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Post - Shredwick

Pagine: [1] 2 3 ... 6
1
Commander Discussion / Re: Which Tribes Don't Have a Commander?
« il: Febbraio 02, 2021, 08:08:47 pm »
Nephilim needs a tribal commander

2
General Magic / Re: What are your predictions for MTG in 2021?
« il: Febbraio 02, 2021, 06:58:49 pm »
finishing the triome cycle, phyrexian secret invasion/infiltration of various planes, and tibalt joins the gatewatch

3
General Magic / Re: Lore Speculation for 2021
« il: Febbraio 02, 2021, 06:57:29 pm »
Rainbow Bridge malfunction

4
General Magic / Re: Possible format idea : Tiny Partners
« il: Febbraio 02, 2021, 06:56:24 pm »
so to clarify, CMC 3 or less? or 2 or less?

5
General Magic / Re: Tribes you wish to see more support for
« il: Giugno 30, 2020, 04:55:30 pm »
Nephilim.  The only tribe I'd ever build

6
General Magic / Re: What could a new viable cycle of Lands look like?
« il: Giugno 30, 2020, 04:52:14 pm »
I'd like to see a cycle of lands similar to Krosan Verge

So you want some kind of budget fetchlands?  ;)

Absolutely.  Krosan Verge goes in any deck with white and green in it I build, which is surprisingly a lot.  They could do ally colors first, then finish out the cycle with enemy colors later.

7
General Magic / Re: What could a new viable cycle of Lands look like?
« il: Giugno 22, 2020, 07:14:07 pm »
I'd like to see a cycle of lands similar to Krosan Verge

8
Commander Discussion / Re: Commander Rule Change w/ M21 Announced
« il: Giugno 07, 2020, 01:32:27 am »
So with this new rule, will we still have a choice to leave a commander in the graveyard, or (if you're completely insane) in exile?

Also, i'mma need them to ban Child as commander real quick.

9
Commander Discussion / Re: Mechanic Commanders
« il: Maggio 22, 2020, 09:16:23 pm »
With Ikonia we got a new experience commander: Kelsien, the Plague

all in all I like commanders around mechanics.

I agree, i'm glad experience is coming back, even if it's just one card.  i would like more cards, not necessary legendaries, that focus on experience.  like a cantrip but instead of drawing a card, you get an experience counter.  or creatures that etb with +1/+1 counters based on how many experience counters you have.  So far there's only six cards that reference experience, and i'd like to be able to stuff a deck full of them one day.  My attempt at an experience deck was Atraxa with BW Daxos, Meren, UG Ezuri, focusing on reanimating small powered enchantment creatures.  It was hit or miss cause i rarely got more than one of the three out, much less all three, during playtesting.  and even when i did have all three, it just didn't seem to do anything.

maybe i should make a custom set, based on counters on players... Energy, Experience, Poison... am i missing any?

10
Commander Discussion / Re: Mechanic Commanders
« il: Maggio 22, 2020, 04:50:34 am »
yeah just sounds like mono black wins that happens to use a persist creature.

i built ghave with the idea of having a bunch of persist/undying creatures out, wiping, then using ghave to manipulate counters so if they died again they'd keep coming back.  this new abzan chick might be a good alternative for ghave, i haven't playtested her.

11
Commander Discussion / Re: Mechanic Commanders
« il: Maggio 22, 2020, 04:28:40 am »
Mike and Trike?

12
Deck Comments / Re: American Muscle AKA Kaw Kaw Vroom Vroom - Comments
« il: Maggio 22, 2020, 02:50:01 am »
How well does this deck play for you?  Do you have a non-budget version?

13
Commander Discussion / Mechanic Commanders
« il: Maggio 22, 2020, 02:49:13 am »
So I'm sure I'm not the only one noticing a trend lately, that Wizards is making more and more legendaries based around a specific mechanic.  Last year we got Madness, Flashback, Morph, and Populate commanders, this year we got a Cycling one.  And that's just off the top of my head.  I'm sure i missed some.

Anyway, how do you guys feel about this trend?  Do you think it will continue?  Are these Commanders good, in your opinion, or do you feel that they're too pigeonholed, or a one trick pony? 

ALSO

Who thinks that Wizards should focus on coming up with commander specific mechanics, like Eminence, Experience, or Lieutenant? 

Thirdly, since we're on the subject, who wants to see more mechanics that aren't quite viable in commander right now (Energy, Shadow, Persist/Undying *cough cough*) get a proper commander and some newly printed support to make a deck built around the mechanic viable?

And D - Who's tried to build around mechanics that weren't really supported before?  I've build Riku Energy, multiple variants of shadow (Alesha, Oloro, right now i'm settled on Tymna/Kydele), Ghave persist/undying, before Anje i've brewed many different versions of a madness deck, tried to build a deck with all of the experience commanders except the boros and izzet one (Atraxa), a deck built around manlands, flash tribal (Rashmi), etc.  Lets discuss your obscure builds/brews and how well the worked.... or didn't....

Cheers mates.

14
Commander Discussion / Re: Best commander
« il: Maggio 20, 2020, 06:41:12 am »

15
Commander Discussion / Re: Beating a Food Chain Deck
« il: Gennaio 03, 2020, 12:09:47 am »
Guy's tired of always losing and just wants to win for once, and you want to shut him down before he even gets the chance?

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