1 Gonti, Lord of Luxury
+1 Simic Signet

Changed amounts:
-1 (Main) +1 (SB) Cryptoplasm
-1 (Main) +1 (SB) Cytoshape
-1 (Main) +1 (SB) Elvish Mystic
+1 Forest
+2 Island
-1 (Main) +1 (SB) Memory Plunder
-1 (Main) +1 (SB) Mind's Dilation
-1 (Main) +1 (SB) Mindleech Mass
-1 (Main) +1 (SB) Psychic Intrusion
+1 Sol Ring
-1 (Main) +1 (SB) Somberwald Sage
+1 Swamp
-1 (Main) +1 (SB) Sylvan Ranger
-1 (Main) +1 (SB) Temple of Deceit
-1 (Main) +1 (SB) Temple of Malady
-1 (Main) +1 (SB) Temple of Mystery

13
Deck Comments / Re: Glissa's Armory - Comments
« il: Ottobre 24, 2016, 02:09:36 am »



Revision 18

Added/removed cards:
+1 Elves of Deep Shadow
+1 Shred Memory

Changed amounts:
-1 (Main) +1 (SB) Beseech the Queen
-1 (Main) +1 (SB) Civic Saber
+1 Forest
-1 (Main) +1 (SB) Foundry Inspector

14
Deck Comments / Re: Oloro, Slothful Ascetic - Comments
« il: Settembre 30, 2016, 02:16:51 am »
Removed lifegain/Pride-themed cards for my Prideful Marchesa EDH. Gave Oloro some shiny new toys to blink.


Revision 22

Added/removed cards:
-1 Architects of Will
-1 Beacon of Immortality
-1 Debt to the Deathless
+1 Cataclysmic Gearhulk
+1 Cloudblazer
+1 Divine Reckoning
+1 (Main) +1 (SB) Gray Merchant of Asphodel
+1 Panharmonicon
+1 (Main) +1 (SB) Phyrexian Ingester
+1 Restoration Gearsmith
+1 Swords to Plowshares
+1 Unstable Frontier
-1 (SB) Blazing Archon
-1 (SB) Teysa, Envoy of Ghosts
+1 (SB) Dissipation Field
+1 (SB) Eerie Interlude
+1 (SB) Fabricate
+1 (SB) Honden of Seeing Winds
+1 (SB) Reality Strobe
+1 (SB) Sundial of the Infinite
+1 (SB) Terminus
+1 (SB) Thraben Inspector

Changed amounts:
-1 (Main) +1 (SB) Humble
+1 Island
+1 (Main) -1 (SB) Obzedat's Aid
-1 (Main) +1 (SB) Phyrexian Gargantua
-1 Plains
-1 (Main) +1 (SB) Sanguine Bond
-1 (Main) +1 (SB) Sharuum the Hegemon
-1 (Main) +1 (SB) Vedalken &AElig;thermage
-1 (Main) +1 (SB) Vizkopa Guildmage
-1 (Main) +1 (SB) Worldpurge

15
Deck Comments / Re: Damia, Sage of Envy - Comments
« il: Settembre 27, 2016, 10:12:01 am »



Revision 16

Added/removed cards:
-1 Null Profusion
-1 Simic Charm
+1 Insidious Will
+1 Praetor's Grasp

Changed amounts:

Pagine: [1] 2