deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Adelissa

Pages: [1] 2 3
3
Commander Deck Reviews / Re: Azorious freeze EDH
« on: December 05, 2023, 12:59:19 am »
The Angel of Jubilation I mentioned in my own Hylda deck does partially shut down Koma, since it can no longer sacrifice things.
Gelid Shackles is exceptional at shutting down activated commanders, though you'll need some snow mana sources if you want to keep Koma from swinging in. Darksteel Mutation, Imprisoned in the Moon, Demotion, Trapped in the Tower, Stupefying Touch, Lawmage's Binding, Planar Disruption, and Petrify are other good choices along this train of thought. Removal is almost never the answer to a problem with someone else's commander, but rather finding a way to disable it and keep it there harmlessly.
Drannith Magistrate is also an option, but it will get you hated off the table pretty quick.

Board wipes in general are good for dealing with tokens, though they can be detrimental to yourself as well depending on which you choose. That Cyclonic Rift you've got, for example, is a pretty good call if you're seeing a lot of token spam.
There's an old cycle of cards that are relevant to this as well, though not all are usable for this deck. Echoing Calm, Echoing Truth (Among the best budget token wipes, the only one to see reprints in Commander precons), Echoing Decay, and Echoing Ruin (Excellent for dealing with Treasures, Thopters, Servos, and the like, baffling that it hasn't been reprinted ever). For the record, the green part of the cycle is Echoing Courage and instead serves as a decent budget tool for empowering token decks rather than shutting them down like the rest.
Filter Out would help if you were dealing with a large number of noncreature tokens, but in this case may not be that helpful.
Displacement Wave with X as 0 will wipe all noncopy tokens, due to having no mana value. It'll nail your own Elementals in this particular deck, but if you're in danger it's better to reset things. Hylda can explode again quickly if you have the mana, Koma takes a little bit of time.

If general aggression is your problem, forcing things to be tapped on entry helps too. This won't trigger Hylda as they did not tap they simply are tapped, but it still helps to buy you time and space to push your own aggression. Things for this would be Kismet, Frozen Aether, or Blind Obedience (The Extort W/B hybrid is in reminder text, not rules text, so it doesn't cause it to be illegal in a W/U deck).
This sort of matchup is also why I advise using as little one shot taps as possible and go for mass or repetition. Hylda's tokens are 4/4 against Koma's 3/3s, so aside from your Timin and Topplegeist a Citadel Siege will help you get triggers across multiple turns, and a Victory Chimes can ensure you can always exploit it for another token or start pumping your board.
Speaking of her ability to pump your board, Abzan Battle Priest and Abzan Falconer allow you to quickly turn things in your favor as a handful of flying lifelinking 5/5s or bigger demand an immediate response.

Also, I'd like to explain exactly how good Ensnare is. Let's say, between mana rocks, dorks, and lands, you've got 10 mana and everyone's got a pretty decent board state. You go to combat, swing all out except with the mana dorks, hold priority, tap everything for mana, and bounce two Islands to your hand to free cast Ensnare. Tapping all your own stuff doesn't matter, since they already are, and you now have 10 mana floating to pay into Hylda giving everything you swung with +10/+10 and nobody has any blockers. This is even nicer if you have Icewrought Sentry and/or Rhoda, Geist Avenger out as they'll become so utterly massive they might just one shot some people all on their own. Blustersquall, which you're already running, does an ok attempt at this too, but you'll be down 4 mana since it doesn't have a free cast option.

Thank you for the suggestions, here are the adjustments I made https://deckstats.net/decks/199050/3190753-azorious-freeze-edh/en

4
Commander Deck Reviews / Re: Azorious freeze EDH
« on: December 03, 2023, 06:29:30 am »
I do notice a fair bit of non recurring single target taps, Freeze in Place, Impede Momentum, Icefall Regent, Succumb to the Cold.
On the other hand, you seem to be lacking in repeatable taps, which help free up your mana to get Hylda going. Citadel Siege, Dreamshackle Geist, Elite Scaleguard, Gadwick, the Wizened, Greatsword of Tyr, Niblis of the Urn, Frostwalk Bastion, Queen of Ice, etc.
You also seem to be lacking a couple good mass taps. Ensnare and Regna's Sanction, which are likely to help more than Sleep and Subjugator Angel.

Power levels on decks, especially a 1-10 scale, are often kind of a joke, "Every deck is a 7" and all that after all, so it's hard to really say what you're trying to go for. It's also a pretty big question as to your meta. For example, I've got a Hylda deck myself running Angel of Jubilation and Containment Priest, not due to fitting into the deck's goals, but simply because I've got a lot of graveyard shenanigans going on at my tables. On the other hand you're running a lot of generically good stuff, Esper Sentinel, Cyclonic Rift, etc, as well as things that play against your own commander, Willbreaker (The creatures stop being your opponents' so Hylda won't trigger) or stun counters on one time effects (stunned creatures don't untap so you can't retap for more triggers). So, honestly, I'm not too sure exactly what kinds of things you're actually after. If you're just fishing for random ideas, well this is what I did with her if any of it interests you. https://deckstats.net/decks/168446/3271322-hylda-of-the-icy-crown

My table uses a lot of tokens especially so koma and I often time have a super hard time dealing with it. I'm still fairly new to commander(only 2 years or so) so I'm not familiar with a lot of cards, do you have any suggestions that may help there?

