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Protean Chromium, Elder Dragon (EDH / Commander)

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CHROMIUM, THE MUTABLE

PRIMER LITE

Introduction

Please pardon our dust! We are under construction.

Strategy

Operation: Protean Chromium, Elder Dragon. The game plan is simple. Ramp with mana rocks, to cast Chromium, the Mutable, as early as possible. The focus before casting our commander, is to play mana rocks and tutor for Zur the Enchanter. When Zur the Enchanter attacks, grab either Necropotence, Phyrexian Arena, Rhystic Study, or Mystic Remora from our library, to give us a way to draw. Abuse some draw, so we can dump all of our auras spells into the graveyard with Chromium, the Mutable discard ability. Note that this does not work with Necropotence, since all cards discarded are exiled instead. Another way to get our auras in our graveyard, is to mill ourselves by using either Traumatize or Tunnel Vision. With Tunnel Vision we can name Open the Vaults for some fun tech. Anyway, now that we have a sizable amount of auras in the graveyard. It’s time to cast either Open the Vaults, Replenish or Retether, to put all the auras into play, on Chromium, the Mutable. Enter the Voltron and swing away at your opponent, to kill them with commander damage. Of course, there are alternate ways to pilot the deck, but that’s the overall goal. I hope you enjoy!

Opponents

Some of the commander decks I face regularly would be: [[Scion of the Ur-Dragon]], [[The Gitrog Monster]], [[Norin the Wary]], [[Atraxa, Praetors' Voice]], [[Jhoira of the Ghitu]], [[Talrand, Sky Summoner]], [[Vial Smasher the Fierce]], [[Hapatra, Vizier of Poisons]], [[Niv-Mizzet, the Firemind]], [[Ayli, Eternal Pilgrim]], [[Rashmi, Eternities Crafter]], [[Maelstrom Wanderer]], [[Noyan Dar, Roil Shaper]], [[Sliver Overlord]], [[Sharuum the Hegemon]], [[Uril, the miststalker]], [[Geist of Saint Traft]], [[Ramos, Dragon Engine]], [[Thada Adel, Acquisitor]], [[Taigam, Ojutai Master]], [[Bruse Tarl, Boorish Herder]] + [[Kraum, Ludevic's Opus]], [[Akiri, line-Slinger]] + [[Silas Renn, Seeker Adept]], [[Sakashima the Impostor]], [[Mina and Denn, Wildborn]], [[Shu Yun, the Silent Tempest]], [[Thrasios, Triton Hero]], [[Grand Warlord Radha]], [[Savra, Queen of the Golgari]], [[Athreos, God of Passage]], [[Ghalta, Primal Hunger]], [[Mikaeus, the Unhallowed]] and [[Tatyova, Benthic Druid]].

Decklist

COMMANDER

  • Chromium, the Mutable: Is instant speed, can't be countered and evasive with flying. Not to mention, he can protect himself by discarding a card and becoming a 1/1 unblockable human with hexproof. We can use the discard ability to our advantage and reanimate the discarded cards from the graveyard.

AURA ENCHANTMENTS

RAMP

  • Azorius Signet: One mana for the price of white and blue.
  • Chromatic Lantern: Adds one of any color to our mana pool and gives our lands the same ability.
  • Chrome Mox: Add one mana of any color that was within the exiled card's color.
  • Coldsteel Heart: Choose a color and it adds one mana of the chosen color.
  • Dark Ritual: Instant speed, add three black mana. Great for casting Chromium on an opponent's end step, when they least expect it. Maybe even use it for a turn 1 Necropotence.
  • Darksteel Ingot: Indestructible and adds one mana of any color.
  • Dimir Signet: One mana for the price of blue and black.
  • Fellwar Stone: Add one mana of any color that an opponent's land could produce.
  • Gilded Lotus: Add three mana of any one color.
  • Hero of Iroas: Reduces the casting cost of Aura spells by 1. I don't use him for his Heroic ability, unless things go horribly wrong with Chromium.
  • Lotus Petal: Sacrifice to add one mana of any color.
  • Mana Crypt: Add two colorless mana. Remember, tails never fails.
  • Mox Diamond: Add one mana of any color.
  • Omniscience: Discard this card then cheat it into play with Replenish and cast any card in our hand without paying for the mana cost.
  • Orzhov Signet: One mana for the price of white and black.
  • Sol Ring: Add two colorless mana.
  • Talisman of Dominance: Add one colorless or take 1 damage to add either blue or black
  • Talisman of Progress: Add one colorless or take 1 damage to add either white or blue.
  • Thought Vessel: No maximum hand size and adds one colorless.
  • Thran Dynamo: Adds three colorless.

DRAW

  • Consecrated Sphinx: We may draw two cards, whenever an opponent draws a card.
  • Kor Spiritdancer: I don't typically buff her with Auras, but I do like that we can draw a card anytime we cast an Aura spell.
  • Mystic Remora: I tend to keep this in play for a few turns, to get some good draw in, before it becomes too expensive to upkeep.
  • Necropotence: One of the MVP's in the deck. It's very important to tutor for this early on or have Zur the Enchanter go grab this after declaring an attack. We tend to empty or hand, very quickly, so it's important we always keep it full.
  • Phyrexian Arena: Draw a card on our upkeep at the cost of losing 1 life. Not a bad trade off.
  • Rhystic Study: My buddy's favorite saying, "Are you going to pay the extra?"
  • Sram, Senior Edificer: Draw a card anytime we cast an Aura or Equipment spell.

REMOVAL

TUTOR

EQUIPMENT

MILL

  • Traumatize: Not in here to mill our opponent, but to mill ourself... Sounds so crazy, it just might work! Follow up with either Open the Vaults, Replenish or Retether to cheat in a mass amount of Auras from the graveyard into play.
  • Tunnel Vision: Yet again, not in here to mill our opponent, but to target ourself. I like to name Open the Vaults, dump tons of Artifacts and Enchantments into the graveyard. Then once we draw Open the Vaults off the top, we can cast it to put into play all of those Artifacts and Enchantments that hit our graveyard.

REANIMATING

PROTECTION

  • Conqueror's Flail: Equip to Chromium, to give us protection from our opponents trying to foil our plans in attempt to cast big bombs on our turn.
  • Flickerform: Blink Chromium and all Auras attached to him from play, until end of turn. Do this to protect us from harms way. Also, pairs extremely well with Sage's Reverie.
  • Gift of Immortality: Destroy Chromium? Sure! He'll only come back to haunt you.
  • Grand Abolisher: Sounds like we have free roam on our turn to do whatever we please and nothing is going to stop us.
  • Indestructibility: Fine, go ahead and board wipe. Just note that I am indestructible.
  • Shielded by Faith: Why must you keep trying to destroy me?! You are very persistent to attempt to break the unbreakable.
  • Solitary Confinement: Shroud and protection from the overwhelming aggro decks just trying to beat face.

Tag

Questo mazzo sembra essere legale in EDH / Commander.

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