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Mensajes - HowlingLotus

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166
General Magic / Re: Amonkhet Spoilers
« en: Abril 06, 2017, 05:54:06 am »
Much like the Monuments I am interested in making the Trials and Cartouches work in a deck - especially Black. I might try a Black/Red deck due to this and cards like Cut to Ribbons.

167
General Magic / Re: Amonkhet Spoilers
« en: Abril 05, 2017, 03:22:46 am »
The Monument cards seem very interesting and I'm glad to see they're uncommon instead of legendary rarity. They aren't super OP in the sense that they carry the legendary artifact type to balance things out.



168
The deckbuilder can show you probabilities, stats, and possible opening hands... but you would need to play the deck to play test. That would require having all of the cards in person.

I assume that is what you meant?

169
Deck Reviews / [Casual] B/G Counters
« en: Abril 02, 2017, 11:37:59 pm »
https://deckstats.net/decks/81091/701540-b-g-counters

***Note that this deck is for Casual multiplayer games.


Looking for suggestions on replacements or changing the amount of certain cards to prevent redundancy. I tried to keep the mana curve between 1-4 CMC so that I can always play something and potentially have extra mana for abilities that require payment. I cut out a fair amount of cards to keep it at 60 cards and kept the runner ups in the Maybeboard.

Here is some of my thought process for the cards and why I chose them to include:

Winding Constrictor , Corpsejack Menace , and Forgotten Ancient // 4 copies auto-include as it's what the deck was built around
Nissa, Voice of Zendikar // Her -2 ability is thematic and +1 gives me some fodder. Her -7 is situational, but I included other card draw methods and some creatures with Life link.
Triumph of Ferocity and Ordeal of Nylea // They provide card draw based on pumping up my creatures. Thinning out Land from my library with the latter seems useful.
Feast on the Fallen // Perfect for multiplayer games. I get to cash in on other opponents whacking one another. 
Aetherborn Marauder // Flying is nice and Life link will help me stay in the game. If I have combo pieces out it wouldn't be hard to gain a lot of counters on it.
Avatar of the Resolute // Trample is great for offense while Reach can be used situationally on defense. Playing it with only 1 +1/+1 is fine as I can pump it with other cards later.
Chronomaton // If I have leftover mana I can pump it up. Gets a lot scarier when more synergy cards start hitting the board for more counters.
Hydra Broodmaster // Base stats aren't bad for the initial cost, but the Monstrosity ability is why I included it. It can be a win more card, but also situational to hold onto in case my board gets wiped.
Jarad, Golgari Lich Lord // 1 copy for the 1BG ability. Might be overkill considering I can win with large creatures.
Kalonian Hydra // High chance of drawing attention from removal spells, but who could pass up the synergy! 
Managorger Hydra // It's basically Forgotten Ancient Junior. While it can't share its counters it can come out a turn earlier on curve and has Trample.
Varolz, the Scar-Striped // Screams "jackpot". Most of my creatures are 4 or less CMC and all have the potential to be large when they die. Deadly combo with the synergy cards.

170
General Magic / Re: Amonkhet Spoilers
« en: Abril 02, 2017, 12:18:27 pm »
Love the art on those lands 8) .

Nothing I hate more than drawing land for 2-3 turns when I already have more lands on the field then I 'need'. The more and more they show the higher the hype level for me. Really curious to see what they did on other cards revolving around cycle in the set that we haven't seen. 

171
General Magic / Re: Ruling on multiple triggers of some ETB effects
« en: Abril 02, 2017, 07:53:13 am »
That deck could be a good one for Varolz, the Scar-striped, too. Gives an option for graveyard shenanigans.

I really want to run a few copies of that, but I'm still trying to cut down on the final list as I'm still quite a bit over 60. Due to having other creatures that give counters I can make Varolz tougher than it's 2/2 base stat line, but I was also considering Death's Presence (less enchantment removal in the group I play with). Due to the deck being used for multiplayer games I'm trying to fine tune for cards that benefit from graveyard, but also ones that look at ALL upkeeps and end steps 


172
General Magic / Re: Ruling on multiple triggers of some ETB effects
« en: Abril 02, 2017, 02:00:55 am »
The rulings on Ironclad Revolutionary are just telling you that you can't sacrifice more then one artifact for its ETB effect.  You can't decide, of your own free will and volition, to sacrifice 2 artifacts and have the effect happen twice.  If you have a Panharmonicon out then the trigger happens twice, so the game is giving you more chances to sacrifice artifacts.  You do have to sacrifice an artifact for each trigger if you want the effect.

For Aetherborn Marauder it might be beneficial to move counters twice if you had say a Winding Constrictor or Corpsejack Menace on the Battlefield.  Those cards augment how counters are added by replacing the original effect with a new effect.  If you had Winding Constrictor, Panharmonicon, Several creatures with +1/+1 counters, and you cast Aetherborn Marauder then it would be better to move counters for each trigger because Winding Constrictor would add an additional counter each time.

