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31
Deck Reviews / Re: [EDH / Commander] Teysa Orzhov
« am: Februar 17, 2019, 03:02:02 Vormittag »
I really don't understand this deck at all.

You run Teysa Karlov as a commander, yet you run like no tokens, and no death triggers. What's the point of using a commander if you're not gonna use her?

The deck clearly isn't budget since you run Legion's landing, yet you don't run Sol Ring, or Orzhov Signet.. Why? They aren't that expensive and are staples. Same for your mana base, there are so many cheap lands you're not running.

The deck also seems like a kind of vampire tribal, but in this case why not run Elenda in the command zone? Or Vona?

32
Deckstats Feedback / Re: Card Database
« am: Februar 16, 2019, 02:13:06 Nachmittag »
We still don't have access to new art from the guild kits (for example the new art for Teysa, Orzhov Scion, when I add the set code [GK2] (code for the guild kits) it says set not found). They've been on tappedout and on archidekt for a while now.

On top of that, is it possible we can improve how flip cards (like legion's landing, conqueror's galleon, search for Azcanta, etc) are displayed? Either with a small "flip" word that shows the other side like on tappedout, or showing both sides of the card?

Most of the time the 2nd side of the card is very important to the deck, and not being able to show it is a problem.

33
Deck Reviews / Re: Marath, Lord of Dinos
« am: Februar 14, 2019, 02:14:58 Nachmittag »
Does your deck have any way to cheat creatures in play except Quicksilver Amulet, or anyway to make high amount of mana?

Just asking because your curve is really, really high, and you only have 5 creatures that cost 1-3 mana (Raptor Hatchling, Siegehorn Ceratops, Kinjalli's Sunwing, Ranging Raptors, Runic Armasaur), and you have 20 cards at 5 CMC +, so 20% of your deck can't be cast before turn 5.

If you keep the deck this way you'll have a lot of games where you don't do much until turn 5, and your deck will be very slow.

Reducing the number of high CMC creatures, and adding cards like Mirari's Wake would probably go a long way in making your deck faster. Or if you want to use high Power creatures, consider adding cards that benefit from it, like Traverse the Outlands, or Selvala, Heart of the Wilds so you can ramp a lot.

(Cards like Herald's horn and Urza's incubator are great, but they aren't always enough)

34
Deck Comments / Re: Lazav, The Multifarious - Comments
« am: Februar 12, 2019, 01:39:25 Nachmittag »
I assume this deck is meant to be budget, so I won't recommend Phyrexian Dreadnought, but have you thought about similar cards?

Low cmc creatures with high power that have negative effects when the enter the battlefield are great, and they'd allow you to have more win-cons with Vector Asp.

My recommendations would be:

Leveller
Eater of Days
Hunted Horror
(Those are better than Mortivore imo)

You're also missing the Crackdown Construct + Ornithopter combo, these cards are cheap and it's a very easy win-con with Lazav (and Ornithopter is amazing with this deck since for 0 you can give Lazav flying for easy evasion).

Psychatog and Blighted agent are also great together, as Agent is unblockable, and Phychatog allows you to make those high-power creatures even better (more commander damage, or pump them to 10 to win with Infect).

The other thing your deck lacks is Discard outlets. You need a lot of them. A LOT.

Stuff like Geier Reach Sanitarium, Cephalid Coliseum, Monastery Siege, Putrid Imp are great in this deck. I slept on Imp for a while, but it performs extremely well, and Monastery Siege is a cheap Search for Azcanta (and I've come to like it even better, with a lot of creatures in hand to discard, it literally becomes "draw 2 cards each turn").

Invisible Stalker is also not that expensive if I recall, and I can't believe you don't run Buried Alive; it's the best card in this deck and it's barely 3$ (and it can be tutored with Perplex, which I also recommend you add).

35
Deck Comments / Re: Deatharmonicon: Teysa Karlov Aristocrats - Comments
« am: Februar 07, 2019, 01:18:50 Nachmittag »
Yeah Priest of the Forgotten Gods was just added temporarily in my deck, it does a lot of things but only once per turn so I knew it had to go, then I stumbled upon other self-reanimating creatures so I decided to add one more :) I feel like they can work wonders in this deck.

