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The idea is to play Jegantha as the companion (101st card). Ramp the first 3 rounds and try to play Tom with Jegantha. From then, spill out more and more Sagas. I wanted to concentrate on mainly having a lot of Sagas, just for the fun of it.
Initially sagas were selected based on the Jegantha Companion requirements (no card in your starting deck has more than one of the same mana symbol in its mana cost), then I removed some weird or tribal ones that will not fit well, the remaining ones are in the Maybeboard and are explained below. At the moment, except the "Fixed Sagas", the idea is to shuffle the remaining "Shuffle Sagas" and randomly select them. I sorted out remaining sagas to the Maybeboard, reasons are written below.
From current testing, weaknesses:
Card selection comments:
It might be worth it to drop the Jegantha companion after all, to be able to play some of those (quite good) cards:
Possible card draw and cost reducers for which we need to find a good balance, [x] shows current selection:
Card Draw:
Mana base:
Mana Ramp sagas to consider for Mana Ramp/Fix, in order of early-game advantage:
Card Advantage sagas:
Sagas moved to the Maybeboard which might be still good, but don't have that much synergies, reasons are given:
The Antiquities War (artifacts synergy, but maybe mana artifacts as 5/5 is not bad)
Michiko's Reign of Truth (artifacts + enchantments - we might have sufficient of them out simultaneously, but otherwise it's just "okay")
Waking the Trolls (lands)
In the Darkness Bind Them (just because it is too expensive to buy at the moment and unsure if it is worth it)
The Bloodsky Massacre (Demon Berserkers)
Forging the Tyrite Sword (needs equipments in the deck)
Birth of the Imperium (III: sufficient amount of creatures needed)
Teachings of the Kirin - not that useful/value in this deck
Founding the Third Path (instants / sorceries)
The Mirari Conjecture (instants / sorceries)
The Dragon Kami Reborn (hatching counters and dragons)
Of Herbs and Stewed Rabbit (III food tokens)
The First Tyrannic War (I no X-spell creatures, but might still be ok)
The Fall of Lord Konda (II - how often does this help us? it doesn't synergize at least)
Book of Mazarbul (Amass Orcs - in this deck it will essentially be a 3/3 only)
The Raven's Warning can pull cards from outside the game, but usually that's not accepted in "Commander"
The Three Seasons (Snow permanents)
Hidetsugu Consumes All (Risk involved)
Chainer's Torment (Risk involved)
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