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Messages - Rozetta

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Deck Reviews / [Standard] Abzan Bossa Nova Deck
« on: March 11, 2015, 04:44:52 pm »
http://deckstats.net/decks/31751/210336-abzan-bossa-nova-deck

I'm trying to build semi-competitive, fun to play, and cheap to build decks. This is a bread-n-butter Abzan tempo deck with a little ramp, and some stab wound for fun. Stab wounds because I want to put it on a rather weak creature, and then force them to tap it each turn with Elite Scaleguard and just laugh as they bleed out.

Anyway, just thought I'd throw this up. I'm still fairly new to the game, so any criticism would be appreciated.

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Deck Reviews / [Standard] Red Blue Feed the Chimera
« on: February 21, 2015, 03:36:43 am »
Red Blue Feed the Chimera

I've been playing Magic for about a year now. I bought the Red Blue event deck a while back, and really liked the mechanics of it. I am trying to rebuild it in a current standard format, and I think I found some good tricks for keeping it fresh.

- Artisan of Forms can be a Spellheart Chimera on my turn, and a Wall of Frost on my opponents turn, and a Triton Fortune Hunter early game when I'm trying to draw more cards
- Coordinated Assault and Triton Tactics both allow me to draw two cards if played on two Triton Fortune Hunters, or draw one card while buffing a Spellheart Chimera
- Blinding Flare prevents blockers and I can target Fortune Hunters simultaneously for draw
- Crowd's Favor can be played by tapping a Chimera, and then Triton Tactics can untap it
- Spite of Mogis and Fall of the Hammer should keep the opposing side of the field pretty clear, focusing on creatures with flying to clear a path for Chimeras

Sideboard:
- I've played this deck against a white blue control deck multiple times, and Negate cards are very useful against counters and problematic enchantments
- If death touch/strong creatures are a problem, Hydrosurge prevents being touched or receiving too much damage for low cost
- Peel from Reality is good for when a Chimera is being removed, or a creature has been buffed with enchantments or +1/+1 counters on the opponent's field, and must be removed
- Divination and Master the Way are "maybe" cards for the deck. The former is good if I need more draw, the latter is good if I have too much of it. I'll play test the deck, and see what works best.

So, what does the community think? Keep in mind I'm quite the novice, but I think magic is fairly easy to learn in standard format, keeping the mechanical complexity at a fairly low level. Any advice would be appreciated! Thanks for taking the time.

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