Also cut Sorin, lord of Innistrad; 4 mana for 1 token per turn sounds expensive, there are better token generators out there

36
Deck Reviews / Re: [EDH / Commander] Teysa Karlov EDH
« am: Februar 06, 2019, 10:49:55 Nachmittag »
I approve most of these changes ^_^

Just work on cutting some of those 5/6 CMC cards and I think your deck will start to be pretty solid. Just gotta get the curve right :)

37
Deck Reviews / Re: [EDH / Commander] Teysa Karlov EDH
« am: Februar 05, 2019, 07:36:49 Nachmittag »
@GolgariFTW, I agree with what you are saying about the creatures that create tokens when they die being more effective in this deck than ETB token generators, although I still would like to keep a few ETB token generators just to get off the ground in the early game in case I stumble getting the sacrifice engine going.  Angel of invention seems to be a good enough include in this case, since it makes tokens and buffs the power and toughness of all the other tokens I will be generating.  I really like the list of cheap creatures you have included, do you think it is worth running Sun Titan if I add the "doomed" creatures?

You're falling riiiiight back into the trap of wanting to run reanimation in this deck. Sun Titan is a super expensive card; Unless you run a reanimation deck, your 5 drops and 6 drops should be used on other cards (either cards that create tokens, or cards that help you with the aristocrats strategy).

If you wanna go full ETB creatures or creatures that create tokens when they die, run Athreos instead, he'll be much more efficient at it since you can get your reanimation outlet up by turn 3. Orzhov Scion can also be very descent with a whole reanimation package since she'll be a token generator by herself. But in my opinion, new Teysa and reanimation don't mesh well together unless you cut another strategy/theme and focus solely on that (and even then it'd be suboptimal).

If you run Teysa, and try to do tokens, reanimation and aristocrats, it just won't work.

Edit: Old Teysa would be better because every time one of your ETB creature would die, she'd create tokens, so not only would you get tokens from those creatures, but from your commander as well.

38
Deck Reviews / Re: [EDH / Commander] Teysa Karlov EDH
« am: Februar 05, 2019, 05:11:15 Nachmittag »
Thanks for the comments!

I agree that the deck could use a bit more focus.  I think going all in on the aristocrats/sacrifice strategy would increase the power level of the deck significantly.  Having said that, I would still like to keep a minor life-gain subtheme in the deck, mainly to go off with the blood-bond combo outside of combat. But the life gain can be more incidental than deliberate, I do not want to dilute the token strategy too much.

Here are some of the cards I have prioritized adding based on all of your comments:
Elspeth, Sun's Champion
Skullclamp
Secure the Wastes
Twilight Drover
Martial Coup
Annointed Procession

If you have any other comments or suggestions for adds, especially with low CMC, I would appreciate it.

Thanks again for the advice

Teysa gives lifelink to all your tokens, so you don't really need lifegain from other cards tbh. If you want to run the Sanguine Bond / Exquisite Blood combo, just do it, all you need is to gain one life, and you'll win, and this is done easily enough with a lifelink token, blood artist, or Krav, you don't need any cards that does nothing else but lifegain: run cards that give lifegain but that do other stuff in your deck like the ones listed above.

39
Deck Reviews / Re: [EDH / Commander] Teysa Karlov EDH
« am: Februar 05, 2019, 02:50:59 Nachmittag »
I'm gonna agree with GolgariFTW here (except on the Enlightened Tutor part):

If you want your deck to have a theme/strategy, then that strategy needs to be properly supported. If you run a little bit of lifegain, a bit of tokens and a bit of reanimation, none of these themes will work particularly well, and your deck will lack focus and consistency.

I'd personally cut the reanimation altogether, this is just not what Teysa is good at. A better reanimation/Aristocrat commander would be Athreos, since he gives this effect in the command zone.

On top of that, Aristocrats is all about sacrificing creatures, and you run way too little sac outlets (only 5, six if we count Orzhov Scion, and one of them isn't free (Krav)).

Mu suggested cuts would be:

Blind Obedience (why stax?)

