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Viewing revision 129. There is a more recent version of this deck.
Overview
If you've ever wanted to have Mangara, The Diplomat pilot a Fiery Emancipation and crash it into your opponent's face for 18 points of damage, this deck is for you. The theme of this deck is enchantment forward, as opposed to artifacts - as I found it much, much funnier. Will you end up destroying your own strategic advantage? All the time. But your opponents will give you less attention because of it. If you enjoy being the architect of your own undoing, but still somehow winning, this deck is for you.
More: Rex Nebula only needs one big enchantment to stick to the board to win the game, so most of the work here is in making sure we keep drawing cards to find the enchantment we need, and making sure that enchantment, when it does hit, does as much damage as it can.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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