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Queue the music Maestro: https://www.youtube.com/watch?v=JkNLAUwSFGw
Welcome, to Gishath's Park!
This deck, like me, has a 1 track mind: Se-- I mean Ramp. Your aim is to ramp to 4 mana ASAP. if you're not there by turn 3, you could well be dead as aggro players are nowadays winning by turn 5 easy-peasy lemon squeezy.
You utilize your cheap ramp cards like Llanowar Elves, Thunderherd Migration & Incubation Druid to get the early ramp going. Tutoring for necessary lands or Papa Gishath himself with Commune with Dinosaurs. You want to be slamming Thran Temporal Gateway T3 ideally, as you really want a T4 or T5 activation. Obviously counters, artifact removal, or general burn may mean this won't happen, but if you can survive that one turn, then you can pretty much win the game, as any of the the Dino's dropping can cause game ending problems.
You're ideal string of plays is as follow:
T1: Land, Llanowar elves
T2: Land, Thunderherd migration/Incubation druid
T3: Land, Thran Temporal Gateway
T4: Land, Activate the gate, slam Gishath a show them your wonderful park!
T4/T5: They concede.
As seen above, Thran Temporal gateway will help you cheat your awesome dino's onto the field, and because they're not being cast, they're not being countered.
Weakness:
Everything. This deck is for a laugh, it is not competitive at all.
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Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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