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Viewing revision 69. There is a more recent version of this deck.
God tribal. Morophon makes life easier, but is primarily to get out Slivers, especially Hivelord who gives precious Morophon indestructible. Non land tutors and responses are kept to a minimum. Besides beating opponents to death with delicious Gods, gates are a fun goal to work towards, and tends to sneak up on opponents. Reshape the earth or Scapeshift + Splendid Reclamation with Amulet of Vigor is a certain win. Gods make great commanders, but terrible infantry. Devotion is tricky to build up, and so will usually lose against faster aggro decks.
Lots of board wipes, since most things are indestructible, why not? Shifting Shadow has a permanent presence in this deck for that reason. When it activates, the enchanted creature is "destroyed" and not sacrificed. This makes the Amonkhet Gods especially handy. Odds are, it will end up fetching a Theros God, which will enter as an enchantment and become an invalid target for Shifting Shadow. If the target is invalid, Shifting Shadow will remain on the original creature (assuming it survived being destroyed, see rule 701.3b).
Locust, Scarab, and Scorpion Gods may be replaced in the future.
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