deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Aggiorna Sessione button and then try again.

Per ulteriori software Magic, inclusi Magic Workstation e Cockatrice:

Per MTG Arena:

Per Magic Online (MTGO):

Per altri:

Per giocare il tuo mazzo a un torneo ufficiale ("sanzionato DCI") ti serve un foglio di registrazione del mazzo. Qua puoi scaricare tale foglio precompilato con le carte presenti in questo mazzo!

(-> Le tue impostazioni)

Si prega di notare: questo non è un servizio ufficiale DCI. Quindi per favore assicurati sempre che il foglio contenga tutte le carte del tuo mazzo e soddisfi pienamente tutti i requisiti DCI. Se noti qualcosa di sbagliato, per favore faccelo sapere! DCI is a trademark of of Wizards of the Coast LLC.

Per favore scegli le colonne che vorresti vedere:

Overview

Consider the following table:

Relative turn Number of Masters you control Combat damage to each player Cumulative damage to each player Total cumulative damage
0 1 4 4 12
1 3 12 16 48
2 9 36 52 156
3 27 108 160 480
n 3^n 4*3^n sum from 0 to n of 4*3^n sum from 0 to n of 4*3^(n+1)

Yes, you read that right. In the absence of other effects, 3 turns of attacking with [[The Master, Multiplied]] will deal 52 damage to each opponent. All you have to do is play one creature and attack with it, and there's a good chance you just win the game handily. The messed up part is that on top of that, if a single myriad trigger resolves, you are virtually immune to targeted removal spells. Yes, you read that right again: each [[The Master, Multiplied]] will keep itself from being exiled to the delayed myriad trigger or sacrificed to the legend rule.

Gameplan

If all you need to do to win is play [[The Master, Multiplied]] and attack, then let's try to play [[The Master, Multiplied]] as soon as possible. There are a number of ways to do this:

  • Lands that tap for more than 1 mana
  • Artifacts that add mana
  • Ritual spells
  • [[Urza's Saga]] grabbing one of the aforementioned ramp cards

Ideally by the time you've played [[The Master, Multiplied]], you have a way to give it haste. If so, great; just start attacking. Snag that first myriad trigger and you're pretty much protected from removal. If you don't have haste, hopefully it's early enough that your opponents don't have their removal set up yet. Once you begin attacking, the game should be over in short order, assuming you can get through.

If for some reason you can't get past the blockers, there are a few cards like [[Bedlam]] and [[War Cadence]] that can force that damage through. Using tutors to find these is a great idea.

Finally, if [[The Master, Multiplied]] gets killed, you have plenty of ramp to replay it. If it's about to get killed or countered and you saved some mana, you can use a card like [[Pyroblast]] or [[Malakir Rebirth]] to save it.

Ramp Discussion

This deck is overloaded with ramp. That being said, notice that card disadvantage ramp cards like [[Chrome Mox]], [[Mox Diamond]], and [[Gemstone Caverns]] are not included. Those cards help you gain an initial immediate mana advantage while sustaining that advantage long term. This is not what this deck is interested in. What you want here is a quick burst of mana that lets you play [[The Master, Multiplied]] as early as possible. Imagine a card like [[Arcane Signet]]. This can be played naturally on turn 2, and it even provides 1 mana right away. On turn 3, you have access to 4 mana, and you maintain that extra mana per turn on all future turns. That's normally very strong because you can leverage that mana advantage to cast more spells and/or better spells earlier in the game. However, think about trying to cast a 6-mana commander. [[Arcane Signet]] plus normal lands lets you cast it as early as turn 5. So [[Arcane Signet]] (and [[Mind Stone]] and [[Fellwar Stone]] and every other "normal" mana rock) basically advances you by 1 turn (from turn 6 to turn 5).

Now consider a "worse" card like [[Heart of Ramos]]. This card comes down on turn 3, which is far worse than [[Arcane Signet]], and immediately has the same effect as [[Arcane Signet]]. However, on turn 4 you will have access to 6 mana by activating both of [[Heart of Ramos]]'s abilities. So while [[Arcane Signet]] can be played earlier and will generally be a better choice for most decks, [[Heart of Ramos]] can get you to 6 mana on turn 4 while [[Arcane Signet]] never can.

The same logic applies to most of the ramp cards in the deck. [[Bucknard's Everful Purse]], [[Lotus Blossom]], [[Noble's Purse]], [[Pentad Prism]], [[Basalt Monolith]], [[Coalition Relic]], [[Descent into Avernus]], [[Heart of Ramos]], [[Skull of Ramos]], [[Urza's Incubator]], and [[Worn Powerstone]] all have the ability to ramp you by 2 or more mana before turn 6, such that you can play [[The Master, Multiplied]] on turn 4 or earlier. Since there are so many of these cards (alongside rituals and traditional fast mana), you have a very high chance of being able to play [[The Master, Multiplied]] on turn 3, often with haste.

