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Viewing revision 24. There is a more recent version of this deck.
Idea is Mono red goblins going wide and overrunning everyone.
I wanted to stick to just goblins and what I own.
Krenko, Mob Boss is the main Goblin maker here which left unchecked can amass a lot of goblins. Everything else is expendable in the grand scheme of it all.
Krenko, Tin Street Kingpin is a backup in a way of amassing goblins.
Legion Warboss isn't amazing since the token has to attack. Pashalik Mons and Goblin Warrens aren't the best for making more goblins more mana sinks and a way to trigger Impact Tremors, Purphoros, God of the Forge and Pashalik Mons himself.
Krenko, Tin Street Kingpin can get out of hand with Bravado (Also goes well with Tin Street Dodger).
Piloting this deck can be tricky at times depending what opponents are playing and your opening hand.
I've had mixed success and failure with going full out aggro at the get go or playing held back until there's a bit of an opening to explode out. Generally you want 2-3 lands in hand and some sort of 1 or 2 drop creature. Probably not Skirk Prospector as it's important for Fireball when you have a massive board state and a combo loop with Sword of the Paruns + Krenko, Mob Boss.
Goblin Lookout and Goblin Piledriver and some important finishers you'll want to try to keep alive or save for a favourable engagement.
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