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Nachrichten - robort

Seiten: 1 ... 113 114 [115] 116 117
1711
Deck Reviews / Re: [Standard] Lets F@%#in Rage!
« am: November 29, 2015, 04:21:57 Nachmittag »
I would dump gaea's revenge for the dragonmaster outcast . Granted you dump a big, body, but with the dragonmaster outcast that will work with atarka's command.

1712
Deck Reviews / Re: [Standard] Lets F@%#in Rage!
« am: November 28, 2015, 06:43:24 Nachmittag »
Have you considered dragonmaster outcast ?

1713
Deck Reviews / Re: [Standard] Sultai/Eldrazi Controll
« am: November 28, 2015, 06:36:19 Nachmittag »
definately interesting, the only thing not striking is jaddi offshoot. You have some draw power and a little bit of ramp, your
curve is a little bit high. Then megamorph is making the curve more costly. I love the idea of destruction, but with the
deathmist raptor, den protector combo destruction isn't so hard to deal with.

1714
Deck Reviews / Re: If it moves!! Exile!! - Comments
« am: November 28, 2015, 03:48:57 Nachmittag »
lol please any suggestions is viable, I am not a control type player so I want to make something to be diversified.

1715
Deck Reviews / Re: [Standard] bwg allies
« am: November 28, 2015, 03:39:19 Nachmittag »
Well i didn't think i was gonna bring up a new topic but i guess i should mention this;
Consul's Lieutenant is a creature who has a secondary effect, that only works when it becomes renowned. Giving a +1/+1 counter to the creature does not make it renowned, it HAS to deal damage to become renowned, and if it already has a +1/+1 counter on it then it will get another one. So if it's a a 2/1 and you give it a +1/+1 counter then it'll be just a first strike creature sitting at 3/2 WITHOUT RENOWN. Now if that creature then deals damage to the enemy THEN it'll become renowned and THEN it'll get another +1/+1 counter and it'll be a 4/3 WITH its secondary effect. I guess it was silly to ask the deck question but it looks like it brought up another issue.

Actually I am glad you did , for he is right. I apologize and I am sorry. I had to check online for
the ruling, renown works like monstorous. Pay first and then something happens. My style of play,
is aggresive as possible, Always wanting something to happen. That's why know most of the
abilities of cards and not the name of the card. In this case now I know renown, thanks to you
people. So drana and consol on the field attacking together makes for a good combo of attackers.
Especially when facing a mantis rider, which of the 2 creatures I mentioned will my opponent block?
But here is another question for you in regards to this scenario. I attack with those 2 creatures, I
get blocked with mantis rider on consol. Drana's and consol get first strike. Drana deals damage
to my opponent and consol deals damage to mantis rider. Now drana's ability goes off giving
my creatures +1 +1 counter. Then normal combat damage happens. Mantis Rider who is a 3/3
does 3 damage to consol. Does consol do 1 damage because of recieved counter from drana?

1716
Deck Reviews / Re: [Standard] bwg allies
« am: November 27, 2015, 02:17:22 Vormittag »
The trigger for the entire ability is doing combat damage to a player, with the requrement of not being renowned. The ability then applies the +1/+1 counter and the creature becomes renowned.

Please read the text of the card *shakes head*

If it has a +1 +1 counter on it it becomes renowned, the first part is redundant unless it doesn't have the +1 +1 counter

1717
Deck Reviews / Re: [Standard] bwg allies
« am: November 26, 2015, 09:12:57 Nachmittag »
Minor note, Renown isn't tied to the +1/+1 counter. You have to attack successfully for that to happen. The counter is just a bonus feature.

No you don't. Read the text of the card a little more closely. "if it isn't renowned, put a +1 +1 counter on it and it becomes renowned ". The card text says if it isn't and that is after this text " When this creature deals combat damage to a player".

by placing a +1 +1 counter on it before any combat, the requirement for renowned are filled. Which is again the +1 +1 counter
doing combat damage is just another way to get the +1 +1 counter. But it isn't totally required or the only way.

1718
Deck Comments / Re: Nya Ramp - Comments
« am: November 26, 2015, 06:17:03 Nachmittag »
ummm... call it nya ramp? with no nya ramp? besides even with the ramp now your avg mana cost is way to high

1719
Deck Comments / Re: Land for me! - Comments
« am: November 26, 2015, 06:11:15 Nachmittag »
I am still unsure of how to make untapping lands into a winning combination...

 Basically untap, cast , untap, cast, untap, cast, untap, cast, untap, cast, untap, cast,  untill you no longer have cards to play... deck needs more drawing power

1720
Deck Comments / Re: Haters gonna hate - Comments
« am: November 26, 2015, 06:05:38 Nachmittag »
lol nothing to hate, darn good cheap standard aggro mono red deck.

1721
Deck Reviews / Re: advice on modern infect
« am: November 26, 2015, 06:01:32 Nachmittag »
I love infect, faster kill then direct damage. I have an infect deck that is mono red. So
I am really not a blue player, but your avg mana drop is subperb.

1722
General Magic / Re: Deck builder tool kit, fat pack and boosters
« am: November 26, 2015, 05:26:19 Nachmittag »
If you want to stay in the loop, then stick with the current battle for zendikar along with origins. Those
are from the 2 last blocks. The deck builder tool kit is ok if you are new or coming back. If not then
don't bother with that. Your other option is Friday Night Magic, or FNM so to speak. This way you
get to meet local players and possibly get together and play casually. You can learn and get good
advice from them. Then of course on FNM , you can do the tournaments. I personally do draft and
on ocassion when I win, I get 4 free booster packs.

