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1
Deck Comments / Re: WB Dominaria Sealed - Comments
« am: April 25, 2018, 06:10:32 Vormittag »
It’s Sealed, and 2-drops are scarce in Dominaria, but I have to ask... is the 3/1 for 2 bad? Did you at least side them out against green because of all the Saprolings running around? Or did Dub help it out enough?

I like the rest of the deck, and of course Lyra Dawnbringer is a must-play, incredible bomb. Even Amaranthine Wall is a fine inclusion when you’re hoping to win with a flyer. It’s just the 3/1 for 2 that seems... y’know, underperforming. Please tell me about how it went! :)

2
Deck Reviews / Re: [Brawl] Cinnamon Bun Voltron
« am: April 25, 2018, 06:03:35 Vormittag »
Artifact Ward? That’s definitely not legal in Brawl.

3
Deck Reviews / Re: [Standard] Big Cats
« am: April 24, 2018, 09:09:26 Nachmittag »
Huatli strikes me as a “win-more” card, not something that will help when I fall behind. Shalai is good (which is why she’s in the notes for when Dominaria is legal). The creatures get big enough without Cultivator. The real problem is that they’re not evasive.

4
Deck Comments / Re: Tap Tap Concede - Comments
« am: Dezember 04, 2017, 09:38:01 Nachmittag »
Just filling out the meat of the deck here. I originally thought the deck would be all about Cats, but ultimately it's a token build that takes advantage of tap effects to pillow-fort until a lethal strike is possible.

6
Deck Reviews / [Limited] GW Dinosaur Stuff
« am: November 14, 2017, 11:43:28 Nachmittag »
GW Dinosaur Stuff

So this was a draft deck I made on Nov 11 at Lodestone. The draft was really weird and I don't know why the Merfolk deck just floated around the table without hitting anyone... I was solidly committed to mono-white for about a pack and a half, grabbed up some curve-fillers and opened Ripjaw pack 3 so I was like... seems dec?

The mana was a little weird, since even though the deck was mostly white, a bunch of the 4-drops were double green. That's just how it went.

A lot of good bounce and removal was just not drafted either, so I had a couple Run Aground, a Contract Killing and something like seventh-pick Skulduggery in my pool, to simply not worry about. Went 2-1 in the draft; someone cast Savage Stomp on a Monstrosaur in Match 2. I mean, there was no coming back from that. Still pretty happy with how I did, even though the draft was super strange.

Pack 1 Pick 1 Territorial Hammerskull. I fricking love this thing.

7
General Magic / Re: Rivals of Ixalan (Spoilers)
« am: November 14, 2017, 11:26:26 Nachmittag »
If there's an Elder Dinosaur in green, there's going to be one in red and in white as well. Ghalta looks pretty scary... can't wait to see all her friends!  ;D

8
General Magic / Re: Mirage Mirror questions
« am: November 14, 2017, 11:23:52 Nachmittag »
Condensed version:

1. Mirage Mirror is only ever itself when it hits the graveyard. It's not whatever it was when it died.
2. A permanent Mirage Mirror turns into does not enter or leave the battlefield, since it's still Mirage Mirror.
3. You can activate Mirage Mirror whenever you have the mana.
4. If Mirage Mirror turns into a creature, it doesn't have summoning sickness unless Mirage Mirror is new to your side of the field, just blinked in, et cetera. A Mirage Mirror you've had for a turn can, for example, turn into Arcanis the Omnipotent, immediately tap and draw three cards.
5. In any zone but the battlefield, Mirage Mirror is Mirage Mirror. It has its normal CMC, it's a noncreature artifact, and its name is Mirage Mirror. If it becomes a copy of something else, it also copies things like CMC and permanent type.

That's about it.

9
General Magic / Re: Shapers' Sanctuary - Spellskite combo question.
« am: November 14, 2017, 11:13:30 Nachmittag »
"I'm worried about my life total," said no Modern player ever

10
Deck Reviews / Re: [EDH / Commander] Sharuum with a View
« am: November 14, 2017, 10:18:10 Nachmittag »
Blighsteel's mean, Lattice and Forge are expensive, Top makes games really slow, and the Urza lands overtax the deck's color requirements.

I mean yeah, I've put in some expensive cards when I already had them to put in, but I've built multiple other EDH decks by now and I want them all to be as good as this one. I might not be a dollar-card budget player, but I can't just throw money around on random singles constantly.

11
Deck Comments / Re: Sultai Merfolk Ixilan - Comments
« am: September 16, 2017, 06:51:33 Nachmittag »
I like the ideas here, but it feels a little indecisive. There are a lot of 2-ofs, which you can't count on drawing every game. Which 2-ofs are for sure, and which are "idk, do I run 4 of this"?

Also why are you running a 1-of basic Swamp? Path to Exile isn't a thing in this format.

AEther Hub would be great in this deck as well. Energy is a counter that Winding Constrictor can increase, and worst-case scenario, it's a strictly better Tendo Ice Bridge.

12
Deck Reviews / [Limited] I Can't Believe It's Not Amonkhet!
« am: September 16, 2017, 03:25:10 Nachmittag »
I Can't Believe It's Not Amonkhet!

Won my draft pod with this deck. It played like the old triple-AKH Gruul exert decks, in a format where nobody was prepared for that. Splashed white for a sweet aftermath rare and a gold uncommon, both on-theme for exert.

13
Deck Reviews / [EDH / Commander] Sharuum with a View
« am: September 13, 2017, 08:44:09 Nachmittag »
Sharuum with a View

This is my oldest, best, probably most expensive EDH deck. It runs a blink/reanimator theme with a few possibilities for combo wins. Most of what the deck does is generate value by abusing both its flicker creatures and its graveyard.

Combos:

Eldrazi Displacer/Blinkmoth Urn/Myr Battlesphere

Heartstone/Deadeye Navigator/Sharuum/Commander's Sphere/Psychosis Crawler

Sharuum/Phyrexian Metamorph/Marionette Master
Mindslaver/Sharuum or Academy Ruins

Non-Combo Wins:

Rite of Rep + Any Large Flying Creature
Venser's Ultimate
Open the Vaults after a long game

14
Deck Comments / Re: Naya ramp dino - Comments
« am: September 11, 2017, 10:42:30 Nachmittag »
Not currently. Early drops matter a lot. Pillar of Origins, Drover of the Mighty, Raptor Hatchling and Sky Terror would all accelerate your game plan. Unclaimed Territory would be a great land, and AEther Hub + Attune is always a possibility, even if you don't use the energy for anything else.

15
Deck Reviews / [Standard] Big Cats
« am: September 10, 2017, 06:10:27 Nachmittag »
Big Cats

Despite this deck's tribal/zerg appeal, Game 1 of Big Cats relies on a midrange shell. Ideally the board starts with its early threats, mana-fixing on turn 1 and casting creatures or a Bestiary on turns 2 and 3.

Turn 4 is a pivotal turn, in which some combination of adding to the board, holding up protection or using a Cast Out takes place. It's a turn of instant-speed battle, and the results of Turn 4 often set the tone for the endgame.

Usually on Turn 5, there's a Regal Caracal to play, but if not, the deck is content to sit behind its board and create more threats, including the eternalized Adorned Pouncer.

In endgame, Scattered Groves and Scrounging Bandar both become more valuable, since they can be cashed in. Protection for Cat lords also gets more and more impactful as it gives tokens beefier bodies. Ajani Unyielding can filter cards and remove problem creatures to secure a win.

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