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Deck Comments / Re: Jund CoCo - Comments
« em: Fevereiro 28, 2016, 01:13:04 am »
So, first and foremost, a Collected Company deck is a deck which demands a high creature density. The spell is only effective if you are putting two creatures into play off of every resolved casting of the card. Ideally you will hit the maximum value each time, which is to say two creatures with CMC of three. Your current deck has only seventeen creatures in it, two of which cannot even be hit via Collected Company. As such, only a fourth of the cards in your deck can be hit by Collected Company. As such, you will rarely hit two creatures, and it will not be terribly uncommon for you to miss hitting even one.
The ideal composition for a Collected Company deck is going to be approximately twenty two to twenty four lands, twenty five to thirty creatures, and two to six removal spells, as well as your four Collected Company cards. With half of your deck being composed of creature cards, you have a very high chance of turning over two or three creatures with every casting of Collected Company, and as such the chance to leverage your advantage to the maximum.
The main problem is the deck's composition; it packs a lot of cards which are superfluous. Tormenting Voice, Nissa, Voice of Zendikar, and Read the Bones are by far the most substantial offenders. Remove these cards in favor of creatures with a CMC of three. Matter Reshaper, Deathmist Raptor, Sylvan Advocate, Den Protector, and Nissa, Vastwood Seer, are all excellent choices in your colors. By dropping those eight cards, you increase threat density from seventeen creatures, to twenty five creatures, which is enough to satisfy most Collected Company castings.
This still leaves you six removal spells in Grasp of Darkness and Murderous Cut. If you feel the need for additional removal spells however, consider creatures with Enter the Battlefield triggers. Merciless Executioner and Fleshbag Marauder force your opponent to sacrifice a creature upon them coming into play. This allows you to cast a removal spell, albiet an targeted one, off a Collected Company.
Then we have Kalitas. While this card is magnificent, I'm not sure it fits well into your deck. First and foremost, you can't hit him off of Collected Company. Second, he doesn't have a substantial effect on the battlefield upon being cast. Third, he has no form of evasion. While he is a very powerful card in attrition and midrange match ups, as well as positively back breaking against Rally decks, his effectiveness in a Collected Company deck is very debatable. Consider replacing him with smaller creatures you can hit off Collected Company.
Lastly is your color choices. Jund is not ideal for a Collected Company deck right now. There are very few red cards of which are high impact outside of aggressive games. Decks like Atarka Red and U/R Prowess have the good red creatures right now, while the creatures in the one to three drop range are sadly minimal. The best colors for Collected Company are Abzan and Bant, with each of these colors packing very powerful cards. Creatures like Anafenza the Foremost and Reflector Mage are ideal cards to hit off a Collected Company; Anafenza is extremely powerful, and Reflector Mage is an extra powerful Unsummon attached to an appropriately sized body.
I hope this advice is useful to you, and helps you to improve your deck. Good luck!
The ideal composition for a Collected Company deck is going to be approximately twenty two to twenty four lands, twenty five to thirty creatures, and two to six removal spells, as well as your four Collected Company cards. With half of your deck being composed of creature cards, you have a very high chance of turning over two or three creatures with every casting of Collected Company, and as such the chance to leverage your advantage to the maximum.
The main problem is the deck's composition; it packs a lot of cards which are superfluous. Tormenting Voice, Nissa, Voice of Zendikar, and Read the Bones are by far the most substantial offenders. Remove these cards in favor of creatures with a CMC of three. Matter Reshaper, Deathmist Raptor, Sylvan Advocate, Den Protector, and Nissa, Vastwood Seer, are all excellent choices in your colors. By dropping those eight cards, you increase threat density from seventeen creatures, to twenty five creatures, which is enough to satisfy most Collected Company castings.
This still leaves you six removal spells in Grasp of Darkness and Murderous Cut. If you feel the need for additional removal spells however, consider creatures with Enter the Battlefield triggers. Merciless Executioner and Fleshbag Marauder force your opponent to sacrifice a creature upon them coming into play. This allows you to cast a removal spell, albiet an targeted one, off a Collected Company.
Then we have Kalitas. While this card is magnificent, I'm not sure it fits well into your deck. First and foremost, you can't hit him off of Collected Company. Second, he doesn't have a substantial effect on the battlefield upon being cast. Third, he has no form of evasion. While he is a very powerful card in attrition and midrange match ups, as well as positively back breaking against Rally decks, his effectiveness in a Collected Company deck is very debatable. Consider replacing him with smaller creatures you can hit off Collected Company.
Lastly is your color choices. Jund is not ideal for a Collected Company deck right now. There are very few red cards of which are high impact outside of aggressive games. Decks like Atarka Red and U/R Prowess have the good red creatures right now, while the creatures in the one to three drop range are sadly minimal. The best colors for Collected Company are Abzan and Bant, with each of these colors packing very powerful cards. Creatures like Anafenza the Foremost and Reflector Mage are ideal cards to hit off a Collected Company; Anafenza is extremely powerful, and Reflector Mage is an extra powerful Unsummon attached to an appropriately sized body.
I hope this advice is useful to you, and helps you to improve your deck. Good luck!