Animate Dead (reanimation should be cut entirely)
Ethereal Absolution (4 to create a token is way too expensive)
Marshal's Anthem (expensive reanimation)
Palace Siege (reanimation)
Benevolent Offering (advantages your opponents)
Debt to the Deathless (no infinite mana to use it, it's mostly good as a win-con, like Torment of Hailfire)
Butcher of Malakir (too expensive and you already have Grave Pact)
Noxious Gearhulk (too expensive for removal)
Sheoldred, Whispering One (reanimation, expensive).
Geist-Honored Monk (such a bad card, 5 mana is way to much for two 1/1)
Soul's Attendant (lifegain, not very useful in this deck).
Teysa, Envoy of Ghosts (expensive, not an aristocrat piece)
Twilight Prophet (not an aristocrat piece).

On top of that: please reduce your curve, right now you have:

11 cards at CMC 5
8 cards at CMC 6
4 cards at CMC 7

23 cards over 5 CMC, 23% of your deck. Your deck will be slow and you'll have a lot of unusable starting hands.

My last advice if you want to go full sacrifice is to run tokens, because it's easy to generate a lot of them, but more specifically, run cards that can generate consistently (like Elspeth, Sun's champion, Grave Titan) or cards that can generate an absurdly high amount of tokens (Elenda, the Dusk Rose, Secure the Wastes, etc.). Cards that generate two 1/1 when they enter the battlefield aren't very useful. You'll cast them, create 1 or 2 tokens, sac them, and then you're left with no board and no fodder to fuel your engines.

40
Deck Reviews / Re: I need some help for a breya tokens commander *.*
« am: Februar 03, 2019, 08:08:39 Nachmittag »
Thanks all for your help!! I did some changes but i still have 12 over 5 cost of mana 😂

It's okay to have some high cost cards in EDH, as the game tends to take a while and ramp strongly. Compared to Standard, heavy cost cards are much more likely to see play.

You can have more higher CMC cards than in a standard deck, sure, but you should still watch your curve to ensure you have enough stuff to play during the turns 1-4.

10+ cards over 5 CMC was definitely too much. The only decks that can afford this are decks that focus on creating absurd amount of mana as part of their strategy, or decks that focus on cheating stuff into play (Saheeli, Braids, etc.).

The faster you want your deck to be, the lower your curve and average CMC should be (especially without ramp). Having a low curve and lots of stuff at 1-3 CMC also makes it so there's less chance to have an opening hand with only stuff that costs 5+, because if you don't play anything until turn 5, then you'll be at a disadvantage.

41
Deck Reviews / Re: I need some help for a breya tokens commander *.*
« am: Februar 03, 2019, 06:55:32 Nachmittag »
Yet another comment from me.

You said your deck was a token deck, right? If so, you're running way too few cards to support this strategy.

The cards in your deck that create tokens are:

Mirrorworks
Thopter Foundry
Trading Post
Thopter Spy Network
Daretti, Ingenious Iconoclast
Saheeli Rai
Tezzeret, Artifice Master
Faerie Artisans
Marionette Master
Sai, Master Thopterist
Wurmcoil Engine

(Left out one of the Tezzeret, since only his ult does it, and you should never rely on a Planeswalker's ult, their + and - should be what you're using the most. Here's the problem with those cards:

Thopter Foundry: only creates one token when sacrificing something, not useful on its own, only as a combo piece (that's why you're running sword, I assume?)
Trading Post: taps to create a token, so only one per turn.
Saheeli Rai: can only create tokens with her minus ability, so can't be used every turn. Saheeli the Gifted would be probably be a better choice.
Faerie Artisans: only one token at a time from it.
Marionette Master: one time effect.
Wurmcoil Engine: expensive, only creates tokens when he dies. One time effect

As you can see, most of these cards do not create tokens in a reliable way. So your deck is highly at risk of running out of gas.

The only cards you have that can repeatedly create tokens are those:

Thopter Spy Network
Daretti, Ingenious Iconoclast
Tezzeret, Artifice Master
Sai, Master Thopterist

Mirrorworks relies on creating tokens, if you're not creating tokens, this card is pretty much useless.

This bring me to my 2nd issue with your deck: pulling in too many directions (gosh I've been saying this a lot these past few days). With so little ways to create tokens reliably, you're left with using gimmicks to make tokens (recursion, Blinking, combos). However recursion, blinking and combos are archetypes of their own. If you run a deck that has too little token support, a bit of recursion, a bit of blinking and some combo pieces that do nothing on their own, then your deck doesn't have a clear focus/strategy. You're just running a disjointed deck with pieces that don't fit together. Your deck will end up running out of gas, or you'll have hands full of pieces that don't work well together as they've been included in your deck to only interact with specific cards.

