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Viewing revision 175. There is a more recent version of this deck.
Overview
If you've ever wanted to have Mangara, The Diplomat pilot a Fiery Emancipation and smack it into your opponent's face for 36 points of damage - and then "crash land" it into another opponent for 18 more - this deck is for you.
Win-Con Routes
Tutors - Idyllic Tutor, Enlightened Tutor into 5/6 Cost Enchantment - Fiery Emancipation, Gratuitous Violence, Sphere of Safety, Consulate Crackdown into Double Strike - Blade Historian, Boros Charm, Duelist's Heritage, Akroma's Will into Unblockable - Akroma's Will, Absolute Grace, Faith's Shield, Mother of Runes into Crash Land Captain Rex Nebula
Strategy
Rex Nebula only needs one big enchantment to stick to the board to win the game.
We spend most of the game drawing cards to find the enchantment we need while using enchantments to create a pillowfort around ourselves.
Rex can be the absolute last piece of the puzzle, because he can pilot an enchantment on the turn he comes in.
Lessons Learned
Cards like Aethershield Artificer and Nahiri's Machinations are essentially useless in this deck, and it's because of the fact that one must choose targets when triggers are placed on the stack. So basically anything that triggers at the beginning of combat is useless to us because it wants to target a creature, and no creature exists until Rex's trigger goes off.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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