For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Pauper EDH is an alternative format that uses any uncommon creature as the commander, and the 99 are commons. Technically this deck is EDH legal too!
This deck is a bit more straight-forward, you use ramp & Gilanra to get Brinelin out as quickly as possible and then start bouncing your opponents stuff as you play big buddies. I've picked most of the 6cmc< creatures with upsides that are available in PDH, most of them can cycle in the early game to find cheaper cards.
One big difference between this deck and the Imoti deck is you don't have to avoid bad cascade targets, so we run cards like Fade Away, Arcane Denial, Counterspell and Muddle the Mixture. There's probably other great cards I'm missing.
Other notable cards are Night Soil for graveyard hate & chump blockers, Fierce Empath lets us pick what big creature we want depending on the boardstate. Drift of Phantasms lets us transmute (tutor) for important pieces and Muddle the Mixture can too.
Removal is definitely the weak point of the deck, we have the costly Universal Solvent / Scour from Existence for the really scary stuff and Fade Away can be great if timed well. We also have a few efficient counterspells.
Decks that go wide can circumvent our big creatures which can be an issue.
Personally I think I prefer the Imoti deck but I wanted to explore this partner combination. There is one "win condition" I decided not to go for which is to bounce every permanent our opponents control:
Brinelin on board -> Play Tangle Golem (you need 7 forests) then Spire Golem (you need 6 islands) -> bounce one with Brinelin -> repeat for every permanent on the board -> play Temporal Fissure
If you have any questions or advice, please let me know!
|2-sided (coin flip)|
Double-click to open card details.
|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|
Please add some cards to the deck to see card suggestions.