Thank you for replying as well.

I'm actually working on a separate deck involving counters with Winding Constrictor and Corpsejack Menace. That's something to keep in mind if I can fit a Panharmonicon or two in that deck as I also plan on having some Aetherborn Marauder 's in that deck as well.

I fiddled around with a corpsejack and constrictor deck. Scrounging Bandir is great if you get two on the board at the same time, they can swap counters,  then move all but one counter for each bandir to aetherborn maurader. Or if you need a permanent to die that turn, move all the counters leaving a bandir at 0/0.  The panharmicon will benefit other creatures that enter with counters, but not sure how moving counters to aetherborn maurader twice is beneficial, with the exception of what was mentiined above with winding constrictor - if you move 2 counters, constrictor will give 3 (2+1) if you move 1 counter twice, constrictor gives 4 (1+1, 1+1).

I'm debating on Scrounging Bandar as having a few of them on the field could create a loop of sorts, but I am favouring a few higher cost minions such as Forgotten Ancient. I've played a friends Elemental deck that includes one and it always ends up being a 15/15 to 20/20 before you know it without synergy (due to 4-7 players on average).

Moving the counters twice with the buff cards out does add extra counters in the long run. The effect, naturally, is better with more Winding Constrictor 's and Corpsejack Menace 's out.

173
General Magic / Re: Ruling on multiple triggers of some ETB effects
« en: Marzo 31, 2017, 07:15:24 am »
The rulings on Ironclad Revolutionary are just telling you that you can't sacrifice more then one artifact for its ETB effect.  You can't decide, of your own free will and volition, to sacrifice 2 artifacts and have the effect happen twice.  If you have a Panharmonicon out then the trigger happens twice, so the game is giving you more chances to sacrifice artifacts.  You do have to sacrifice an artifact for each trigger if you want the effect.

For Aetherborn Marauder it might be beneficial to move counters twice if you had say a Winding Constrictor or Corpsejack Menace on the Battlefield.  Those cards augment how counters are added by replacing the original effect with a new effect.  If you had Winding Constrictor, Panharmonicon, Several creatures with +1/+1 counters, and you cast Aetherborn Marauder then it would be better to move counters for each trigger because Winding Constrictor would add an additional counter each time.

Thank you for replying as well.

I'm actually working on a separate deck involving counters with Winding Constrictor and Corpsejack Menace. That's something to keep in mind if I can fit a Panharmonicon or two in that deck as I also plan on having some Aetherborn Marauder 's in that deck as well.

174
General Magic / Re: Ruling on multiple triggers of some ETB effects
« en: Marzo 31, 2017, 03:42:05 am »
*snip to save space*

Thank you for the reply and makes sense.

I kind of figured there wouldn't be a way to "cheat" out more counters. The text made it clear it takes them versus creating new ones, but I wanted to double check if the interaction would create some sort of doubling effect that wasn't obvious.

Would Panharmonicon exclusively "read" the part about sacrificing an artifact on Ironclad Revolutionary? I understand that it would let me sacrifice additional artifacts depending on how many Panharmonicon I have in play, but the part I was confused about was that some ruling sites say the counters and opponents losing life can't be triggered more than once? I suppose it might not be taking Panharmonicon into the equation?

175
General Magic / Ruling on multiple triggers of some ETB effects
« en: Marzo 29, 2017, 08:02:23 am »
Some friends recently got me back into the game and I've mostly been playing casual multiplayer games. Sometimes I try and look rulings up on my phone if I get stumped or get mixed answers.

One of the decks I have enjoyed playing (as Kaladesh and Revolt were the new sets when I started) is my Aetherborn/Servo deck. I just made some changes that includes running all three modules now and a couple Panharmonicon. I think I have most of the interactions down, but want clarification on a couple:

#1 Ironclad Revolutionary
Reading the rulings for this card I take it there is 0% chance it can trigger any of it's effects multiple times? While that is dissapointing if that's the case it still has synergy with the modules at least.

#2 Aetherborn Marauder
I understand that all counters are moved as one instance, but would triggering it's ETB be redundant in this case? Can it even trigger more than once? My understanding of the verbiage is that it takes the counters, but isn't generating new ones on its own perse. So when it ETB's it would first move X counters to itself and any additional triggers would simply fizzle? I still love the card either way.


Otherwise I think I have things down. I haven't played the deck yet since I made the alterations and don't want to slow the game down by bugging everyone while they're taking their turns.

176
General Magic / Re: aetherborn marauder
« en: Marzo 28, 2017, 04:26:06 am »
I'm just coming back to the game recently so I could and probably am wrong. I do love Aetherborn Marauder, though, as it is my "finisher" in my Aether/Servo deck.

My understanding is Winding Constrictor would give 8+1 as it states "If one OR more counters". My friend explained to me that the "move any number of counters" part is one instance, so again, could be my misunderstanding.


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