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Aquarelle Painting (Llawan, Casual Control) (EDH / Commander)

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Bitte wähle die Spalten, die du sehen möchtest

“Believe that you can do it cause you can do it.”
― Bob Ross

[[ DESC IS OUTDATED, MIGHT BE A LIL RELEVANT STILL ]]

Commander (Artist):

  • Llawan, Cephalid Empress
    Llawan may not be the most powerful mono-blue commander out there, but she has her uses. Her ability to clear the board of blue creatures your opponents control can be a very powerful effect. However you usualy don't run into a lot of blue creatures. This is where cards like Alter Reality, & Glamerdye comes in. Being able to change what creatures llawan bounces and stops from being cast at any time is a powerful tool, that helps you control the board. So our main objective with our commaner is to control the board.

Ramp:
Commander is a slow format, and because of that ramp is important, that is the case of most decks, and of our deck here. For ramp we have pretty standard mono color ramp with sapphire medallion, gilded lotus, caged sun and sol ring. However we do have a few odd ones, Unstable obelisk doubles as a removal later in the game, helping us deal with enchantments, which can normaly otherwise be a bit hard to hit. Apprentice Wizard is arguebly just a worse worn powerstone, but it is a really cool card, and because of that earns it's place in my deck. It also can be used for carddraw with Azami, Lady of Scrolls.
High Tide dosen't really ramp you, rather it gives you a burst of mana that turn (asuming you have 4-5 islands in play), which can be nice for pulling off a combo or casting a really big card, like enter the infinite.

Card Draw & Card Fixing.:
The card draw is seperated into two catagories, General Card Draw and Massive Card Draw.

The general card draw is pretty basic, you play the cards when you want to/need to draw cards. The main exception is Future Sight, which is technicaly not card draw, but it makes the top card of your library be a part of your hand (kinda). It's very good with cards like sensei's divining top, or Mystic Speculation.

The Massive Card Draw cards are a bit more speccific / situational, Blue Sun's Zenith & Stroke of Genius, can either be used with infinite mana to force an oppnent to draw out their deck, or draw out your own deck, and win with laboratory maniac. Enter the infinite enables you to draw everything you need to win. Time Spiral is kind of a plan B, you play it when you're either out of cards, or your important cards ended up in your graveyard.

Card Fixing is Mystic Speculation, which you cast, and pay for it's buyback cost to get rid of cards you don't need right now. Search for Azcanta is great for getting rid of cards you don't need. Sensei's divining top is just fantastic, and helps you get the cards you want when you need them.

Tutors:
Instants and Sorceries by type:

Artifacts:

Counterspells:
Counterspells are rather simple, however in commander they are usualy not used for tempo, and rather to protect your board, or stop someone from winning. Summary Dismissial can 'counter' uncounterable spells and abilities. Consider it a --- for 1 more mana that also hits uncounterable spells.

Removal & Bounce:

Cards to consider including:
Curse of the Swine
Swirl the Mists
Spectral Shift
Blind Seer
Extraplanar Lens + Snow-Covered Island
Gauntlet of Power
Chill
Flash
Jace's Sanctum
Academy Ruins
Mystic Remora
Phyrexian Metamorph
Talrand, Sky Summoner

Tags

Dieses Deck scheint nicht in EDH / Commander legal zu sein!

Probleme: Invoke Prejudice ist banned.

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Punkte Kartenname Typ Mana Seltenheit Salt
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  Vergleichen Revision Erstellt Von
» Revision 12 Januar 4, 2021 Lynzkar
Revision 11 November 3, 2020 Lynzkar
Revision 10 Juli 2, 2019 Lynzkar
Revision 9 Juli 2, 2019 Lynzkar
Revision 8 Februar 18, 2019 Lynzkar
Revision 7 Februar 16, 2019 Lynzkar
Revision 6 September 15, 2018 Lynzkar
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Revision 4 September 12, 2018 Lynzkar
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Revision 2 August 27, 2018 Lynzkar
Revision 1 August 27, 2018 Lynzkar
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