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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Originally I created this Prossh Deck because my Ruric Thar Stax Deck felt too weak in my meta. So I wanted to add black, make a Jund Stax Deck, and looked for my options regarding the Commander. In the end, only about 10 cards stayed, and with an order of about 40 or 50 bucks (I had the other pieces, mostly because of my large Abzan and Elves pool and my old Karador Hulkweaver Deck) the beauty of Prossh was finished. This was also advantageous because it left me the ability to maintain my Ruric Thar Deck, which I can now tune more streamlined in the future.
Acceleration: You want to be / get out Prossh as fast as possible to have game against the faster decks in your meta. Also the ramp is welcome because you need a lot of mana for re-casting Prossh.
Lands:Nothing too greedy, really stable. Especially because some land tutors can go for Overgrown Tomb and Stomping Ground. The basic land artworks were chosen to match the overall theme of the deck: Dragons, mud, fire, djungel, jund, bones, kher, darkness, dominaria, shards.
Tutor: Self explanatory. Usually get Beastmaster Ascension or Phyrexian Altar etc.
Synergy: This is the main focus of the deck. Get value out of your tokens and chain the waggons of the value train until you can kill the table.
Interaction: In Jund colors there are plenty of options for interacting with your opponents. You are gonna need them.
Card Draw: Similar to the Synergy section, this is all what this deck is about. Who doesn't like drawing cards?
(Infinite) Mana: At some point in the game you will draw into one of these. Fine, now you have a lot of mana to spend for your broken synergies. Wow, you have drawn into two of them? Then you probably have infinite mana and hence infinite Kobolds now.
WinCons: You don't necessarily need infinite mana to win the game. More often than not you are already in a good position when the value plan works out, even without drawing your deck. Be it direct damage, life drain or combat damage, your opponents will suffer even if you don't have the kill immediately.
Maybeboard: All card selections are discussed there.
Feel free to ask any questions or just leave a comment.
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Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |
Please add some cards to the deck to see card suggestions.
Score | Nome de Carta | Tipo | Mana | Raridade | Salt |
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Comparar | Revisão | Criado | Por | |||
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» | Revisão 6 | Maio 14, 2019 | LRSVGZ | |||
Revisão 5 | Maio 5, 2019 | LRSVGZ | ||||
Revisão 4 | Maio 4, 2019 | LRSVGZ | ||||
Revisão 3 | Maio 4, 2019 | LRSVGZ | ||||
Revisão 2 | Maio 4, 2019 | LRSVGZ | ||||
Revisão 1 | Maio 3, 2019 | LRSVGZ |