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Topics - nethys

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1
Deckstats Feedback / [Feature request] Unified stats and search
« on: June 10, 2023, 07:57:00 am »
Hello,

I've seen a few posts with the same issue I face, but none of them seems to be the easiest and more pratical mean to handle it.

As a lot of others users, I got cards distributed among several decks and severals binders.
With some cards in several copies, but in different places

For example, I can have a Foil Akroma in my Kaalia Deck, 2 normal in a Trade Binder and a signed one in a Collection Binder.

The most straightforward way ton arrange my collection on the site, is to create a deck for my Kaalia, and a collection for each of my binders.

It would be nice to be able to have an unified view that allow to see values and stats for our whole collection, and where each card is located.
And, for the search, be able to see a list of all owned Akroma with their location when I search for that card.

Thanks for reading !

2
Guided by Nature

Bonjour,

J'ai monté le deck ci-dessus pour de l'EDH.
A la base, il s'agissait d'un mono-vert elfe.
Mais avec l'ajout des Rites de Croissance et du Berceau de Gaïa, je me suis dit qu'il y avait un intérêt à rentabiliser ces sources de mana en mettant des hydres qui ont la particularité de devenir vites très grosses si on a du mana.

Actuellement j'en ai 6. Est-ce que selon vous, ce plan de jeu est viable ou est-ce qu'il vaut mieux se concentrer uniquement sur de l'elfe ?

Si les hydres passent, est-ce que 6 c'est assez ou il en faudrait plus ?

Au dela de ça, je suis preneur de tout conseil pour l'améliorer.

Merci par avance.

Bien cordialement,

3
Commander Deck Reviews / [EDH / Commander] Ghave Saprolings
« on: January 11, 2022, 07:03:14 pm »
Ghave Saprolings

Hello,

I wanted to build a deck about saproling tokens. I choose to use Ghave, Guru of Spores as a commander.
After browsing a few decks, I found out that there is mainly 2 ways to build : Combos or Fungus.

Ideally, I would like to play with a very large swarm of saprolings.
But combos seems too annoying for opponents and Fungus too weak.

Could my list be viable in multiplayer ? How could I improve it further ?
Always in the idea of playing a lot of saprolings.

Thanks in advance for your responses.

Good evening.

4
Commander Deck Reviews / Classic Meren Sacrifice / Reanimator
« on: October 30, 2021, 10:03:59 am »
Hello,
I'm in the process of upgrading my current Meren deck based on reanimation and sacrifice.
https://deckstats.net/decks/98891/2095335-meren-queen-of-the-grave/fr

I try to use a pattern that I found on Internet and tested with some other deck wich follow those guidelines :
- 30 Cards that have a synergy with the deck thematic
- 10 Ramp
- 10 Draws
- 10 Removals
- 5 Wrath
- 34 to 36 lands

For each of the category, of course, it's an indicative value which must be adjusted based on deck needs. Moreover, the sum is over 100 cards, which mean that we have to reduce somewhere. And also, some cards could be in several place. For instance, in an elf deck, Mystic elves could be in "ramp" or in "synergy".

I tried to do the same with the deck listed here. But I came across a problem. For the previous deck I made with this technique, the strategy was pretty simple : I made a Brago with ETB spells and blink spells in synergy, I made an Equipment deck with equipments and creature with interesting effects with equiment (equip as flash, tutor, evasion skills etc...).

But here, it's a bit more complex. I could have more category and I don't know how to balance my synergie section (in number of cards) between those synergy themes :
- Sacrifice enabler : Cards that make me sacrifice others cards to help raise my Exp
- Sacrifice target : Cards that could be interesting to sacrifice to trigger somme effects
- Reanimation enabler : Cards that allow the reanimation of others cards which is somehow the heart of the deck
- Reanimation target : Card that would be interesting to reanimate because they are powerful, but hard to cast rapidly by normal way
- Other cards that benefits from being in the graveyard or that benefits that there are a lot of other cards in graveyard

I'd like to have some advice or some card suggestion to improve the deck and to balance those category.
Thanks in advance.

5
Commander Deck Reviews / Wyleth, advices needed for equipments deck
« on: December 16, 2020, 04:54:45 pm »
https://deckstats.net/decks/98891/1856912-wyleth-master-of-swords

Hello,

I made that deck as an upgrade of the WR precon deck of Commander Legends.
My main purpose was to use a lot of strong equipments. The five original "Sword of ...", for instance.

But I was wondering if I didn't put too many equipments of if it wouldn't be better to add some more instant for more reactivity.

Any help or advice would be greatly appreciated.

Thanks in advance.

6
Deck Reviews / [Standard] Standard LifeGain
« on: July 03, 2020, 08:12:43 pm »
Standard LifeGain

I built this game aroung Lifegain and Vito, which allow to get even more value from lifegain.

