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Scarab God's Mill Control EDH (EDH / Commander)

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A mill control deck that seeks to disrupt opponents and uses Scarab God's ability to gain value from opponents creatures.

Three win conditions. Either:

  1. Mill out e.g. Bruvac + kicked Maddening Cacophony
  2. Blood chief ascension + mindcrank combo.
  3. Blood chief ascension or Syr Konrad and mill enough to ping opponents to death

This is a deck that uses counter spells to prevent opponents playing key pieces and can use removal to keep opposing creatures off the board. The SG's reanimation ability is used to support this plan by essentially stealing opposing value to keep the board under control and also being a mana sink if no interaction has been needed that turn cycle.

As the commander is a value piece rather than crucial to the deck, the opening hand is ideally looking to ramp and get a piece of mill engine online early.

Power level 6: Still being refined and relatively slow, looking to control the board and setup a win rather than doing it explosively

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Maybeboard

This deck does not appear to be legal in EDH / Commander.

Problems: Hullbreacher is banned.

Turn: Your life: Opponent's life: Poison counters:
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