1723
Deck Reviews / Re: [Standard] Warriors of the Scale
« am: November 26, 2015, 05:13:31 Nachmittag »
I have a warrior deck as well, yours looks very good. But here are some other warriors you may want to use?
Arashin Foremost, Herald of Dromoka, Mardu Shadowspear, and my personal favorite, Battle Brawler. I like
dropping Temur Battle Rage on him especially when I have Chief of the Edge on the field.

1724
Deck Reviews / Re: [Standard] bwg allies
« am: November 26, 2015, 05:00:00 Nachmittag »
What colors are you playing and what's the theme and mechanic of the deck?

lol are you gonna seriously ask that ? But I will explain .
Allies that support themselves. When an ally hits field X happens.
Everything from vigilance, lifelink, first strike and even death.

More support comes from drana who is an ally, and
Consul's Lieutenant with the renown ability.
That ability gives +1/ +1 to all attacking creatures

While drana's ability with first strike and flying for a 3 drop,
That ability is when drana deals damage to a player put a +1/ +1
counter on all attacking creatures

Now support for mainly drana and Consul comes from
Rereat to kanzandu where renown in particular doesn't
care where the +1/ +1 counter came from. 

Now more support comes from Rereat to emeria
This is used for with ally triggers or gives
+1/ +1 to creatures to end of turn.

Both retreats need landfall for them to activate.
The support comes from land of course, such as
Windswept Heath is a fetchland so 2 triggers could
possibly go off. Play Windswept, pay a life, sac
Windswept , get a basic of forest/plains or get
Canopy vista. With those 2 enchantments in play
I could end up with either 2 allies and 2 +1/ +1
counters or 1 ally +1/ +1 to all creatures I cotrol
and gain 4 life. The combonations here are endless.

The other land here for possibly 3 triggers, but garanteed
2 triggers is Blighted Woodland. Pay 4 mana including 1
green, tap and sac it. Place 2 basic lands on the field
tapped. 

Other support for those land triggers come in the artifacts.
What better way to have a garanteed land trigger then these.
Slab Hammer gives creature +2 /+2 as long as I return a land
to my hand so next turn I place a land. Rince and repeat.
Works great with Sandstone bridge where when that is played,
a creature gets +1/ +1 and vigilance. So in essence a creature
could get +3/ +3 and vigilance every single turn.

Sword of the Animist, creature gets +1/ +1 and when
creature attacks search library for basic land and put it onto
the battlefield tapped. Let's for example put this on
Kalastra Healer who is a 1/2 now he is a 2/3. We also have
both enchantments out. Kalastra Healer attacks, Sword of
Animist triggers which now both enchantments
triggers, that in turn now could make Kalastra a 4/5.
+1/ +1/ counter for 1 trigger and all creatures get +1/ +1
Or Kalastra's rally goes off where opponent loses a life
and I gain a life and I get a 1/1 ally along with Kalastra
becoming a 3/4 or staying a 2/3 and I gain 2 more life.
Making a 3 point lifegain because of 1 swing.

Now those enchantments also help out the Blood-Cursed Knight.
He is a 3/2 3 drop but gets a +1/ +1 and lifelink as long as I
control an enchantment. With having 2 of him, I don't need to
worry about him doing any of the ally triggers. With 8 enchantments
to compliment him. He becomes a bonus threat on the field.
Especially with all those other triggers including vigilance,
first strike, + 1 counters, ect...

Now with Gideon , need I say more? ally triggers, +1/ +1/ to all
my creatures, even becomes a 5/5 indestructable. Which makes
Him board presence.

Now that I established all that, yes there is more.
Beastcallar Savant mainly used early but can be used late
because he is an ally which makes use of the ally triggers,
Also tap him for mana but must only be used to cast a creature.
Works good with Slab Hammer. He helps cast while I bounce a
land without losing mana to that land.

Ally Encampment, helps cast allies, works with Savant and
sacrifice it to bring back an ally to my hand.

Last but not least the Shambling Vent, land but I pay 3 and
it becomes a 2/3 Elemental till the end of turn. I just need
this in for 1 turn so then that eliminates summoming sickness
Another creature for an attack, Savant also helps again here.
Which is why I will look for another Shambling Vent, and
substitute it for another land.

All in all, there is something happening with this deck on every turn.
It puts pressure on the opponent either life gain, creatures dying,
constant triggers going off, all the while you build an army.
Then matter what you top deck, if you get that far. Either drawing a
land ( enchantments ability ) or creature/planeswalker ( ally ability )
One should be almost attacking each turn especially no later than
turn 3-4 cause constant triggers should dictate that. Unless you
are willing to make a massive army and do nothing, me I
personally want the aggressive route and put pressure.

Sorry so long but you had to ask. ;D

1725
Deck Reviews / Re: Back to mtg since 1997
« am: November 25, 2015, 04:33:58 Vormittag »
looking for stuff on the newer sets , 2 enduring scalelord, they basically put infinite counters on themselves and to boot its an uncommon . reap what is sown , inspiring call, ordeal of nylea , scale blessing , patron of valiant , servant of the scale, nature's panoply, elite scaleguard, battlefront krushok, high sentinels of arashin, those for starters

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