My suggestion would be to go full tokens, and only put cards that support this strategy and cut the rest. (or go full combos, with more tutors, or full recursion, with cards that have good ETB/LTB effects, etc.).

If you go for tokens my suggested cuts would be:

Elixir of Immortality: mostly good in graveyard decks as a way to protect against graveyard hate
Glint-Nest Crane: one time effect, then you're stuck with a bird that does nothing. There are better draw effects or tutors you can add.
Swiftfoot Boots: not worth running only one card that protects your commander as you won't see it in 80% of games.
Sword of the Meek: unless you wanna go full combo, cut it.
Ashnod's Altar: same as above
Darksteel Ingot: replace with any 2 cmc mana rocks, 3 cmc rocks are usually considered bad, and with 4 colors there's many you can choose from.
Manalith: same
Shimmer Myr: way too situational
Sydri, Galvanic Genius: doesn't make tokens.
Brago, King Eternal: helps ETB's/LTB's, cut him unless you're going full blink.
Tamiyo's Journal: expensive for what it does imo, any tutor would probably be better
Sharuum the Hegemon: mostly useful as a combo piece, 6 to recur one card is expensive as hell.
Blightsteel Colossus: waaaaaaay too expensive. Unless you have ways to cheat this into play, cut it (it's great in a Saheeli, the Gifted deck, for example).
Deadeye Navigator: also mostly useful as a combo piece for blink decks.

Basically: pick one strategy, and focus your deck around it.

42
Deck Reviews / Re: I need some help for a breya tokens commander *.*
« am: Februar 03, 2019, 04:44:45 Nachmittag »
My only issue with this deck is that you have very little interaction.

It's easy to fall into the trap of running only cards that are good for your strategy, but running a deck without counterspells or removal is generally speaking a bad idea. Other players who do have removal and counterspells will end up countering you, while you'll have very little answers for what they're doing.

While you do run some forms of interaction, most of them are very expensive.

My suggestions would be:

Dictate of Erebos: cut it for something cheaper, or if you really want to run this type of effects, run Grave Pact instead.

Duplicant: it's a good card, but for 6 mana it shouldn't be considered efficient removal. You really should be running Swords to Plowshares or Path to Exile in this deck.

Fumigate: way too expensive, and if your deck doesn't focus on lifegain, then you don't really need lifegain. Add Wrath of God instead.

Scourglass: also super expensive, though if you can recur it I guess it becomes a bit better. Still, 5 for a removal is a lot. Damnation or Toxic Deluge would probably better.

Spell Swindle: expensive too, the fact that it generates tokens is nice, but will you realistically really have 5 mana open to use this? Counter Spell or Disallow would probably be better.

Spine of Ish Sah: costs freaking 7 mana.

You have to watch your curve, and prioritize interaction you can use at instant speed. Right now you have 11 cards at 5 CMC (this is a LOT), 6 cards at 6 CMC, 3 at 7, and one at 9 CMC.

So right now, 21 cards in your deck are over 5 CMC. That's 21% of your deck. If we don't count lands, 21 out of 62 cards in your deck (so almost 1/3 of the actual cards in your deck) are over 5 CMC. Your deck will be crazy slow unless you reduce this curve, and very often you'll end up with starting hands where you don't do anything for the first 3-4 turns.

On top of that, your deck doesn't have access to Green, which means little access to ramp. This can be compensated in 2 ways: acceleration, or draw, and your deck runs very little of both. Cut some cards that are too expensive, or cards that don't help your overall strategy, and add mana rocks. Signets, Talismans, that kind of thing.

Add Smothering Tithe, it's one of the best ramp White can afford. For draw, Rhystic Study would be the way to go. And as others have said, prioritize lands that don't enter the battlefield tapped, otherwise your deck will be even slower.

Edit: word

43
Deck Reviews / Re: [EDH / Commander] B/W Teysa Karlov Budget
« am: Januar 31, 2019, 08:06:13 Nachmittag »
Cutting Ancient tomb would be a good start, it's a 25-30$ land. It is an extremely good land but it's not required for this deck to run, especially not on a 50$ budget, this card would eat half of your budget on its own.