7
Kelsien, the Plague

A very first try to build a deck around Kelsien, the Plague and experience counters.

Mana base still have to be done, since it's currently only basic lands.

8
Commander Deck Reviews / [EDH/Commander] Niv-Mizzet, the Firemind - Draw
« on: August 20, 2019, 10:30:51 pm »
https://deckstats.net/decks/98891/1386851-niv-mizzet-draw-and-kill

This deck is mainly based on drawing and deal damage with Niv-Mizzet.
All advices are welcome to improve it.

My main concern are :
Creature => There is very few creatures with CCM of 2 or 3. And the one I have are utility creatures. I don't wantto waste them to block. Should I had some more low creatures only used to block ?
Handle Threads => I put a lot of counterspells. But I think I should be lacking of means to handle other thread. What could I modify to help with that ?

Thanks in advance for your answers.

10
Deck Reviews / [EDH / Commander] Kaalia (Heavenly Inferno)
« on: October 18, 2018, 04:30:13 pm »
Kaalia (Heavenly Inferno)

Personnal upgrade of the Heavenly Inferno commander deck.

11
Deck Reviews / [EDH/Commander] Vampire tribal
« on: October 08, 2018, 09:32:18 pm »
https://deckstats.net/decks/98891/1107128-edh-vampire-tribal

Hello !

An EDH deck based on vampires.
It's the second commander deck I build from scratch.
I've take a look to the others and try to build mine.

Any comments on it would be appreciated: ratio of cards, interestings vampires I would missed, genral advices etc...
I'd like to improve at deck bulding.

Thanks in advance.

12
General Magic / Need some help for an Izzet Commander
« on: October 03, 2018, 03:23:31 pm »
Hello !

I would like to build an Edh deck based on "Instants and sorceries spells". I the first time I thought about using Narset  as the commander.

 But I finally choose to use one of the Niv Mizet (and using the other two as regular creatures).

I try to find some inspiration on the site but most of the deck are focused about drawing. Well I understand that it's a perfect synergy with Niv Mizzet (the 3 of them by the way) but I was wondering if there is other way to build it.

And what sort of spell I need to use. Mostly counterspells ? Mostly draw ? Mostly removal ? Mostly direct damages ?

Of course I want to be able to kill with Niv Mizzet capacity but I would like to have a little more options while playing.

Some tips ? Thanks in advance.

13
Hello !
I've found this site a moment ago. And I find it very interesting. But a little thing keep me from using it more often.

While I can easily read and play cards printed in english, thé fact is that I'm french and I own à major part of m'y cards in french.

And if for some cards the translation is pretty obvious, forum some other it isn't that easy. For example, original species name can be hard to figure out when you don't know them (sliver => slivoïdes pretty easy when you know it but hard to guess if you never see it).

So I have to make an advanced search with colors, mana costs and card type even when I have the full (french) name in front of me.

It would be a LOT more effective if the search could be thé one on Magic Card Market. If you type a word, it search it through english and french (in browser langage I think) and display the 2 names for each result.

With this system, it can be more easy to find card. I understand that it will be useful mainly for people who own non english cards but it will be a true improvment.

Thanks for reading.

14
General Magic / How to properly build a collection ?
« on: September 28, 2018, 04:52:04 am »
Hello there !

Let me explain : I play magic since a while (I started with Urza set). But back then, I was a teenager and I only afford some boosters from time to time. So I made deck with what I could found fo casual plays with friends and family. As there was very few player, I still have pretty low experience on deck and collection building.

Since a few years, I was wondering how to build a trading collection.

As for now, I buy the cards that I need for my commander decks. And I sometimes buy boosters or boxes. The fact is I have dozens and dozens of rare cards that hadn't interested anyone since years. And some of them with very little value and in multiple copy.

Sorry if it is a silly question for you, but are there any method or tips to build an attractive collection to trade ? Or it is just all about getting more and more boosters and having luck ? I'm pretty fed up with my binder full of 80% of trash rares xD

15
General Magic / Guilds of Ravnica cards value
« on: September 27, 2018, 06:01:59 pm »
Hello,

I was wondering if it was worthing buying a Guilds of Ravnica booster box.
I like the concept of guilds. And their colors. But I always have trouble to figure out if a set is interesting to buy.
and if the cards it contain will ever take value.

So, do you think the set is good and will take some value later ?

By the way, how do you find out what cards are good and what are useless ? I've read an other thread which was about https://cards.deckstats.net/magiccard.php?utf8=1&lng=en&card=Assassin%27s%20Trophy. That card was said to worth about $20. It's a pretty good instant for 2 mana, but it allow the opponent to get a free land, so... it seems to be a serious drawback.

Thanks in advance for your responses.

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