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Viewing revision 78. There is a more recent version of this deck.
God tribal. Morophon makes life easier, but is primarily to get out Slivers, especially Hivelord who gives precious Morophon indestructible. Besides beating opponents to death with delicious Gods, gates are a fun goal to work towards, and tends to sneak up on opponents. Reshape the earth or Scapeshift + Splendid Reclamation with Amulet of Vigor is a certain win. Activating The World Tree with Purphoros, God of the Forge in the library will usually result in enough ETB damage to kill off opponents.
Gods make great commanders, but terrible infantry. Devotion is tricky to build up, and so will usually lose against faster aggro decks.
Lots of board wipes. Since most things are indestructible, why not? Shifting Shadow has a permanent presence in this deck for that reason. When it triggers, the enchanted creature is "destroyed" and not sacrificed. This makes the Amonkhet Gods especially handy. Odds are, it will end up fetching a Theros God, which will enter as an enchantment and become an invalid target for Shifting Shadow. If the target is invalid, Shifting Shadow will remain on the original creature (assuming it survived being destroyed, see rule 701.3b).
701.3b If an effect tries to attach an Aura, Equipment, or Fortification to an object it can’t be attached to, the Aura, Equipment, or Fortification doesn’t move. If an effect tries to attach an Aura, Equipment, or Fortification to the object it’s already attached to, the effect does nothing.If an effect tries to attach an object that isn’t an Aura, Equipment, or Fortification to another object or player, the effect does nothing and the first object doesn’t move.
Previous iterations of this deck were built around a Kamahl's Druidic Vow or Primal Surge effect, and has always suffered from few interaction spells. More instants and sorceries have been added since, but are primarily board wipes and land manipulators.
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