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Zeige Revision 38. There is a more recent version of this deck.
Gameplan is pretty straightforward, and comes in 2 parts:
Part 1; before Nymris is out - try to gain resources (mana and cards) as much as possible while always maintaining mana for at least 1 counter/interaction spell to prevent an opponent from winning on their turn.
Part 2; once at 5 mana, try and flash out Nymris before our untap step, ideally with a way to protect him. Once Nymris has resolved, we take a more aggressive stance with our interaction, trying to counter/remove/cantrip at least once each turn to churn through our deck and assemble the thoracle consultation win.
I decided to cut mana vault and grim monolith because unlike decks like toxrill or korvold, powering out a fast Nymris doesn't actually do anything on its own. We need around 4 mana that untaps once Nymris is out to actually start up the interaction engine, and very frequently, even in the best situations where I could turn 2 Nymris off mana Vault, I would end up just not doing much after because I wouldn't have the resources to start doing the thing, so I decided to cut the worst of the fast mana, and keep some in (cabal ritual and dark ritual are preferred over the artifact fast mana because they are colored mana and can be cantriped with nymris).
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Punkte | Kartenname | Typ | Mana | Seltenheit | Salt |
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