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Viendo una revisión 10. There is a more recent version of this deck.
Alright so here's the vibe. Big smashy, no thoughts. Which is weird since that's generally green build territory. But I like giants so LETS GOOOOOOOO.
So the main focus of the deck is combat with a lot of damage. Your big staple card is Calamity Bearer, he doubles the damage dealt by Giants. Quakebringers? 4 damage on upkeep. Tectonic Giant? 6 damage per attack. Basalt Ravager? Double...checks notes... however much X is. Your second staple is Aegar, The Freezing Flame. His draw upon excess damage will keep your engine going, and with calamity bearer on deck you'll crank out that damage no problem, I went with three of both of them cause you want to have them, but you don't want to get clogged up on them. Especially with Aegar being a legendary.
As far as the other creatures: Quakebringer is a solid playset, that passive damage adds up quick. Cyclone summoner is your late game sweeper. Its a heavy drop but it pretty much wins the game. Bonecrusher always comes in clutch, its just so much value and fits the theme (btw, stomp does NOT double with Calamity Bearer in case you were wondering). The rest are tech choices, you can do whatever you want there.
The other focus point of the deck are your instants. Thrill of possibility keeps your hand fresh, and works especially well with the Quakebringers since those work just as well in the grave. Dual Strike is just a banger in this build. There are a ton of cheap burn spells you could run and copy with it. Prismari command is a lot of value for three mana, lots of options. I run three of them, but you could prolly do two and run a third dual strike. Miscast is our sole counter, mostly to disrupt tempo. I'll throw the enchantments in too here since there are only three. One Reflections of Littjara and two invasion of the giants. Also techs, you can do what you want with these three spots.
Now, issues with this build. So the big issue is that there aren't many lightweights with giants. Summon cost range from 3-7, with most sitting around 4-5. So you'll need a couple turns to get the machine going. Bonecrusher Giant and your instants will do most of the leg work to keep you in the early game. Eat some damage here, kill a creature there. Pilfering hawk also help some with this, while also adding more hand movement if needed. But the good news is once you start dropping these ABSOLUTE UNITS on the field it gets a lot easier. Just gotta survive a turn or five.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
Comparar | Revisión | Creado | Por | |||
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Revisión 13 | Diciembre 9, 2021 | OldDeon | ||||
Revisión 12 | Diciembre 9, 2021 | OldDeon | ||||
Revisión 11 | Diciembre 8, 2021 | OldDeon | ||||
» | Revisión 10 | Noviembre 18, 2021 | OldDeon | |||
Revisión 9 | Noviembre 17, 2021 | OldDeon | ||||
Revisión 8 | Agosto 5, 2021 | OldDeon | ||||
Revisión 7 | Mayo 21, 2021 | OldDeon | ||||
Revisión 6 | Mayo 21, 2021 | OldDeon | ||||
Revisión 5 | Mayo 21, 2021 | OldDeon | ||||
Revisión 4 | Mayo 21, 2021 | OldDeon | ||||
Revisión 3 | Mayo 21, 2021 | OldDeon | ||||
Revisión 2 | Mayo 21, 2021 | OldDeon | ||||
Revisión 1 | Mayo 21, 2021 | OldDeon |