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Messages - Crusader

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1
General Magic / Re: Is anyone actually excited
« on: May 26, 2016, 12:04:43 am »
Buy singles cheap, sell when they spike, buy em back after reprints, what part about this isn't exciting. Oh the new art. Yawn. Foils. Boring. I quit this game and will throw my collection in a bon fire.

2
Deck Reviews / Re: [Modern] Artifact Knight - Side Board Help
« on: May 17, 2016, 08:21:40 pm »
Yes, Leonin Skyhunter is your flyer. The harder you try to make this deck viable in competitive, it becomes more unplayable. It was my dream deck for many years still is. Mono white knights runs better in a primitive simple form. Splash some equipment, and do not depend on puresteel paladin. After that you wont need Aether vial without the acceleration. Eliminate the dead draw potential, increase independent cards. I can get deeper into the deck after I sleeve mine up. Will need 4-5 days to brainstorm and playtest.

3
Usually most mana is used right after it is added to the mana pool, but there are decks where you need to write things down or use dice to keep track. You must use the mana during the phase you are in, or it goes away. During a turn there 5 main phases, and some of the phases are broken into steps. A card like Braid of Fire adds mana during your upkeep, but this mana does not carry over to the main phase. Omnath, Locus of Mana does the opposite effect in a way.

4
Deck Reviews / Re: Zombie Deck Legacy
« on: January 12, 2016, 11:12:42 pm »
There are a few different directions to take with tribal zombies. First of all you have way too many 3 drop lords. This will lead to very slow hands. Zombie Master combined with Urborg, tomb of Yawgmoth is a great play. Urborg also works well with Lake of the dead. Gempalm Polluter can interact well with Blood Scrivener, and Lord of the Undead. I would sugguest running 1-2 Death Baron, 2-3 Lord of the Undead, and 2 Zombie Master to fill your 3 drop slots. Significant 2 drops would be withered wretch, shepard of rot, stromgald crusader. I hate to say it but Aether Vial would be nice in this deck cosnidering the amount of acceleration you can get (with the right hand). Carrion Feeder is a great one drop to be combined with gravecrawler. This deck  could use Control such as cabal therapy, and something to peek and pick at their hand like thoughtseize or inquisition of kozilek. There are a few different modern versions of zombies in modern as well that will use different cards like zombie infestation (with risen executioner, possibly veilborn ghoul), or phylactery lich (with stoneforge masterwork), Zombie Knights (with Haakon). 

5
General Magic / Re: Help needed for how to building mana bases for decks
« on: October 24, 2015, 08:56:29 am »
First thing you gotta do is make sure you have enough reasons to run the extra color(s) in your deck. Every card should have 2 reasons for filling the slot. Make sure you have your cards in the right type of deck (archetype), or in a suitable home per say. Have a strict plan, theme, or direction from the start. Do not use cards that rely on a small chance to be beneficial. Do not use cards that rely on rare conditions or other cards to be usable, unless you have a planned combo deck. Keep it simple, be original, and again dont throw in extra colors unless you have two or more real good reasons to.

6
Deck Reviews / Re: [Legacy] Sons of Durin (Mighty Dwarfin' Power Rangers)
« on: October 16, 2015, 11:52:31 pm »
A couple things I stumbled across while making my dwarf deck. Balthor the Stout can work with Blades of the Velis Vel. Dwarven Recruiter can work with Thrumming Stone or Goblin Charbelcher. Dwarven Grunt can interact with Blood moon if you have one.

7
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 11:08:25 pm »
I really dont want to say it like this, but I think whoever built this deck and sold it to you ripped you off, took advantage of your lack of knowledge, and steered you into the wrong direction. I hope i am wrong and i mean you well. But this is no way to treat new magic card players. Its like feeding your kids top ramen instead of buying real food like dry beans. And wondering why they are slow and failing high school.

8
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 10:09:33 pm »
I can build someone a functional deck starting at around 15 dollars. I think you can make your deck much better for 20 bucks if you select cards carefully.

9
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 09:58:49 pm »
SO what you want people to turn bread into wine for you? Next Deck review....

10
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 09:21:59 pm »
I am not familiar with two headed giant, but your mana curve is way off. I can suggest a buy list of cheap cards that work well depending on how much money you are willing to spend.

11
Deck Reviews / Re: Mono White Control
« on: October 06, 2015, 09:05:15 pm »
 You should only be using one to three cards with 4 casting cost or higher in this type of deck. You should have around 4-10 one casting cost cards. around 8-14 two casting cost cards. 6-10 three casting cost cards. If you are playing white legacy 4 Swords to Plowshares is the first thing you put in your deck.

12
I have helped my friend work on this deck for many years now. Mono Black Vampire Tribal definitely has built in Sacrifice mechanics. But not as much as the Deck Zombie bombardment or something similar. I have noticed this deck can be a little slow, and you don't have the draw acceleration to be running aether vialBloodghast is great when you can combo him, but it will not happen as often as you like in the long run. So with that being said I do recommend keeping this deck as a Tribal Vampire (Mono Black Aggro). You have all the good vampires for the most part. Again I will recommend Blood Artist and now Smallpox. Having a way to cheat bloodghast into play by discarding him and using his landfall is hard in Mono Black modern. Even with smallpox you have to wait till turn 3 to get him into play. My Ideal turn 1, 2, and 3 plays would be: Turn 1- Swamp Duress Inquisition of kozilek or thoughtseize. Turn 2- Smallpox, ditch a bloodghast. Turn-3 hope you drew into 3 lands by now. Nowa days baltusrade spy is also a viable option for getting late game bloodghast's into your graveyard. Drunk Cynic had a great point instead of fetches, you can run evolving wild's with Urborg, Tomb Of Yawgmoth to stack landfalls for a combo late game. The Blade of the bloodchief i would cut to 2 becuase it is conditional or dependant. Mirri cut to 0 because this deck already has too many 3 drops. Gatekeeper, Captivating V, Nighthawk eat up enough your mana curve. If you like the free draw from gitaxian probe check out street wraith. This is a rough draft of what I personally would do with the mainboard.
 http://deckstats.net/decks/10519/319260-mona-black-vampire-tribal?saved=1&lng=en

14
Deck Reviews / Re: constructive criticism would be appreciated :)
« on: August 16, 2015, 12:35:34 am »
Decks like this pretty much rely on a good hand, or your opponent having an unplayable hand. This concept is a beaten path that goes back to Ice Age around 1996. Decks like this are mathematically capable of having bad luck streaks that will make you contemplate quitting MTG.  Use this site to make the real legacy elves build, and play it as solitaire. Same thing with ANT storm, Goblins, Affinity. These decks will teach you on what things to look for when building a deck. Also take a look at my Elf Druid build, though it really needs heritage druid reprints. It has some back up plans and tools built into the mix, but no where near perfect. Also avoid legacy unless your local playgroup uses the format. I see formats as weight categories in wrestling where vintage is Heavy Weight, and Legacy is the 215 guys. The next step down is 189 Which is modern, and so forth. Yes a guy that weighs 140 can trick a 215 guy once or twice during practice. But in a real match there is no competition, no getting away with stuff.
I would suggest sticking to the elf theme, and try to include more tribal bonus cards. I would personally run the non elf stuff in a different type of mana ramp deck.

15
General Magic / Re: Red/Green werewolf flip card deck
« on: August 15, 2015, 05:21:32 am »
The thing I notice with this deck, you dont want to run x 4 of very many of these dudes. Filling the last 5 slots and fine tuning the rest for my own personal werewolf deck will come at a later date. http://deckstats.net/decks/10519/300637-werewolves?saved=1&lng=en

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