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Post - Aphyxium

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Deck Comments / Re: All Black Infinite Combo / Treasure Deck - Comments
« il: Febbraio 06, 2018, 07:42:16 am »
Can someone explain to me the 3rd win condition? im trying to figure it out

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Deck Comments / Re: Zombie Horde - Comments
« il: Maggio 16, 2016, 01:07:24 am »
Diregraf Colossus comes into play with a +1/+1 for each zombie in your graveyard, however you're using Relentless Dead which means most likely you're gonna be paying the 1 black mana to return it to your hand. That doesnt combo well. You may wanna go for 4 Diregraf Captains who have deathtouch and will give your other zombies +1/+1 or  Deathbaron which gives all your other zombies deathtouch.

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Deck Reviews / Demon EDH
« il: Maggio 15, 2016, 11:41:35 pm »
Demon EDH

Here is my shot at a Demon EDH deck. The deck centers around getting big demons on the field through several strategies. The deck contains 28 Shadowborn Apostles which can be sacrificed to get large demons out, Quicksilver amulet allows high cost demons to be played for only 4 mana, and Urza's incubator lowers the cost of all demons by 2 making them more easy to cast via paying mana.

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Deck Reviews / [Casual] Blue/Green Unblockable Infect
« il: Ottobre 26, 2015, 12:16:31 am »
Blue/Green Unblockable Infect

This is my take on a blue/green infect deck. The goal is to use low cost spells to make your attacks unblockable and use other spells to beef up your low cost creatures to tack on more infect counters. Certain combos allow for a 2-3 turn win.

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Deck Comments / Re: Army of the Dead - Comments
« il: Settembre 10, 2015, 10:10:03 pm »
Actually ghoulcaller's chant wouldnt bring him back as a 5/5 because the previous counter would be gone so when you play him from your hand he would come in as a 3/3 if you have diregraf captain out as well. I think.

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Deck Comments / Re: Army of the Dead - Comments
« il: Settembre 10, 2015, 10:08:04 pm »
Right because it says it comes back with a +1/+1 counter specifically. But then you revive him with a ghoulcaller's chant or one of several other cards and boom now he comes back as a 5/5. But aside from all that business what do you think of the deck overall?

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Deck Comments / Re: Army of the Dead - Comments
« il: Settembre 10, 2015, 02:43:58 pm »
Mother of god the wombo-combo is right at my fingertips. Thanks for clarifying that! Ill definitely make some adjustments to get a couple more butcher ghoul in there!

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Deck Comments / Re: No library=Win! - An budget combo deck - Comments
« il: Settembre 09, 2015, 03:17:09 am »
Dude put Demon of Death's Gate into the deck and remove 1 Shadowborne. You dont even have to sacrifice 6 because you can instead pay 6 life and 3 shadowborns and boom you got a 9/9 flying trample

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Deck Comments / Re: Demon tribal - Comments
« il: Settembre 09, 2015, 02:49:12 am »
Yo dawg get demon of death's gate in there

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Deck Comments / Re: Army of the Dead - Comments
« il: Settembre 09, 2015, 02:46:24 am »
I see. So when it says that Butcher Zombie will only come back to life if it has no +1/+1 counters on it that excludes Diregraf Captain and Cemetery Reaper's +1/+1 to all zombies?

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Deck Reviews / Re: Army of the Dead - Comments
« il: Settembre 08, 2015, 12:02:00 am »
Another Update: I replaced 2 Butcher Ghouls with 2 Diregraf Ghouls because they have lower mana cost and higher toughness. The Undying ability of the butcher ghouls is good if thats the first zombie out on the battlefield but the deck contains so many +1/+1 counters for zombies that it would quickly become obsolete. Its better to have some cheap pawns that are a little stronger rather than bank on the undying ability of butcher ghoul. In addition to that i removes 1 diregraf captain and added Death Baron. For the sake of price Death Baron could be left out to maintain 4 diregraf captains. The death baron is cool to have because hes just as tough as the diregraf captain but provides deathtouch to all zombies wheras diregraf captain just has it himself. This exchange of course results in 1 diregraf captain's ability to inflict 1 life damage to a player for every zombie killed.

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Deck Comments / Re: Army of the Dead - Comments
« il: Settembre 07, 2015, 11:54:27 pm »
I see where you're going with that but i already have some heavy hitters in the deck and theres so many sources of +1/+1 counters for the zombies. Also i dont wanna get into exiling creatures because some creatures require creatures to be exiled as part of their cost to be summoned and i dont want too many zombies removed from the game that i couldve revived and put back into battle. The key to my deck is more overwhelming amounts of lower toughness creatures with stacking counters than big creatures. Their numbers keep multiplying the more of them you have, via: Army of the Damned and Endless Ranks of the Dead.

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Deck Reviews / Re: [Modern] Army of the Dead
« il: Settembre 07, 2015, 10:47:57 pm »
Update: I just replaced Posessed Skaabs with Brain Gorgers. The reason being is theres already several cards in the deck for bringing zombies back from the graveyard so his ability was a little unnecessary. That, and Skaab's mana cost is higher than Brain Gorgers (5 vs 4) and BG has higher toughness (4/2 vs 3/2). This means that if you draw Brain Gorgers you're more likely to be able to play it and its madness ability combos with Liliana Vess. Use her +1 Loyalty ability to discard Brain Gorgers and use its madness ability to play it for 2 mana instead of 4.

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Deck Reviews / [Modern] Army of the Dead
« il: Settembre 07, 2015, 10:36:56 pm »
Army of the Dead

Overwhelm with endless hordes of the undead and toughness stacks.

This is my shot at a blue/black zombie deck. The goal is to get some small zombies out on the field that eventually begin to increase in numbers and strength as you gain +1/+1 buffs from higher mana cost creatures and spells. My only concern with this deck is the ratio of low cost creatures to high cost creatures. If you get a bad first hand its possible to be left placing nothing more than lands on the field for several turns as you can draw cards with high mana costs first and not be able to play them. Also you might draw cards that really only benefit you if youve already amassed several zombies beforehand. However in testing random first hands I get a usable hand pretty much 8/10 times.

Take a look at what ive got here and please offer critiques!

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