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What started as GRN draft chaff and a few 50 cent rares is now legitimate.
The massive Gatelove in this set really rounds out this deck with a cheap, efficient board wipe in Gates Ablaze which will routinely go off for 6+. The magic number of Gates to assume when evaluating cards is 6. It has been exceedingly rare to play a game and not have at least that many in play. 8 to 9 is very common.
Gatebreaker Ram is perfect in slowing the opponent's attacks early game until it grows big and gets vigilance and trample. And it always survives Gates Ablaze.
The 3 CMC on those two new additions helps to mitigate the slow mana the Gates produce.
The CMC on a big, dumb idiot like Gate Colossus could easily be as low as 3 as the mid-to-late game progresses. If you've got a Guild Summit on board, a Gate in hand, and stack your triggers right, you can recur this guy from graveyard to hand. And then you'll be casting him for 2...
A few good pulls from the RNA pre-release and we've got shock lands.
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Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |