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Radiant's Flying Friends (PDH) (EDH / Commander) [Revision 1]

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Pauper EDH is an alternative format that uses any uncommon creature as the commander and the 99 are commons. Technically this is EDH legal too!

This selesnya deck is built around Radiant, Serra Archangel. Gilanra, Caller of Wirewood is only here as a mana dork & green commander colour.

Radiant makes for an okay voltron commander as she can get protection on demand however you need another flying creature on board. She costs a whopping 7 mana and does nothing ETB, there is without a doubt better voltron commanders in PDH but I wanted to give making the deck a try.

Starting out you want to ramp, ramp and ramp. Ideally one of the 1CMC mana dorks and then our other commander Gilanra who is the reason we run very few 3CMC ramp spells (Llanowar Visionary replaces itself, Bonder's Ornament doubles as expensive draw & Growth Spasm is a one time bonus ramp), Devoted Druid can double tap and we also run the mercadian depletion lands Hickory Woodlot and Remote Farm to get our commander out quicker.

However before we commit to playing Radiant we need a flying creature or two on board. At the moment the deck only has 15, should probably run more. Most of our flying creatures have some other utility, for example enchantment removal by Cloudchaser Kestrel & Wispmare, Mistmoon Griffin brings back another creature if it dies, Syndicate Messenger has to "die twice", Spirit en-Kor can redirect damage to Radiant, who in turn can protect against it, Kabuto Moth is sort of a "flexible 2/4", Griffin Dreamfinder & Custodi Squire & Sanctum Gargoyle recur cards from the graveyard.
Ornithopter can be played the same turn Radiant is but might not be worth playing. Pili-Pala can pay 2 to untap to protect Radiant again, but it is a 1/1 so it might be too frail.

Angelic Renewal and Broken Fall are some backup protection that can also save our flying creatures. Night Soil is graveyard hate & makes chump blockers.

Most of our Voltron pieces can be played guilt-free before playing Radiant; Rancor, Sentinel's Eyes, Dragon Fangs, Dragon Scales, the equipment, Moldervine Cloak and Kinsbaile Courier.
Ethereal Armor, Predatory Hunger, Ancestral Mask, Armadillo Cloak, Snake Umbra and Squire's Devotion are best saved for Radiant. Soul's Might is one heck of a finisher, with almost any other buff Radiants attacks becomes a one-shot since commander damage is 16 in PDH.
Sigil of the Nayan Gods can be cycled in a pinch.

For removal we have Afterlife, Crib Swap, Oblivion Ring and Mold Shambler.

Weaknesses of the deck are first and foremost the unreliable voltron plan since our commander doesn't have hexproof or shroud. Without flying creatures or Whispersilk Cloak she's easy to remove. Secondly our deck has a bit of a dearth of removal, wide decks can most likely circumvent our voltron commander unless our lifelink is online. A lot of our ramp is creature-based, so a 1 damage sweep can set us back considerably, but I still believe it's better than the ~2cmc permanent ramp options.
Also worth noting is Radiant doesn't have protection against colourless, so Universal Solvent and Scour from Existence while expensive, are answers.

If you have a question or suggestion, please let me know :-)

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Revision 3 January 16, 2022 Sprouting
Revision 2 November 8, 2020 Sprouting
» Revision 1 November 8, 2020 Sprouting
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