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A Boy and His Imagination (EDH / Commander) [Revision 16]

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Viewing revision 16. There is a more recent version of this deck.

This deck was influenced by Vorel of the Hull Clade. It gravitates between 3 specific Themes: Super Friends, Counters as a Broad Term and Card Draw. It is the best things I could think of that just scream "Simic" and that is "Experimentation." What do I mean by that? well it is pretty simple. There is a lot going on in this deck, and I mean a lot. Different infinite combos, different synergies happening everywhere. It is a jumbled mess of thoughts and ideas that all just seem to work together and never really the same way twice. For it to feel at home for most players you need to kind of embrace that idea that Simic holds dear. To help further explain what I mean there I will say this, Jellyfish Hydra Beat, Fish Octopus Crab, Elf Crab Warrior, and Elf Ooze Wizard. If those creature Super, Sub and Mid Type do not help enlighten what is happening with this deck idea... then boy this is not the deck for you and I am sorry.


Some of the Win Conditions are as follows bellow

1 - Just a simple over run tactic with either Chasm Skulker or Hangarback Walker. Just use the Sac outlet of Eldritch Evolution.


2 - You can Go infinite with Tezzeret the Seeker and The Chain Veil. Then capitalize with Any of the Other Walkers to make infinite mana, card draw, or even get a Jace, the Mind Sculptor ultimate on your opponents. If you go this route with the deck it is advantageous to have Pir, Imaginative Rascal out. When Tezzeret enters he will add 4 + 1 Loyalty Counters to himself. With this you can -4 him for his second ability and find The Chain Veil. Now you just need the mana to activate it, preferably with an artifact (Astral Cornucopia). If you some how have Kiora, Master of the Depths out it can make the load of this easier to just needing Kiora's Follower or a Land and either Sol Ring and or Gilded Lotus.


3 - There is Laboratory Maniac win condition. You can use your commanders in tandem with Deadeye Navigator. With just a simple Five +1 / +1 counters on Toothy, Imaginary Friend you can Flicker him for 1 and Blue. He leaves and comes back in, you draw 5 cards. Toothy sees the draw, Pir, Imaginative Rascal will double the counters toothy got. Toothy now has 10 Counters, flicker again for 20, flicker again for 40, and flicker again for 80. In this you pay 8 mana (4) (U)(U)(U)(U) and draw 75 cards. Which by this point in the game you would certainly have below 75 cards in deck. (Please not this can be achieve with only Toothy and Hardened Scales as well.)


4 - Darksteel reactor + any counter doubling (Vorel of the Hull Clade + Freed From the Real) and Crystalline Crawler with just 4 +1 / +1 counters and the mana to double once. This will net an infinite loop of colored mana from the Crawler, which you can feed into doubling the counters on the reactor. This is best used with either Leyline of Anticipation or Alchemist's Refuge.


5 - Similar combo, Vorel of the Hull Clade + Freed From the Real + Crystalline Crawler + Hangarback Walker / Walking Ballista, you generate infinite mana with and cast a big Ballista and just win with infinite damage or you can drop a big Walker, sac it by some means which exists and have a lot of tokens, you can use the Zameck Guildmage in this fashion to have the token Thopters to enter with infinte counters. You could use Blue Sun's Zenith to draw your entire deck and cast everything or you can use the lab maniac to win by deck out.


6 - I have recently added Peregrine Drake to the mix as well. Combine the Drake with Deadeye Navigator and you have infinite mana. There is also a more simple combo for infinite mana. This utilizes either Hardened Scales or Pir, Imaginative Rascal (Both for Style Points) and Crystalline Crawler + Freed From the Real. This will net you infinite mana as well.


7 - Simic Ascendancy is another one that can come out of no where. It is an Upkeep based win but with Leyline of Anticipation or Alchemist's Refuge you can easily sneak it out and pop off with Toothy and Card draw on an opponents end step.


Basically what I am saying is there are a few different cards in here that combo in an out with other cards and share a good deal of synergy to survive a wipe or losing some pieces of the combo for them. This is a Deck that can win from damage, it can win by making your opponents draw out a deck, you can win by drawing out your deck, it can overrun, it can left field with both Simic Ascendancy or DarkSteel Reactor.

This is not and was not designed to be Competitive or meant to just have a Hyper focused win con that you execute all the time every time. It is intended to be fun when either you are winning or when you lose, it is meant to be enjoyable. That is how I feel most commander decks should be created. (Ignore the Lavinia, Azrius Renegade deck I am working on in secrete...)

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This deck appears to be legal in EDH / Commander.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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Revision 20 June 5, 2021 gNecrOz
Revision 19 June 5, 2021 gNecrOz
Revision 18 May 29, 2021 gNecrOz
Revision 17 May 28, 2021 gNecrOz
» Revision 16 March 8, 2020 gNecrOz
Revision 15 March 7, 2020 gNecrOz
Maybeboard - Removed Cards
Revision 14 May 15, 2019 gNecrOz
Revision 13 April 19, 2019 gNecrOz
Revision 12 April 19, 2019 gNecrOz
Revision 11 April 19, 2019 gNecrOz
Revision 10 February 20, 2019 gNecrOz
Revision 9 February 20, 2019 gNecrOz
Revision 8 January 25, 2019 gNecrOz
Revision 7 November 1, 2018 gNecrOz
Revision 6 November 1, 2018 gNecrOz
Revision 5 November 1, 2018 gNecrOz
Revision 4 October 27, 2018 gNecrOz
Revision 3 October 27, 2018 gNecrOz
Revision 2 October 27, 2018 gNecrOz
Revision 1 October 27, 2018 gNecrOz
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