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Messages - bughunter

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1
Deck Comments / Re: Vampire Madness - Comments
« on: April 08, 2016, 03:39:40 pm »
Bloodstained mire will out of standard, today

2
Deck Comments / Re: G/W Allies - Comments
« on: February 01, 2016, 10:37:23 pm »
That actually might be better idea, but that makes me want to use that Origins enchantment centaur to give card draw.

3
Deck Comments / Re: G/W Allies - Comments
« on: January 28, 2016, 06:59:23 pm »
Would be great in modern, yes. For now I am going to take my shot at standard play with this one. If it does reasonably, I will brew it into something better; otherwise, I will drop it for a better deck.

4
Deck Comments / Re: Angel Commander Deck - Comments
« on: October 23, 2015, 03:58:39 pm »
Thanks for that, I was sure, I dropped her in.

5
Deck Comments / Re: Mardu Allies - Comments
« on: October 19, 2015, 04:11:58 pm »
I went 6-2 with this deck at our regional PPTQ, so I think it has the makings of being a staple midrange deck.  I recommend Duress and transgress the mind over endless obliteration in tournament play, but in FNM you can easily get away with using endless in your sideboard for taking out annoying Ojutai/Silumgar/Rhinos.

6
Deck Comments / Re: laboratory maniac wins turn 2 22€ - Comments
« on: October 15, 2015, 04:49:57 pm »
Your 8 Islands, extra 3 gemstone caverns, or your extra Maniac are going to stop your self mill on turn 2, unless you have a strategy to cycle those non cycling lands out I am not seeing. It isn't a bad mechanic, but it needs a little push like mana servance and hermite druid.

7
Deck Comments / Re: Mardu Allies - Comments
« on: October 14, 2015, 11:36:22 pm »
I play-tested chasm guide before and during FNM last week, and it kind of worked as a turn 5 ally. It really didn't seem all that useful except when everything went to hell in my match with U/W Awaken deck, because he loved his board wipes. It was viable in that case, so I will include it for the PTQ, but I may sideboard it out in favor of more removal. Thanks for the comment!

8
Deck Comments / Re: Rally the Ally's - Comments
« on: October 14, 2015, 11:28:58 pm »
Interesting splash, so your deck wants to play in the graveyard but it doesn't need to. If I took G in my Mardu, I would probably do this as well, except I would swap in [Zulaport Cutthroat] for the extra leaving procs as well.

9
Deck Comments / Re: Mardu Allies - Comments
« on: October 09, 2015, 03:55:21 pm »
I am up for criticism of course, but the meta doesn't really call for the 4 drop haste atm.
At least as far as I have seen.

10
Deck Comments / Re: Mardu Allies - Comments
« on: October 09, 2015, 03:53:37 pm »
Chasm Guide would be great as a 3 drop, then I could drop drana,( turn 4), Alesha/gideon,( turn 5), Alesha/radiant flames/other board wipe,( turn 6), and then March/Rally.
But as a 4 drop it is almost turn 6-7 before I can drop March and that point Esper/(R/G) elementals has reached midgame dominance and I need to focus more on removal and consistent ally drops.
 

11
Deck Comments / Re: Mardu Allies - Comments
« on: October 09, 2015, 03:50:09 pm »
It is tempting idea, but given that I am not focusing on the graveyard proc component anymore, (I pulled out Alesha and dropped a March and moved Rally the Ancestors to the sideboard), it isn't really needed for a hasty entrance from the grave. Also for a 4 drop, I have found with play testing with friends and in local shop tournaments that the slow down required for that 1 extra swing isnt as important as the consistency of getting healer/kor turn 2, drana/other ally, turn 3/ gideon, turn 4. 

I am open to try more graveyard rush options, but I dont have a super ton of play testing before the PTQ.

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