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A giant problem. (Standard)

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Alright so here's the vibe. Big smashy, no thoughts. Which is weird since that's generally green build territory. But I like giants so LETS GOOOOOOOO.

So the main focus of the deck is combat with a lot of damage. Your big staple card is Calamity Bearer, he doubles the damage dealt by Giants. Quakebringers? 4 damage on upkeep. Tectonic Giant? 6 damage per attack. Basalt Ravager? Double...checks notes... however much X is. Your second staple is Aegar, The Freezing Flame. His draw upon excess damage will keep your engine going, and with calamity bearer on deck you'll crank out that damage no problem, I went with three of both of them cause you want to have them, but you don't want to get clogged up on them. Especially with Aegar being a legendary.

As far as the other creatures: Quakebringer is a solid playset, that passive damage adds up quick. Cyclone summoner is your late game sweeper. Its a heavy drop but it pretty much wins the game. The rest are tech choices, you can do whatever you want there.

The other focus point of the deck are your instants. Seize the spoils keeps your hand fresh, and works especially well with the Quakebringers since those work just as well in the grave. Its pretty great to have the treasure tokens from that too, with all the high cost spells. I switched out the dual strikes for Alrund's Epiphany (or Alchemist Gambit, cause im poor). Kinda hard to argue with extra turns. In truth you could still run dual strike and double your epiphany, but thats a personal call. Prismari command is a lot of value for three mana, lots of options. I run three of them. Syncopate is our sole counter, mostly to disrupt tempo. I'll throw the enchantments in too here since there are only three. One Reflections of Littjara and two invasion of the giants. Also techs, you can do what you want with these three spots.

Now, issues with this build. So the big issue is that there aren't many lightweights with giants. Summon cost range from 3-7, with most sitting around 4-5. So you'll need a couple turns to get the machine going. But the good news is once you start dropping these ABSOLUTE UNITS on the field it gets a lot easier. Just gotta survive a turn or five.

Also Syncopate is legal, tf legality rules?

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Banquillo

¡Este mazo no parece ser legal para Standard (Temporada Sep 2020 — Sep 2021)!

Problemas: No legal en este formato: Syncopate

Turno: Your life: Opponent's life: Poison counters:
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