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This is a Meren deck with the aim to combo and win as soon as possible. Why Meren? Because the combination of black and green makes it possible to play some really nice creature based combos and meren can bring combo pieces back to the battlefield with her ability. She can be an enabler for a combo but the deck can also win without her.
> Strategy
Strategy of this deck is to win with a combo mentioned below. For this we have a lot of tutor cards and recursion cards. Also Meren is possible to enable our combo. We are using a lot of creature based effects and a lot of sac effects to increase our expierience counters. One of our main key cards is necrotic ooze. We can use this card in many ways to win or to bring advantage on the board. With some reanimation spells we are able to use cards more than just one time and with meren we can bring some creatures back like eternal witness to use cards as often as needed.
Deathrite Shaman : very vesatile and all the active abilities can be used with necrotic ooze as well. Can make dmg, can make mana and is just a onedrop.
Necropotence : Draw but be careful with discard. You can instantly use necromancy to bring necrotic ooze back and win instantly as a reaction to the exile from graveyard trigger.
Unmarked Grave/entomb : both nice tutors for graveyard. Can out win cons into grave for your necrotic ooze combo, or just throw something into the grave and bring it back with meren or reanimate for example.
victimize : sac outlet and recursion spell for 2 creatures.
farseek / nature's lore / three visits : I don´t wanna lose all my mana into a mass removal or gravehate or to cards like humility, cursed totem or linvala, keeper of silence. So I need and want an other way to ramp to be more flexible and the 2 mana sorceries are some of the fastest and best ramp spells there. in my opinion. They also don´t have summoners sickness so you can use the lands from Three visits and nature's lore in the same turn if needed.
Foundation Breaker : for its evoke costs its a nice removal which will create an expierinece counter.
Yawgmoth, Thran Physician : sac outlet for just 1 life, removal with -1/-1 counter and also a draw engine. Very strong in this deck.
> Exclusions
Acidic Slime: Nice creature base removal but too expensive for just a removal
Dauthi Voidwalker : Strong anti grave card, but no needed for a combo or something else, and also huge drawback if someone clones him or steal him.
Final Parting: Good tutor for this deck but too expensive.
Heroic intervention: It doesn´t matter if creatures die, we have enough tools to bring them back.
eldritch evolution : too restricted, wif we sac a creature with low cmc we can´t go for mikaeus. Pattern of growth is more consistent.
Wood Elves / Yavimaya Granger are both great in this deck and I have already looked at these cards and also considered playing them. However, I decided against 3 mana creature-based ramp to make the deck faster and less susceptible to certain cards or mechanics.
llanowar elves and other mana dorks : I don´t wanna lose all my mana into a mass removal or gravehate or to cards like humility, cursed totem or linvala, keeper of silence. So I need and want an other way to ramp to be more flexible and the 2 mana sorceries are some of the fastest and best ramp spells there. in my opinion. They also don´t have summoners sickness so you can use the lands from Three visits and nature's lore in the same turn if needed.
midnight reaper : good draw engine in this deck but I cut this card to play more tutors. With tutors I can just search for a draw engine or win con so I tried to play more tutors than draw engines.
Journey to Eternity // Atzal, Cave of Eternity : Nice card but not necessary in this deck. It is more an "protection" spell which will bring back a creature if this creature is already attached with this enchantment. Dance of the dead or the other recursion spells are better for the combo wins.
shriekmaw : non artifact, non black creature removal which is creature based is a bit to weak, and this deck is already running a lot of creature based removal.
survival of the fittest : a great card but I don´t own this card and this card is very expensive and not absolutely necessary
> Strength and Weaknesses
> Strength
Fast deck which can win very quick
Good grind potential because of meren
Destroy removal doesn´t hurt that much and we can abuse cards pretty often
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