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A Boy and His Imagination (EDH / Commander) [Revisione 16]

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Visualizzazione della revisione 16. There is a more recent version of this deck.

This deck was influenced by Vorel of the Hull Clade. It gravitates between 3 specific Themes: Super Friends, Counters as a Broad Term and Card Draw. It is the best things I could think of that just scream "Simic" and that is "Experimentation." What do I mean by that? well it is pretty simple. There is a lot going on in this deck, and I mean a lot. Different infinite combos, different synergies happening everywhere. It is a jumbled mess of thoughts and ideas that all just seem to work together and never really the same way twice. For it to feel at home for most players you need to kind of embrace that idea that Simic holds dear. To help further explain what I mean there I will say this, Jellyfish Hydra Beat, Fish Octopus Crab, Elf Crab Warrior, and Elf Ooze Wizard. If those creature Super, Sub and Mid Type do not help enlighten what is happening with this deck idea... then boy this is not the deck for you and I am sorry.


Some of the Win Conditions are as follows bellow

1 - Just a simple over run tactic with either Chasm Skulker or Hangarback Walker. Just use the Sac outlet of Eldritch Evolution.


2 - You can Go infinite with Tezzeret the Seeker and The Chain Veil. Then capitalize with Any of the Other Walkers to make infinite mana, card draw, or even get a Jace, the Mind Sculptor ultimate on your opponents. If you go this route with the deck it is advantageous to have Pir, Imaginative Rascal out. When Tezzeret enters he will add 4 + 1 Loyalty Counters to himself. With this you can -4 him for his second ability and find The Chain Veil. Now you just need the mana to activate it, preferably with an artifact (Astral Cornucopia). If you some how have Kiora, Master of the Depths out it can make the load of this easier to just needing Kiora's Follower or a Land and either Sol Ring and or Gilded Lotus.


3 - There is Laboratory Maniac win condition. You can use your commanders in tandem with Deadeye Navigator. With just a simple Five +1 / +1 counters on Toothy, Imaginary Friend you can Flicker him for 1 and Blue. He leaves and comes back in, you draw 5 cards. Toothy sees the draw, Pir, Imaginative Rascal will double the counters toothy got. Toothy now has 10 Counters, flicker again for 20, flicker again for 40, and flicker again for 80. In this you pay 8 mana (4) (U)(U)(U)(U) and draw 75 cards. Which by this point in the game you would certainly have below 75 cards in deck. (Please not this can be achieve with only Toothy and Hardened Scales as well.)


4 - Darksteel reactor + any counter doubling (Vorel of the Hull Clade + Freed From the Real) and Crystalline Crawler with just 4 +1 / +1 counters and the mana to double once. This will net an infinite loop of colored mana from the Crawler, which you can feed into doubling the counters on the reactor. This is best used with either Leyline of Anticipation or Alchemist's Refuge.


5 - Similar combo, Vorel of the Hull Clade + Freed From the Real + Crystalline Crawler + Hangarback Walker / Walking Ballista, you generate infinite mana with and cast a big Ballista and just win with infinite damage or you can drop a big Walker, sac it by some means which exists and have a lot of tokens, you can use the Zameck Guildmage in this fashion to have the token Thopters to enter with infinte counters. You could use Blue Sun's Zenith to draw your entire deck and cast everything or you can use the lab maniac to win by deck out.


6 - I have recently added Peregrine Drake to the mix as well. Combine the Drake with Deadeye Navigator and you have infinite mana. There is also a more simple combo for infinite mana. This utilizes either Hardened Scales or Pir, Imaginative Rascal (Both for Style Points) and Crystalline Crawler + Freed From the Real. This will net you infinite mana as well.


7 - Simic Ascendancy is another one that can come out of no where. It is an Upkeep based win but with Leyline of Anticipation or Alchemist's Refuge you can easily sneak it out and pop off with Toothy and Card draw on an opponents end step.


Basically what I am saying is there are a few different cards in here that combo in an out with other cards and share a good deal of synergy to survive a wipe or losing some pieces of the combo for them. This is a Deck that can win from damage, it can win by making your opponents draw out a deck, you can win by drawing out your deck, it can overrun, it can left field with both Simic Ascendancy or DarkSteel Reactor.

This is not and was not designed to be Competitive or meant to just have a Hyper focused win con that you execute all the time every time. It is intended to be fun when either you are winning or when you lose, it is meant to be enjoyable. That is how I feel most commander decks should be created. (Ignore the Lavinia, Azrius Renegade deck I am working on in secrete...)

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Questo mazzo sembra essere legale in EDH / Commander.

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Revisione 20 Giugno 5, 2021 gNecrOz
Revisione 19 Giugno 5, 2021 gNecrOz
Revisione 18 Maggio 29, 2021 gNecrOz
Revisione 17 Maggio 28, 2021 gNecrOz
» Revisione 16 Marzo 8, 2020 gNecrOz
Revisione 15 Marzo 7, 2020 gNecrOz
Maybeboard - Removed Cards
Revisione 14 Maggio 15, 2019 gNecrOz
Revisione 13 Aprile 19, 2019 gNecrOz
Revisione 12 Aprile 19, 2019 gNecrOz
Revisione 11 Aprile 19, 2019 gNecrOz
Revisione 10 Febbraio 20, 2019 gNecrOz
Revisione 9 Febbraio 20, 2019 gNecrOz
Revisione 8 Gennaio 25, 2019 gNecrOz
Revisione 7 Novembre 1, 2018 gNecrOz
Revisione 6 Novembre 1, 2018 gNecrOz
Revisione 5 Novembre 1, 2018 gNecrOz
Revisione 4 Ottobre 27, 2018 gNecrOz
Revisione 3 Ottobre 27, 2018 gNecrOz
Revisione 2 Ottobre 27, 2018 gNecrOz
Revisione 1 Ottobre 27, 2018 gNecrOz
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