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Mensagens - jcavanagh

Páginas: [1]
1
Deck Reviews / Re: G/R Tron - Comments
« em: Fevereiro 06, 2016, 06:36:54 am »
Its called red deck wins for a reason

2
Deck Comments / Re: GR Tron - Comments
« em: Novembro 03, 2015, 02:14:11 pm »
I'd recommend changing boiling seas to boil as they have the same mana cost except boil is an instant so you can cast it during the opponents end step

3
Deck Reviews / Re: [Modern] G/R Tron
« em: Outubro 31, 2015, 04:26:43 am »
4 Wooded Foothills for 3 lands ?? (1 Stomping Ground 1 Overgrown Tomb 1 Forest)

I put them in there to help thin the deck and make it more likely to get access to black mana when sideboarding in slaughter games, dismember and to some extent engineered explosives.
Any suggestion that would make this deck better? I like playing tron but also like having something slightly different to the generic version to keep things interesting. I like birds of paradise for access to red mana if needed, and it also allows me to still cast and use expedition map on turn 2 while having a flying blocker available later on. Although it does feel like a dead draw after 4-5 turns

4
Deck Reviews / [Modern] G/R Tron
« em: Outubro 29, 2015, 02:03:13 am »
G/R Tron

GR Tron

Could anyone give me their thoughts on using fetch lands/birds of paradise in this tron deck over the chromatic sphere and chromatic star?
I find it gives better opportunities to cast pyroclasm, sylvan scrying and ancient stirrings without the need of spending 2 mana and needing one of the artifacts to do so.
The only problem is that there are less cards drawn; and i can't think of any good additions to fix this.

5
Deck Reviews / Re: [Modern] G/R Tron
« em: Outubro 18, 2015, 06:00:58 pm »
I thought that if i have 4 of each tron land then a crumble to dust or similar would remove a more of my mana base, and also make it less likely to have access to a green mana on turn one.
Also once i get urzatron, then i would only be searching for an extra tower or two and the rest would be wasted space in the deck.
For a bit of background, i've lost a few games on turn 3/4 through combat damage and having access to early creatures like sakura tribe elder and birds of paradise have proven helpful.
Maybe i've been focusing too much on the early game over getting the trio earlier; and also not looking to make a deck which mimics the usual G/R tron decks.
any ideas on what to change or would increasing the amount of mines and power plants be better than access to early forests?

6
Deck Reviews / [Modern] G/R Tron
« em: Outubro 18, 2015, 04:41:25 pm »
G/R Tron

GR Tron/ Tooth and Nail

Could someone give me some feedback on this deck, i'm thinking of entering a local modern event and don't want to be beaten on turn 4/5 every game, i've replaced the usual pyroclasm with radiant flames (partly because I had a few lying around and also because i think doing a potential 3 damage could be better than 2 from pyroclasm).
I chose birds of paradise over elvish mystic because it can be good for blocking flying creatures and give an different color mana for radiant flames; and I put in llanowar wastes to give a potential extra color mana for radiant flames/engineered explosives and also help when sideboarding in slaughter games & dismember.
any advice or help would be greatly appreciated

7
Deck Reviews / [Modern] G/R Tron
« em: Outubro 12, 2015, 01:28:43 pm »
G/R Tron

Eldrazi Tron

Hi everyone, this is my first deck post and it would be great if i could get some feedback or new ideas. I used to play magic when I was 11 at the time of the mirrodin block and only just got back into it.
any advice would be greatly appreciated!

Páginas: [1]