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Viewing revision 5. There is a more recent version of this deck.
A social/75%/level 3 deck with some bells and whistles. Designed for an environment with no quick wins, fast infinite combos, or mass land destruction - but with plenty of board wipes and spot removal. Replacing the three ABUR duals and enemy fetches does wonders for the price.
The goal is to start launching at least one huge Giant or Divine related card a turn starting by turn 5. So there are lots of ramp and related cards, and also some control and utility cards to help get there.
The deck is a modification of Mayael Air Supremacy that features Angels and Dragons. The self constraint for the deck is that the big (5+ power) creatures are all Angels and Divine related creatures.
"Only" 27 of the cards can enter via Mayael, so you'll whiff once in a while - but you should have mana to hard cast them, and there are several cards to help either control the top of the deck, return the dead from the graveyard, or draw cards.
Tooth and Nail , Genesis Wave , and the like might be ok since none of the creatures are auto-win (and Defense of the Heart should certainly be ok), but I've opted to use non-tutor deck access.
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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Revision 13 | June 13, 2023 | Salad_Thunder | ||||
Revision 12 | August 23, 2021 | Salad_Thunder | ||||
Revision 11 | July 7, 2021 | Salad_Thunder | ||||
Revision 10 | July 7, 2021 | Salad_Thunder | ||||
Revision 9 | July 7, 2021 | Salad_Thunder | ||||
Revision 8 | July 7, 2021 | Salad_Thunder | ||||
Revision 6 | July 7, 2021 | Salad_Thunder | ||||
» | Revision 5 | July 7, 2021 | Salad_Thunder | |||
Revision 3 | October 1, 2019 | Salad_Thunder | ||||
Revision 2 | September 12, 2019 | Salad_Thunder | ||||
Revision 1 | September 12, 2019 | Salad_Thunder |