Flesh Carver is 5$. There are cheaper sac outlets out here, like Fanatical Devotion or Martyr's Cause. They're both free sac outlets, and are enchantments, so they should be harder to remove.

Solemn Simulacrum is a 5$ card, and it's not the best draw card with Teysa. You could add something that can be repeated instead, like Dark Prophecy, Dawn of Hope, or Mentor of the Meek. It kinda sucks to lose the ramp, but when cutting prices we have to make choices.

You could replace Anguished unmaking with a cheaper removal that doesn't remove any permanent. It wouldn't be as good, but you already have Utter End, which is already the budget version of it. Tragic Slip or Unmake would be much cheaper.

My brain also wants to tell you to remove Smothering Tithe, because it's a 5$ card, but damn does it hurt my heart to suggest this cut because it's an amazing card and I love it.

44
Deck Reviews / Re: [EDH - Commander] Teysa Karlov
« am: Januar 30, 2019, 08:09:49 Nachmittag »
I disagree with you @Morganator 2.0

Blasting station isn't a very good sac outlet for Aristocrats because it taps, so it can only sac one creature per turn. Free sac outlets like the altars, or viscera seer are much better. I'd say this list runs more than enough sac outlets, so blasting station can be cut entirely. (Edit: yes I'm aware Station untaps when a creature enters the battlefield, but there are still much better sac outlets available).

While Regna does benefit from Lifegain, she doesn't need a lifegain "theme" to work, since she can tutor Krav by herself, and Krav gives lifegain whenever he sacs a creature. So you can simply use Krav's ability on each of your opponent's turn as well as your own, and she can create 8 tokens by the time it's your turn again. She's probably one of the best token generator available.

On top of that, Teysa already gives lifelink to tokens anyway, so it's not like getting lifegain will be difficult in this deck. Definitely keep Regna and Krav in your deck, they work really well together.

45
Deck Reviews / Re: [EDH - Commander] Teysa Karlov
« am: Januar 29, 2019, 11:38:43 Nachmittag »
It's funny, I was helping someone with a deck very similar to yours earlier, and your deck has the same issue that his deck had.

My biggest issue with your deck is how you have a lot of one-off death triggers, but very few repeatable ones.

For example: Afterlife creatures.

I know that's an unpopular opinion, but I don't like them except as a budget option. Once you kill a creature with afterlife, it's dead, gone, unless you run reanimation. So eventually, if you don't have a way to generate tokens in a consistent way, your deck will run out of gas.

So my cuts would be:

Everything with afterlife, period.

ligntning greaves (if you only have 1 card to protect your commander, it's not worth it, you won't see it in 80% of games).

Revival // Revenge (1st effect only brings back 1 creature once, 2nd effect is too expensive. Run any reanimation that can be reused, like Phyrexian Reclamation, or Hell's caretaker instead.)

Unbreakable Formation (why? It's a death trigger/aristocrat deck, let your stuff die, by all means).

Crested Sunmare (too expensive for what it does, Regna is just 100% better, and you already run her. Run Bitterblossom instead).

Disciple of Bolas (again, one off effect, run Dawn of Hope or Dark Prophecy instead)

Hallowed Spiritkeeper (doesn't generate enough tokens, add Hangarback Walker instead, or Martial Coup since it also doubles as a board wipe)

Archon of Justice (you already run Orzhov Scion, Grave Pact and Dictate, which do the same thing but better. Also very expensive, gotta watch that curve, you have 12 (Twelve!) cards at 5 CMC)

Blasting Station / Darkest Hour, that's a very good combo when you have Orzhov Scion in the command zone, not so good as a part of the 99, since those 2 cards do almost nothing on their own. Easy cut.

Solemn Simulacrum (one off effect, there are much better draw engines with Teysa, see above with Agent of Bolas. Why not Phyrexian Arena or Mentor of the Meek instead?)

Stuff you need:

Hero of Bladehold (2 tokens, every turn)
Hangarback Walker
Elspeth, Sun's champion (3 tokens, every turn)
Martial Coup (tokens, mana dump, board wipe)
Spawning Pit (sac outlet that creates tokens)
Requiem angel (allows you to sac tokens and create more tokens)
Twilight Drover (same as requiem angel)

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