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  1. Introduction
    A Prossh Deck that wins by Value, Beats, or Token Synergy. Food Chain is recommended, but i found that this deck is strong without it. If your meta warrants a one mana combo, play it. If you are confident enough to try without Food Chain and don't mind several budget restrictions, this Deck is an option. Nevertheless, it is capable of frequently winning on turn 4-6.
    I love this Prossh Deck because it is a perfect mixture of competitiveness (for kitchen tables it might be too strong, and even without Food Chain it is capable of winning against everything in the range of 75% to high end cEDH lists), fun (after playing my first games I was really proud because I had no idea that chaining mana and draw engines into more value into a win con even without going infinite is both possible to achive and also very satisfying), and last but not least it functions really well on a budget-friendly side.

Originally I created this Prossh Deck because my Ruric Thar Stax Deck felt too weak in my meta. So I wanted to add black, make a Jund Stax Deck, and looked for my options regarding the Commander. In the end, only about 10 cards stayed, and with an order of about 40 or 50 bucks (I had the other pieces, mostly because of my large Abzan and Elves pool and my old Karador Hulkweaver Deck) the beauty of Prossh was finished. This was also advantageous because it left me the ability to maintain my Ruric Thar Deck, which I can now tune more streamlined in the future.

  1. Section Overview (for individual card evaluations look at the card comments):

Acceleration: You want to be / get out Prossh as fast as possible to have game against the faster decks in your meta. Also the ramp is welcome because you need a lot of mana for re-casting Prossh.

Lands:Nothing too greedy, really stable. Especially because some land tutors can go for Overgrown Tomb and Stomping Ground. The basic land artworks were chosen to match the overall theme of the deck: Dragons, mud, fire, djungel, jund, bones, kher, darkness, dominaria, shards.

Tutor: Self explanatory. Usually get Beastmaster Ascension or Phyrexian Altar etc.

Synergy: This is the main focus of the deck. Get value out of your tokens and chain the waggons of the value train until you can kill the table.

Interaction: In Jund colors there are plenty of options for interacting with your opponents. You are gonna need them.

Card Draw: Similar to the Synergy section, this is all what this deck is about. Who doesn't like drawing cards?

(Infinite) Mana: At some point in the game you will draw into one of these. Fine, now you have a lot of mana to spend for your broken synergies. Wow, you have drawn into two of them? Then you probably have infinite mana and hence infinite Kobolds now.

WinCons: You don't necessarily need infinite mana to win the game. More often than not you are already in a good position when the value plan works out, even without drawing your deck. Be it direct damage, life drain or combat damage, your opponents will suffer even if you don't have the kill immediately.

Maybeboard: All card selections are discussed there.

  1. My Meta:
    My meta has nearly everything from ~50% up to 90%. I play in a large casual group of about 15-20 people, almost all of them have 2-4 decks each and is more or less active (we play at least 2 times a week in different pods/locations). The decks out of my head are Derevi Stax, Gitrog Lands/Dredge/Combo, Inalla Wizard Tribal, Zedruu Enchantments, Nekusar Wheels, Gishat Dinosaur Tribal, Athreos Apostels, Atraxa Superfriends, Estrid Enchantress, Teshar Artifact Combo, Maelstrom Wanderer Value/Extra Turns, Mizzix Storm, Vanifar ComboPod, GayKings GroupHug, Azami WizardCombo, Sai Artifacts, Kruphix Ramp, Gisa and Geralf Zombies, Melek Spellslinger, Meren Reanimator/Staxx, Animar Combo/Beatdown, Zada Spellslinger, Chromium. Brago Stax, Ghave Tokens, Slimefoot Saprolings, Brion Stoutarm Fling, Norin IdontknowwhatNorindoes, Riku Copy.dec, Ezuri Elfball, Phyresis Ezuri ExpCounters, Rakdos BlackRedAggro, Edgar Markov Vampires, Child of Alara MLD, Krenko Goblin Tribal, Purphoros Ping, Haptara PoisonTheme, NivMizzet 5color and Feather Spellslinger.

Feel free to ask any questions or just leave a comment.

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This deck appears to be legal in EDH / Commander.

Turno: Your life: Opponent's life: Poison counters:
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» Revisão 6 Maio 14, 2019 LRSVGZ
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