Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
Autres
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my first time playing andy's lightly modified cardkingdom cube. i opened disk into cloudblazer, then a string of white cards - precinct captain, sunblast angel, sun titan, and icy manipulator all joined my deck early. i even wheeled a cloudgoat ranger! red was clearly most open in the pack, but i didn't love all the cheap burn spells - i was more feeling 2-for-1 life, which sounds strong in a low power cube like this one. pack 3 helped round things out with a lot of good low-curve blue cards to smooth out draws.
i beat quinn in match 1 on BWg midrange. he had a light reanimator touch, and also had some bombs like enslave and angel of serenity. i sided in some of the blink cards in my board (momentary blink, a UW one with flashback) to fight against those pretty effectively and managed to edge him out. he had good long game, as did i.
i wrecked leon's RW equipment focused deck g2. icy manipulator really messed up his grafted wargear plans. he was nowhere near fast enough to deal with my more powerful cards.
i beat barry's sultai pile in m3. he had a very good midrangey deck, but his top end felt pretty weak - hard for him to close out games. i won g1 with an aggro draw - lawkeeper / precinct captain / looter / you hear something on watch all to beat down. i think it tricked him into sideboarding vs aggro, which i was not!
g2 was a great one - i missed a land drop early, and was thus behind for most of the game. but he didn't really have lots of gas to finish me. i had all the action, but had to sequence well; sunblast crushed his board when he wanted to end the game; cloudgate ate removal but left behind bodies; sun titan provoked bane of the living to wipe all our boards; oona was left standing to win the game for me. using my threats in the right order felt really important. fun match, fun 3-0, fun cube.
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