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Deck Reviews / [Modern] Griffin Raida
« il: Gennaio 20, 2015, 03:13:10 am »
Griffin Raida
Mothdust Changeling to proc griffin rider's ability. Turn one, Mothdust Changeling, Turn 2 4/4 flying Griffin Rider. Considering keeping or discarding the bump in the nights to finish players off.
Vault of the archangel to pump the spirit tokens.
Try for an island first turn. The islands and plains are important earlier on to get the griffin riders out. I would save the swamps for the later stages for the bumps and doom blades to kill players or scarier creatures.
Mothdust Changeling to proc griffin rider's ability. Turn one, Mothdust Changeling, Turn 2 4/4 flying Griffin Rider. Considering keeping or discarding the bump in the nights to finish players off.
Vault of the archangel to pump the spirit tokens.
Try for an island first turn. The islands and plains are important earlier on to get the griffin riders out. I would save the swamps for the later stages for the bumps and doom blades to kill players or scarier creatures.