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Sujets - drrizzy

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1
General Magic / Meddling Mage and Eldrazi Displacer
« le: Mai 11, 2016, 03:37:17 am »
Dear MTG friends on Deckstats,
I am a noob (I have only been playing since Battle for Zendikar) and I was wondering if any experts on the rules could let me know how Eldrazi Displacer and Meddling Mage interact.  Specifically,  Meddling Mage's rules text says "As Meddling Mage enters the battlefield, name a nonland card.  The named card can't be cast."  When Meddling Mage leaves the battlefield can that card be cast again?  What if Meddling Mage is bounced (by Eldrazi Displacer)?  Can you keep bouncing Meddling Mage and naming cards that your opponent can't cast?  Thank you for your help.
Steve

2
Dear MTG friends,
I am a "noob" at MTG (I have only been playing since "Battle for Zendikar").  I love deck building, but am very new to building control decks, as the decks that I have built are mid-range/aggro decks.  I have a few questions about this starting build.
  •   Control decks need to draw lots of cards.  Besides Jace, there are not many "draw" cards in this deck that can work before turn four.  Should I add another Jace.  My instincts say yes, my wallet pleads no.
  •   Halimar Tidecallers are very crucial to this deck.  Should there be more/less.
  •   Embodiments of Insight and Fury are very crucial too.  Is 2 a good number?
  •   Should I use Embodiments of Insight or Embodiments of Fury?  I lean towards Embodiments of Insight because my opponent cannot burn it as easily.
  •   What should I do to replace the Wooded Foothills and Cancel spells from Khans of Tarkir?

If you have any insights or feedback, let me know.
Sincerely,
Steve

Embodiment of Insight/Halimar Tidecaller landfall control

The strategy of this deck is to control the board and then add Halimar Tidecaller, and Embodiment of Insight to catch people off guard when they do not have flying creatures.  The hydra is there to play a control game in case they do have flying creatures.

3
Deck Reviews / [Modern] Landfall Control can I get a deck review
« le: Février 21, 2016, 10:40:35 pm »
Dear MTG friends,
I am a "noob" at MTG (I started playing when Battle for Zendikar came out).  I have been playing mostly aggro decks in Modern and aggro to midrange decks in Standard.  This is the first control deck I ever built.  The idea of it is to control the board, get Halimar Tidecaller and Mina and Denn Wildborn out as soon as possible (turn 4-5 hopefully for Mina and Denn and turn 2-4 for Halimar Tidecaller, depending on the board), then get out Rampaging Baloths and/or Embodiment of Insight for landfall mayhem.

I have a few questions on this very new idea for a deck.  The first is about the creature count.  The second is just asking for everyone's input.

Thank you for your time and kindness in looking at my "home-brew".
Steve

Landfall Control

The idea of this deck is to control the game until I can get out cards like Mina and Denn Wildborn, Embodiment of Insight, and Rampaging Baloths.  From there I use landfall to generate beast tokens and hurt my opponent.

4
Deck Reviews / [Modern] G/R Landfall
« le: Janvier 15, 2016, 04:48:22 am »
G/R Landfall

I am new to the modern format.  The idea of this deck is to take advantage of landfall to make an effective green and red deck.

Groundswell, Evolving Wilds, Blood and Blighted Woodlands are there to boost landfall attacks.  Lightning bolt is there for removal.  Giant Growth and Become Immense are there to boost attacks.  All other creatures are landfall creatures except Kird Ape.

5
Dear wonderful people at deckstats,

I am what you call a "noob" when it comes to MTG, and especially to Modern.  I love playing MTG, and I especially love the aspect of building decks.  That being said, I built a completely awful Modern deck the first time.  After being thoroughly trounced in my first Modern tournament (I lost all 4 matches and only won one game), I got some more advice from the people at the tournament.  With that advice I refined my deck.

Here is the general strategy of the deck.  The deck is a green and red landfall deck.  Scythe Leopards, Plated Geopedes, Snapping Gnarlids and Makindi Siderunners are there to provide creatures that grow larger with landfall.  Elvish Mystics are there so that during the beginning turns I can get creatures out quicker.  Skyshroud rangers are there to help drop an extra land.  Lightning bolt is there for removal.  Swell of Growth is a good landfall spell.  It and giant growth are there to hit opponents harder, should they choose not to or be unable to block a hit.  Earthen arms and solidarity of heroes are meant to work together well (add the two earthen arms +1/+1 counters to a creature, cast solidarity of heroes next turn and then lay down landfall).  I cannot currently afford 4 wooded foothills so I am using Cinder Glades instead.  The blighted woodland is for a "kill shot" toward the end of the game.

The sideboard is mainly for playing against players who use an enchantment deck (one of my friends is great with this) or who use a control deck and I might want to hit harder as the game might go longer.

I have the following questions.  One is about the number of lands that I should have in my deck.  Since my deck has a small casting cost (1.53 avg.) should I go with fewer lands?  On the other hand it is a landfall deck.  What are people's experiences in this area.

Another question is about the Elvish Mystics and Skyshroud Rangers.  The reason I have four Elvish Mystics is to increase the chance of drawing one on first turn.  Should I have more, less?  Also, should I even include the Skyshroud Rangers?

Also, I had Flesh/Blood in my deck at one point for the Blood spell.  Would this work better than Swell of Growth?  The reason I took some of the Swell of Growth cards out was because it is a great +2/+2 spell, but if I didn't have any land in my hand it would not be as good.  What are people's experiences in choosing spells to optimize landfall decks.  Is this concern about Swell of Growth legitimate; or if one has a fairly good hand, and good land draws is this not really a worry?

The deck is included below.  Thank you for your help.

Steve

4 Cinder Glade
4 Evolving Wilds
9 Forest
5 Mountain
4 Scythe Leopard #need three
4 Snapping Gnarlid
4 Plated Geopede
4 Lightning Bolt
2 Blighted Woodland #need one
4 Elvish Mystic
2 Skyshroud Ranger
4 Makindi Sliderunner
4 Giant Growth #need two
4 Earthen Arms
2 Solidarity of Heroes
2 Swell of Growth

//Sideboard
SB: 4 Back to Nature
SB: 4 Titanic Growth

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