But wait, rituals? Aren't those just temporary versions of [[Arcane Signet]]? Yes they often are, but they also contribute to casting [[The Master, Multiplied]] faster because they don't need to be set up 1 turn in advance. If you have 5 mana available, then [[Arcane Signet]] doesn't let you cast a 6 mana spell. On the other hand, [[Pyretic Ritual]] does. There are many rituals in the deck, and some cards ([[Grim Monolith]] and [[Mana Vault]]) can act like rituals or mana storage, depending on the situation.

[[_____ Golbin]]

This deck has a sticker deck* because of [[_____ Goblin]]. With the optimal sticker deck, this card has a 30% chance of netting 1 mana, a 40% chance of netting 2 mana, and a 30% chance of netting 3 mana. If you have enough mana already, try to put the "Mind" name sticker on it before killing your opponents. Check out Frank Karsten's article for more discussion of [[_____ Goblin]] and a couple other fun ones.

*The sticker deck is listed in the maybeboard section because the deck is considered illegal when I put it in the sideboard section.

Other Notable Cards

Exclusions

  • [[Determined Iteration]] and a lot of other cards that combo with [[The Master, Multiplied]] (more damage, extra combats, extra tokens, etc.) have been left out because they require [[The Master, Multiplied]] to be on the battlefield to work. Once you play [[The Master, Multiplied]], you're winning. You don't need to pile on extra damage to close out the game faster. See the table above.
  • There are other ways to give creatures haste, but this deck ideally wants cheap options like [[Lightning Greaves]] or [[Mass Hysteria]] that you can sneak in on turn 1, 2, or 3 before casting [[The Master, Multiplied]] on turn 3 or 4.
  • For any 5+ mana card, you have to ask the question: "is this equal to or better than just playing my commander?" Notice that the only card in the deck that costs 5+ mana is [[Hellkite Courser]], and that's because it's basically equal to playing [[The Master, Multiplied]], but with haste.
  • Card draw. The point of this deck is to ramp and play [[The Master, Multiplied]]. What could you possibly be needing to draw into that you didn't already mulligan to find? If you get shut down for some reason or another, you just lose. You probably cast 3 rituals or sacrificed your [[Peat Bog]] or discarded your hand to [[Lion's Eye Diamond]] already, so you're basically screwed anyway and drawing more cards is not going to help you. Card draw spells will just reduce your chances of having a fast opening hand.
  • [[Haunted Ridge]] should normally be here, but the fixing isn't as important here and coming into play tapped is too big of a downside.

Chopping Block

These are some cards I'm not excited about and possibly looking to upgrade.

Maybeboard

Questo mazzo sembra essere legale in EDH / Commander.

Turno: Tua vita: Vita avversario: Segnalini veleno:
Mano (0)
Mazzo (0)
Cimitero (0)
Esilio (0)
Tavolo (0)

Nome

Tipo

Note

Forza

Costituzione

card

Tipo

Note

Forza

Costituzione

 

Segnalini

Sposta questa carta in:

Azioni

2 facce (tiro moneta)
6 facce (d6)
20 facce (d20)
Facce:

Pesca in automatico

Stappa in automatico

Doppio click per aprire i dettagli della carta

Muovi selezionata in:

Probabilità combinata

Quantità min.:
Carta:

Calcolo personalizzato

Se gioco una carta voltenel mio mazzo ?, quante probabilità ho di pescarla volte?
  Nome Mano Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilità Addizionali

Incorpora ai forum o sito web

Per forum e blog per favore seleziona una delle opzioni BB-Code. Per sito e forum che supportano HTML (es. Forum Community Wizards) puoi usare codice HTML.

Link a questo mazzo

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Punteggio Nome carta Tipo Mana Rarità Salt
Powered by edhrec.com
Queste sono tutte le revisioni di questo mazzo. Clicca su una revisione per vedere il mazzo come appariva prima.
  Confronta Revisione Creati Di
» Revisione 15 Ottobre 27, 2023 nullromo
Revisione 14 Ottobre 27, 2023 nullromo
Revisione 13 Ottobre 27, 2023 nullromo
Revisione 12 Ottobre 27, 2023 nullromo
Revisione 11 Ottobre 27, 2023 nullromo
Revisione 10 Ottobre 27, 2023 nullromo
Revisione 9 Ottobre 27, 2023 nullromo
Revisione 7 Ottobre 26, 2023 nullromo
Revisione 6 Ottobre 26, 2023 nullromo
Revisione 5 Ottobre 26, 2023 nullromo
Revisione 4 Ottobre 26, 2023 nullromo
Revisione 3 Ottobre 25, 2023 nullromo
Revisione 2 Ottobre 25, 2023 nullromo
Revisione 1 Ottobre 24, 2023 nullromo
Non ci sono ancora commenti su questo mazzo.
Il nome delle carte in inglese sarà linkato automaticamente.
In aggiunta, qui puoi usare il BBCode (ad esempio [b][/b], [url=...][/url] etc)!

C'è stato un errore con la tua sessione di login:
unknown
Puoi farlo in un'altra tab, così da non perdere i dati inseriti in questa. Una volta che hai fatto, clicca il pulsante Aggiorna Sessione e prova di nuovo.
Se il problema persiste, per favore contattaci.