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Messages - Rukak

Pages: 1 ... 7 8 [9] 10 11 12
121
Deck Reviews / Re: [Modern] Drowning In Mental Corrosion
« on: December 21, 2018, 12:40:45 pm »
Forgot about Sphinx's Tutelage, replaced the standard Psychic Corrosion with it.


Revision 2

Added/removed cards:
-4 Psychic Corrosion
+4 Sphinx's Tutelage

122
Deck Reviews / Re: [Modern] Drowning In Mental Corrosion
« on: December 21, 2018, 12:38:40 pm »
Damn, I had fprgotten that card exists. I juat really enjoy playing tgis deck in standard, I was curious to see if I coukd make it modern viable, so I started with these two enchantments and worked from there

123
Deck Reviews / [Modern] Drowning In Mental Corrosion
« on: December 20, 2018, 10:44:15 pm »
Drowning In Mental Corrosion

This is an attempt at trying the Standard mill engine of Drowned Secrets and Psychic Corrosion in modern. We run mostly as a control deck using our draw spells to get to our answers and win conditions. Sideboard deals with a general spread of threats, but can and should be modified to the meta.

124
Deck Reviews / [Standard] Teferi Twist
« on: November 25, 2018, 04:46:13 pm »
Teferi Twist

This deck is a Mill deck with a transitional sideboard to turn into Azorius Control on its heel to trip up people sideboarding againsy our game one plan.

This deck functions like a hard control deck. If you're playing against aggro, it's better to deal with early game threats with our removal or dig gor more, while against control we need to slam as many mill enchantments as we can early as to keep them from being countered. Finally, against midrange, since they have pieces to kill our enchantments, we want one or two pieces down early and then hold the rest while we play our game in case they wipe our enchantment package on board.

Midgame is pretty streamlined. If we have enchantment pieces down, we just play our draw spells at the end of their turn if we didn't have to defend ourselves. If not, put some down with enough mana up to protect ourselves.

Finally, in the endgame, we can storm off and easily remove up to thirty cards from their deck in one turn if we've been grinding correctly. If things are tight, drop the remaining enchantments and start going off.

Teferi isn't incredible game one, but our opponents don't realize that. Feign defending him and your opponent will waste valuable resources trying to destroy him buying us two or three turns on average which is too much to give us and be successful. I can't stress this enough, game one Teferi is mediocre for us, don't die on that hill, but game two he becomes our only win condition so play him cautiously.

After game one, when people put in their enchantment removal or Gaea's Blessings, take out Drowned Secrets and Psychic Corrosion first and then add in your sideboard from there. Our deck can already go late even against aggro decks, so put in whatever seems best for the matchup. More removal against fast creature decks, more counters against control or Drakes. Pretty self explanatory.

I've had a lot of success with this build on arena. With several times finishing Constructed ladders, this deck has bad matchups but never a matchup with zero play. This deck requires practice, but I believe it's worth it if you're willing to put in the effort. Have fun and happy milling.

125
Deck Reviews / [Modern] Unstoppable Curiosity
« on: November 03, 2018, 03:36:35 pm »
Unstoppable Curiosity

Bogles deck built around Curious Obsession and Curiosity. Pile up massive card advantage around our enchantments and swing unblockable ftw.

126
Deck Reviews / Re: [Standard] Vraska's Rot
« on: October 19, 2018, 12:09:05 pm »
I had forgotten that card exists lol. Yeah it's better in our deck in several ways, updated the deck replacing Doom Whisperer with Demon of Catastrophes.

127
Deck Reviews / Re: [Standard] Vraska's Rot
« on: October 16, 2018, 04:27:48 am »
We're low to the ground, Slimefoot replaced a copy of Sapherd. He's good in the right situation, but not every time. I may switch him out with another Sapherd, Tendershoot has too high a mana cost to play consistently on time.

128
Deck Reviews / Re: [Standard] Vraska's Rot
« on: October 15, 2018, 11:41:25 am »
Status//Statue may be a more versatile option, I just wanted an unconditional removal spell which Cast Down doesn't fit the bill for. In my games I have played, I have run into several Boros builds which use Tajic and Aurelia, Izzet which plays Niv-Mizzet and Selesnya which plays Emmara. These cards can all run away with a game so I wanted to make sure our removal covered all of these bases. Particularly Aurelia and Niv-Mizzet. Letting them untap is too dangerous for our small grindy threats.

129
Deck Reviews / Re: [Standard] Vraska's Rot
« on: October 02, 2018, 10:36:12 pm »
Updates after 100+ matches in MTG arena.


Revision 2

Added/removed cards:
+2 Plaguecrafter
+3 Vona's Hunger

Changed amounts:
-2 Deathbloom Thallid
-1 Fungal Infection
-1 Tendershoot Dryad
-1 Vraska, Golgari Queen

130
Deck Reviews / Re: [Modern] Bourgeois Gods
« on: September 25, 2018, 09:41:52 pm »
That would be a good sideboard/alternate win condition, I bet.

131
Deck Reviews / Re: [Modern] Bourgeois Gods
« on: September 25, 2018, 03:46:10 pm »
I'd highly suggest Marsh Flats as the first upgrade, I was trying to keep the deck somewhat budge and Marsh Flats adds around $150 I believe. Still, it does add to the consistency and power of this deck greatly and I wouldn't take this to anything but FNM without them.

132
Deck Reviews / [Standard] Vraska's Rot
« on: September 25, 2018, 12:54:25 am »
Vraska's Rot

This deck is an update to the Saproling Swarm decks of last standard. We lost a great removal spell in Fatal Push, but we gain a much more effective planeswalker in Vraska, Golgari Queen and a great all purpose removal spell in Assassin's Trophy. The deck creates tokens and utilizes them for value. Sideboard seeks to answer a variety of different decks, you can easily adjust to your specific meta.

133
Deck Reviews / Re: [Modern] Bourgeois Gods
« on: September 16, 2018, 07:36:44 pm »
I'm sure Gray Merchant of Asphodel could be good in the right matchup, but he's five mana and we are running a very mana light deck. He probably won't be very consistent. As for cards which exile graveyards, I agree it is a major weakness even after sideboards. My defense is Fragmentize as a catch all out of the sideboard. The added lifegain is nice in our strategy and this deck can win a fair game of magic through a Rest in Peace or Leyline of the Void if that becomes necessary.

134
Deck Reviews / [Modern] Oketra's Legions
« on: September 11, 2018, 03:27:59 am »
Oketra's Legions

This budget modern deck has several moving parts. Aethergeode Miner may be the best utility in this deck in my experience, she can attack every turn and blink herself to trigger Ajani's Welcome, Soul Warden and Solemn Recruit. Solemn Recruit quickly becomes the biggest threat in the deck with Aethergeode Miner's ability, quickly becoming a 4/4 or 5/5 double strike which requires an immediate answer. Legion's Landing and Oketra the True trigger Ajani's Welcome and Soul Warden. Mentor of the Meek provides an amazing draw engine. You're never dead on a turn with either Legion's Landing or Oketra. Oblivion Ring is a versatile tool to remove a threatening creature or a dangerous enchantment or artifact. Banishing Light provides more copies of Oblivion ring for multiple matches, primarily Tron and Affinity we have few answers for. Ethersworn Canonist helps against Storm and combo. Saving Grace and Mana Tithe help with other unforseen decks we have poor play against. Shalai protects our engines in more daunting removal packages.

135
Deck Reviews / Re: [Modern] Bourgeois Gods
« on: September 02, 2018, 01:46:17 am »
You have to control another zombie to play Gravecrawler, that was why Dread Wanderer stood out.

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