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Tom Bombadil with his Elk Companion (EDH / Commander)

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The idea is to play Jegantha as the companion (101st card). Ramp the first 3 rounds and try to play Tom with Jegantha. From then, spill out more and more Sagas. I wanted to concentrate on mainly having a lot of Sagas, just for the fun of it.

Initially sagas were selected based on the Jegantha Companion requirements (no card in your starting deck has more than one of the same mana symbol in its mana cost), then I removed some weird or tribal ones that will not fit well, the remaining ones are in the Maybeboard and are explained below. At the moment, except the "Fixed Sagas", the idea is to shuffle the remaining "Shuffle Sagas" and randomly select them. I sorted out remaining sagas to the Maybeboard, reasons are written below.

From current testing, weaknesses:

  • In the early game, too many +1/+1 for almost no creatures to put them on.
  • Sagas resolve almost too quickly, leading to Tom often not having indestructible and hexproof.

Card selection comments:

It might be worth it to drop the Jegantha companion after all, to be able to play some of those (quite good) cards:

Possible card draw and cost reducers for which we need to find a good balance, [x] shows current selection:
Card Draw:

Mana base:

  • It's complicated if you don't want to spend all your money on it. For speed, around 25 lands should enter the battlefield untapped, or at least conditionally untapped. Everything else needs to be as good as possible in terms of fixing.

Mana Ramp sagas to consider for Mana Ramp/Fix, in order of early-game advantage:

Card Advantage sagas:

Sagas moved to the Maybeboard which might be still good, but don't have that much synergies, reasons are given:

Sideboard

Maybeboard

Tokens

This deck does not appear to be legal in EDH / Commander.

Problems: A commander deck should contain exactly 100 cards, including the commander.

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