5
Commander Deck Reviews / Azorious freeze EDH
« on: December 02, 2023, 04:43:40 am »
Azorious freeze EDH

Updated my Hylda deck to be a bit less budget. With this in mind does anyone have some more adjustments to bring it in line with a power 6-7 deck?

7
Prairie Stream would be a decent land to consider that's under a dollar. With the amount of basics you run it would almost always come in untapped.

Awesome suggestion. I'll add it, thanks!

Edit: looks like I already had it haha

8
Niblis of Frost! I loved this card in limited. I never thought I'd see it work in commander, but here we are.

Alright, now for actual suggestions. For mana ramp you can consider Fellwar Stone, Star Compass, and Talisman of Progress. At the very least they'll be better than Coldsteel Heart, Thought Vessel, and Wayfarer's Bauble.

For removal there's Generous Gift, Resculpt, and the new Stroke of Midnight. While you have a lot of effects that tap things down there will be times that you want something dead, especially artifacts or enchantments. Giant Killer is also something, as both halves can be used by this deck.

For card draw there's the bizarrely named Borrowing 100,000 Arrows and it's counterpart Theft of Dreams. It seems perfectly on-theme for this deck. Scroll of Isildur also works for a similar reason. Betrayal looks interesting, although I'm not sure if it's good. Then you can consider more typical card draw like Windfall.

Lastly, here are some other tapping effects I found. It's up to you to judge if they are better than what you already have.

Citadel Siege
Dreamshackle Geist
Elvish Mariner
Junk Winder
Lossarnach Captain
Minister of Impediments
Niblis of the Urn
Plunge into Winter
Topplegeist
Trap the Trespassers

It's so funny to see so many cards suggested here that I cut haha. originally the deck was 111 cards without lands so I had to go through and cut a lot of them. I did however miss, trap the trespassers and junk winder. In play testing I was definitely struggling to have enough mana to be able to pay for Hylda's tax to create tokens. So I'll definitely be bumping some stuff out for more mana rocks. Surprisingly I also struggled with low cost tap spells as well, which is also funny because I cut almost 12 of them. I think its just a matter now of figuring out what to replace since everything is so good.

9
Azorious freeze EDH

Anyone have any suggestions to make the deck better? Please try to make suggestions under 15$ and no dual land suggestions unless it adds to the synergy or is cheaper than 1$

Thank you!

11
Sorry, I realized the wording on the message can be mis-construed out of my play group lol. So when I say 'competitive' games I mean more along the lines of power 7-8 decks. my play groups doesn't really do any competitive games but we do do higher powered games where we bring out decks like these. I love this deck! a lot actually and its definitely not going into the 'never play again' bin. I'm just going to reserve it for our higher competition games or game store rather than casual games. My group does a lot of tribal and meme decks like restaurant tribal and that sort of thing and I didn't realize krakens could be optimized past that because the version with green wasn't really powerful at all. This deck will definitely see play just not as often, I also love building new decks and make a new one about once a month(as budget allows) so its one of the many haha

12
The deck is actually performing super well, I didnt realize hullbreak horror went infinite with two mana rocks so that put the deck in a much higher tier than intended. I'm going to mark the deck as complete here and retire it from non-competitive games. Thanks for the help all!

13



Revision 7

Added/removed cards:
-1 Coastal Breach
-1 Commander's Sphere
-1 Devastation Tide
-1 Dimir Locket
-1 Sky Diamond
-1 Temple of the False God
-1 Vivid Creek
+1 Coldsteel Heart
+1 Drowned Catacomb
+1 Extraplanar Lens
+1 Mind Stone
+1 Whispering Madness
+1 Windfall

Changed amounts:
+1 Island

Thanks for the suggestions morgan, always appreciate them, I made some changed but I'd like to keep burnished hart for sunken temple synergy as well so I've excluded felwar stone in place. Your suggestions are always wonderful and appreciated.

14



Revision 6

Added/removed cards:
-1 Sealock Monster
+1 Ponder

Removed sealock as its value didnt seem that great and replaced with ponder to help flip runo

15


Revision 5

Added/removed cards:
-1 Charcoal Diamond
-1 Chasm Skulker
-1 Pearl Lake Ancient
-1 Stormtide Leviathan
+1 Demonic Tutor
+1 Grim Tutor
+1 Rhystic Study
+1 Sakashima of a Thousand Faces

Thanks for the suggestion, I removed a few cards, included a few tutors and sakashima to help with the legend rule, I also added rhystic study since my draw was removed when I changed commanders

Pages: [1] 2 3